Uploaded July 2023 | Updated September 2026, 2 weeks ago
JustinDM's out of bounds video: youtu.be/3J3k2faGQuo
Normally when you skip Metroid Prime Exo intro cutscene, a check to prevent you from moving before Subchamber One finishes loading is executed, so when it's done loading you can move again and you can see the room from Phazon Infusion Chamber. HOWEVER, if the room is done loading before triggering the cutscene, that check is disabled, and there is nothing that activates it again.... so we can transition to Crater Tunnel B to unload Subchamber One, then enter PIC again and trigger the cutscene.
Since that check is now disabled, the cutscene will end immediately without waiting for Subchamber One to finish loading, so we can abuse that to quickly go out of bounds through the hole that would normally lead to that room. I use load delay to make the room take longer to load, but it should be possible to do it without, though much more harder.
What you need to do afterwards is use the corner of Subchamber One's collision box to aether jump up, then go back to Phazon Infusion Chamber to find a standable spot to jump off, and get more height and avoid the cutscene trigger.
Then proceed with the wallcrawl as normal, except that from left side.
JustinDM's out of bounds video: youtu.be/3J3k2faGQuo
Normally when you skip Metroid Prime Exo intro cutscene, a check to prevent you from moving before Subchamber One finishes loading is executed, so when it's done loading you can move again and you can see the room from Phazon Infusion Chamber. HOWEVER, if the room is done loading before triggering the cutscene, that check is disabled, and there is nothing that activates it again.... so we can transition to Crater Tunnel B to unload Subchamber One, then enter PIC again and trigger the cutscene.
Since that check is now disabled, the cutscene will end immediately without waiting for Subchamber One to finish loading, so we can abuse that to quickly go out of bounds through the hole that would normally lead to that room. I use load delay to make the room take longer to load, but it should be possible to do it without, though much more harder.
What you need to do afterwards is use the corner of Subchamber One's collision box to aether jump up, then go back to Phazon Infusion Chamber to find a standable spot to jump off, and get more height and avoid the cutscene trigger.
Then proceed with the wallcrawl as normal, except that from left side.

![Metroid Dread - Any% Speedrun in 1:01:00
[Any% - Legacy - v1.0.2]
[Normal / No Turbo / Emulator]
Suitless route
1:07:38 IGT
This speedrun utilizes a new glitch called bomuhey skew and essentially what it does is make you be able to get Axis Skew basically anywhere you want (with a few limitations, being able to do Aim Down Clips is required) by simply jumping, and it even allows us to go through walls, so I use this to get Screw Attack from a much faster path, then later on in Ferenia I use it along Invincibility to clip through an Access Closed door on the way to Wave Beam, skipping needing to get Storm Missiles at all, and while keeping the skewed state I use it to store a Shinespark in the room before the Central Unit, because the room is filled with water and we cant go past it without Gravity Suit unless we use Speed Booster.
Very bad early game but the rest was pretty solid, I got gold skip which is way harder without storm missiles, so thats nice. Who knows if I do another run again but this is pretty cool, I still want sub hour tho..
Done on emulator because no switch >:( Metroid Dread - Any% Speedrun in 1:01:00](https://i.ytimg.com/vi/hl-_VeFSojw/mqdefault.jpg)








