Uploaded January 2022 | Updated September 2026, 12 hours ago
#ClipsForRollback #P4AURollback #P4U2Rollback
this was actually really cool (like ice)❄️But you know what isn't 🥶cool🥶? Delay-based FREEZING 🥶 - Persona 4 Arena Ultimax launched on August 28th, 2014 for consoles. Four months later, 2.0 was released on January 15th, 2015, but it was stuck in arcades. Players waited to hear news of a console update, but it never came. Finally, after 7 long years, we're getting it, but unfortunately it's launching with delay-based netcode. Sega, Atlus, and ArcSys, we NEED rollback netcode for this game! We've waited 7 years to play 2.0, suffering in delay-based netcode for the entire time. Please don't make us play in this awful netcode for another 7 years.
I will be posting one clip of P4AU/P4U2 everyday on YouTube and Twitter with the hashtags #ClipsForRollback, #P4AURollback, and #P4U2Rollback until March 17th. Join me if you can! Post something cool, funny, interesting, etc. about Persona 4 Arena Ultimax and use the hashtags. Feel free to also throw in #CombosForRollback if you're just posting some cool training mode stuff!
Let's make sure they hear us.
What is rollback netcode and why do we want it?
Check out this excellent video by Core-A Gaming: youtube.com/watch?v=0NLe4IpdS1w
▶ Follow me on Twitch! twitch.tv/moopoke
▶ Follow me on Twitter! twitter.com/Moopoke
▶ Join the Discord! discord.gg/Moocord
▶ Patreon - patreon.com/moopoke
▶ YouTube Membership - youtube.com/moopoke/join
Consider supporting me on either of these platforms for only $1 and get early access to videos!
$1 Patreon pledge gets you access to the Mootreon Discord channel in Moocord.
$1 sub on YouTube gets you cute emotes to use in comments!
Music:
Persona 4 Arena - Teddie Circus!
Persona 4 Arena Ultimax - Break Out Of... -Instrumental-
#ClipsForRollback #P4AURollback #P4U2Rollback
this was actually really cool (like ice)❄️But you know what isn't 🥶cool🥶? Delay-based FREEZING 🥶 - Persona 4 Arena Ultimax launched on August 28th, 2014 for consoles. Four months later, 2.0 was released on January 15th, 2015, but it was stuck in arcades. Players waited to hear news of a console update, but it never came. Finally, after 7 long years, we're getting it, but unfortunately it's launching with delay-based netcode. Sega, Atlus, and ArcSys, we NEED rollback netcode for this game! We've waited 7 years to play 2.0, suffering in delay-based netcode for the entire time. Please don't make us play in this awful netcode for another 7 years.
I will be posting one clip of P4AU/P4U2 everyday on YouTube and Twitter with the hashtags #ClipsForRollback, #P4AURollback, and #P4U2Rollback until March 17th. Join me if you can! Post something cool, funny, interesting, etc. about Persona 4 Arena Ultimax and use the hashtags. Feel free to also throw in #CombosForRollback if you're just posting some cool training mode stuff!
Let's make sure they hear us.
What is rollback netcode and why do we want it?
Check out this excellent video by Core-A Gaming: youtube.com/watch?v=0NLe4IpdS1w
▶ Follow me on Twitch! twitch.tv/moopoke
▶ Follow me on Twitter! twitter.com/Moopoke
▶ Join the Discord! discord.gg/Moocord
▶ Patreon - patreon.com/moopoke
▶ YouTube Membership - youtube.com/moopoke/join
Consider supporting me on either of these platforms for only $1 and get early access to videos!
$1 Patreon pledge gets you access to the Mootreon Discord channel in Moocord.
$1 sub on YouTube gets you cute emotes to use in comments!
Music:
Persona 4 Arena - Teddie Circus!
Persona 4 Arena Ultimax - Break Out Of... -Instrumental-


![time to win off the first hit of the round - Persona 4 Arena Ultimax
no, you literally cannot tech the throw because the SB SMG super applies Fear, which makes every hit a Fatal Counter. Counter Hit throws cant be teched.
Quick explanation for those of you that dont play Persona/dont know about Naotos Fate mechanic.
Naotos opponent starts with 13 Fates at the beginning of the match, certain moves remove 1 or more Fate on hit.
Any move used in a combo after the first will only remove 1 Fate except for shotgun. Shotgun always removes 6 Fate.
Removes 1: 2C, 6D, 5th Shot, B Shots during Raid, Throw+Followup
Removes 2: 2[C], 6CD, 6B+D
Removes 3: Last shot if only 1 bullet remains in your chamber, 5B+D
Removes 4: Traps
Removes 6: Anti-S SP Pistol β, Anti-S SP Pistol SB
Once your opponent is at 0 Fate they can be instant killed by Hama or Mudo.
Hama/Mudo will not instant kill if combod into in the same combo that dropped their Fate to 0. This is why S.Naoto stops her combo and does Hama as oki.
Anti-S SP Pistol SB (The SMG + shotgun super) inflicts Silence and Fear, meaning you cant tech throws or use your Persona, which means no Bursting or using your DP if your character needs their Persona to DP. time to win off the first hit of the round - Persona 4 Arena Ultimax](https://i.ytimg.com/vi/kJq1ZHzzBag/mqdefault.jpg)







