@N64Archive
  @N64Archive
N64 Archive | Nintendo 64 Longplay: Cruis'n USA @N64Archive | Uploaded June 2017 | Updated October 2024, 9 hours ago.
Intro: 0:00
Race 1 (Golden Gate Park): 0:46
Race 2 (San Francisco): 3:47
Race 3 (US 101): 6:26
Race 4 (Redwood Forest): 8:53
Race 5 (Beverly Hills): 11:25
Race 6 (LA Freeway): 14:12
Race 7 (Death Valley): 16:52
Race 8 (Arizona): 19:18
Race 9 (Grand Canyon): 21:29
Race 10 (Iowa): 24:00
Race 11 (Chicago): 26:24
Race 12 (Indiana): 29:07
Race 13 (Appalachia): 31:37
Race 14 (Washington DC): 34:31
Ending & Credits: 36:52

Played on a PAL copy of the game.

Cruis'n USA is an arcade racing game originally released in 1994. It was developed by Midway Games and published and distributed by Nintendo. It is the first game in the Cruis'n series and features locations around the United States.

Although Cruis'n USA was advertised as running on Ultra 64 hardware (based on the Nintendo 64's hardware), it was actually implemented on the Midway V-unit hardware. The hardware consisted of a TMS32031 CPU clocked at 50 MHz, an ADSP-2115 DSP clocked at 10 MHz for sound and a custom 3D chip that could render perspective-correct but unfiltered quads at a high resolution (512 x 400 pixels).

Along with Killer Instinct, it was planned as a launch title for the Nintendo 64. Neither game made it out for Nintendo 64's launch, however.

It was released on Wii's Virtual Console in Europe on March 28, 2008, making it the first third party developed Nintendo 64 game to be released on the service. It became available on the Virtual Console in North America on March 31, 2008.

Like in most racing games, players race down one-way courses consisting of streets vaguely based on real-life locations. While racing, they do their best to avoid various road hazards such as oncoming traffic and construction. Players chose between seven different cars to race with. The car can simulate either an automatic or manual transmission. Automatic increases the speed of gear shifts, while players using the manual transmission must switch during races. The environments of the tracks range from Golden Gate Park to Washington DC. Players must reach first place to move on to the next track. Unlike most racing games, there is the option to change the music by pressing the music button. Whenever a race is completed, the player unlocks either a new vehicle or a new color, depending on the difficulty completed. Each new color represents a performance upgraded, as indicated in the specifications when selecting a vehicle. Players have the option to select the color of the car that they choose to play, with each color being a higher or lower spec
Nintendo 64 Longplay: Cruisn USANintendo 64 Longplay: Pokémon SnapNintendo 64 Longplay: NHL Blades of Steel 99 / NHL Pro 99Nintendo 64 Longplay: Mario Party 3Nintendo 64 Longplay: Jet Force GeminiNintendo 64 Longplay: Re-VoltNintendo 64 Longplay: Rat Attack!Nintendo 64 Longplay: Perfect DarkNintendo 64 Longplay: Donkey Kong 64 (Part 2 of 2)Nintendo 64 Longplay: Bust-A-Move 2 Arcade EditionNintendo 64 Longplay: Cruisn ExoticaNintendo 64 Longplay: FIFA 99

Nintendo 64 Longplay: Cruis'n USA @N64Archive

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER