Uploaded May 2018 | Updated September 2026, 2 weeks ago
Based on CerJcb map. Textures are not shown above first mip because... well, not sure, if you load the default BioP it works, but I don't want it to use its triggers. Maybe I should subnode BioP and use that to load assets I guess, maybe.
Note this is not a co-op campaign map as this map has a loading screen in the middle of it in SP because the roof area does not actually lineup with the interior ladder to the roof. This is probably the biggest MP map in terms of nodes and size. This took some pathfinding tweaks to make enemies able to enter upstairs and to open a few doors.
Based on CerJcb map. Textures are not shown above first mip because... well, not sure, if you load the default BioP it works, but I don't want it to use its triggers. Maybe I should subnode BioP and use that to load assets I guess, maybe.
Note this is not a co-op campaign map as this map has a loading screen in the middle of it in SP because the roof area does not actually lineup with the interior ladder to the roof. This is probably the biggest MP map in terms of nodes and size. This took some pathfinding tweaks to make enemies able to enter upstairs and to open a few doors.










