Uploaded August 2017 | Updated September 2026, 1 week ago
This is a proof of concept - for a long time I've known harvesters *kinda* were slated for MP, but were scrapped midway. We were able to add them to the wavelists but they never spawned. I used to think it was because they were missing code - in actualality, they were simply too big to fit into spawn points. I modified a spawn point to fit them, and here they are! (The property is on SFXEnemySpawnPoint - MaxPathSize (set to 500x500) in map BioD files)
They don't move because they don't have any proper movement nodes (they require special flying nodes), and I'm not sure why they don't attack (maybe they need to fly to a point first), but this should be interesting!
Also: No idea if this works off host at all.
This is a proof of concept - for a long time I've known harvesters *kinda* were slated for MP, but were scrapped midway. We were able to add them to the wavelists but they never spawned. I used to think it was because they were missing code - in actualality, they were simply too big to fit into spawn points. I modified a spawn point to fit them, and here they are! (The property is on SFXEnemySpawnPoint - MaxPathSize (set to 500x500) in map BioD files)
They don't move because they don't have any proper movement nodes (they require special flying nodes), and I'm not sure why they don't attack (maybe they need to fly to a point first), but this should be interesting!
Also: No idea if this works off host at all.










