Uploaded April 2019 | Updated September 2026, 1 week ago
A flocking simulation in hyperbolic space. The camera follows a specific bird.
In a similar simulation in Euclidean space, all the birds would fly on parallel lines, at the same speed. However, this is hyperbolic geometry, so there are no parallel lines: birds close to the center on the flock will fly in a straight line, but ones not lucky enough to get in the center will fly in a longer, curved line, lag behind, and possibly be forced to leave the flock.
HyperRogue Music by Will Savino willsavino.net
A 2D version:
twitter.com/zenorogue/status/1064660283581505536
A flocking simulation in hyperbolic space. The camera follows a specific bird.
In a similar simulation in Euclidean space, all the birds would fly on parallel lines, at the same speed. However, this is hyperbolic geometry, so there are no parallel lines: birds close to the center on the flock will fly in a straight line, but ones not lucky enough to get in the center will fly in a longer, curved line, lag behind, and possibly be forced to leave the flock.
HyperRogue Music by Will Savino willsavino.net
A 2D version:
twitter.com/zenorogue/status/1064660283581505536










