Uploaded March 2024 | Updated September 2026, 3 weeks ago
Nintendo is suing Tropic Haze, the creator of the Yuzu Switch emulator for home computer and Android.
The lawsuit in question is pretty sneaky, dealing not with emulation itself, but with the way Yuzu allows users to circumvent Nintendo's copy protection. Never mind whether Yuzu has other, legal uses, the fact that the emulator can potentially be used for piracy is enough for Nintendo to label it "unlawful".
The word "unlawful", though, doesn't strictly mean the same as "illegal". Something which is illegal is against the law, while something which is unlawful is not strictly against the law because there is no law preventing it.
Nintendo's lawsuit takes advantage of one of the Digital Millennium Copyright Act's most controversial passages, which bans the circumvention of copy protection even in circumstances where making a copy is legal. It's effectively a loophole - one that successive lawmakers have attempted to close, to no avail, and one which coincidentally serves the needs of big business copyright holders very well.
Thus, Nintendo is arguing that Yuzu can potentially be used for something which might be construed as against the law (although the law is not clearly defined enough to prove this) while using a contested legal hiccup that by all rights, shouldn't still be on the books.
Sources for this video:
scribd.com/document/709016504/Nintendo-of-America-Inc-v-Tropic-Haze-LLC-1-24-Cv-00082-No-1-D-R-I-Feb-26-2024
govinfo.gov/link/plaw/105/public/304?link-type=pdf&.pdf
oed.com/search/dictionary/?scope=Entries&q=unlawful
lbc.co.uk/radio/special-shows/the-mystery-hour/is-it-unlawful-or-illegal
Music by Roa: soundcloud.com/roa_music1031
Emulated homebrew games shown in this video (in order):
coria.itch.io/coria
videogamestorytime.itch.io/froggykong
imanolea.itch.io/last-crown-warriors-demo
aiguanachein.itch.io/powa
playinstinct.itch.io/my-friendly-little-island
tangramgames.itch.io/tobutobugirl
videogamestorytime.itch.io/friendly-fire
gumpyfunction.itch.io/super-jacked-up-tomato-face-johnson
benjelter.itch.io/unearthed
gumpyfunction.itch.io/cupid
mrpapshmir.itch.io/enceladus
filipe-bianchin.itch.io/fix-my-heart
patmorita.itch.io/hermano-game-boy
Nintendo is suing Tropic Haze, the creator of the Yuzu Switch emulator for home computer and Android.
The lawsuit in question is pretty sneaky, dealing not with emulation itself, but with the way Yuzu allows users to circumvent Nintendo's copy protection. Never mind whether Yuzu has other, legal uses, the fact that the emulator can potentially be used for piracy is enough for Nintendo to label it "unlawful".
The word "unlawful", though, doesn't strictly mean the same as "illegal". Something which is illegal is against the law, while something which is unlawful is not strictly against the law because there is no law preventing it.
Nintendo's lawsuit takes advantage of one of the Digital Millennium Copyright Act's most controversial passages, which bans the circumvention of copy protection even in circumstances where making a copy is legal. It's effectively a loophole - one that successive lawmakers have attempted to close, to no avail, and one which coincidentally serves the needs of big business copyright holders very well.
Thus, Nintendo is arguing that Yuzu can potentially be used for something which might be construed as against the law (although the law is not clearly defined enough to prove this) while using a contested legal hiccup that by all rights, shouldn't still be on the books.
Sources for this video:
scribd.com/document/709016504/Nintendo-of-America-Inc-v-Tropic-Haze-LLC-1-24-Cv-00082-No-1-D-R-I-Feb-26-2024
govinfo.gov/link/plaw/105/public/304?link-type=pdf&.pdf
oed.com/search/dictionary/?scope=Entries&q=unlawful
lbc.co.uk/radio/special-shows/the-mystery-hour/is-it-unlawful-or-illegal
Music by Roa: soundcloud.com/roa_music1031
Emulated homebrew games shown in this video (in order):
coria.itch.io/coria
videogamestorytime.itch.io/froggykong
imanolea.itch.io/last-crown-warriors-demo
aiguanachein.itch.io/powa
playinstinct.itch.io/my-friendly-little-island
tangramgames.itch.io/tobutobugirl
videogamestorytime.itch.io/friendly-fire
gumpyfunction.itch.io/super-jacked-up-tomato-face-johnson
benjelter.itch.io/unearthed
gumpyfunction.itch.io/cupid
mrpapshmir.itch.io/enceladus
filipe-bianchin.itch.io/fix-my-heart
patmorita.itch.io/hermano-game-boy




![Why the Among Us Airship Took So Long To Make [Fixed]
Yes, its another video about Among Us. Cut us some slack, its been a slow news week, the Airship map is the only relatively recent new thing to make a video on, and were tired because our daughter is home from school every day for the Easter holidays.
The Airship map is the ultimate Among Us Easter Egg, filled with Henry Stickmin references that are designed to delight longtime InnerSloth fans and confuse everybody else.
With such a large new level, it was inevitable that actually creating the Airship was going to take a while, but behind the scenes, a lot of chaos made things even slower. Lengthy business meetings, the challenges of finding new employees for the tiny studio, plus negotiating with lawyers over fake Among Us merchandise all contributed to the delay in getting this games new map finished.
So in case youve ever wondered how much effort it takes to build a video game, bear this in mind: it takes more than you think, and its exhausting.
Lots of love,
BretonStripes (http://twitter.com/bretonstriped) and Kotor (http://twitter.com/kotorcomics)
[PS: Apologies for the re-upload, we had to fix an error in the audio that meant sound only played out of the right speaker!]
Sources:
https://innersloth.itch.io/among-us/devlog/232933/-march-31-the-airship-releases
https://innersloth.itch.io/among-us/devlog/237019/lets-go-airship-new-update-out-now
https://innersloth.itch.io/among-us/devlog/198476/fixes-and-a-peek-at-the-new-map Why the Among Us Airship Took So Long To Make [Fixed]](https://i.ytimg.com/vi/stPW8qGejDw/mqdefault.jpg)





