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Blender | NEW DEV PLATFORM - Blender.Today LIVE #216 @BlenderOfficial | Uploaded 1 year ago | Updated 17 hours ago
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BLENDER TODAY #216

BLENDER TODAY #216

developer.blender.org transition to projects.blender.org !

CHANGELOG

PERFORMANCE
BMesh: Parallelize BMesh to evaluated Mesh conversion developer.blender.org/rBebe8f8c
Curves: Use shared caches for evaluated data developer.blender.org/rB7f95821

UI
Gizmo: add new cage2d draw style for circular shapes developer.blender.org/rBfe5d54d
Gizmo: add central point to circular 2D cage developer.blender.org/rB2350662
Gizmo: add gizmo for adjusting spot light blend developer.blender.org/rB3c8c0f1
Fix wrong spot light blend circle radius in viewport developer.blender.org/rBce42906

EEVEE
Metal: Optimize GLSL to MSL translation. Improve cached compilation developer.blender.org/rBa504058

CYCLES
Cycles: add non-uniform scaling to spot light size developer.blender.org/rBb454416
Cycles: Enable MetalRT opt-in for AMD/Navi2 GPUs developer.blender.org/rB46c9f77
Cycles: Prevent use of both AMD and Intel Metal devices at same time developer.blender.org/rBbe0912a
Cycles: Reorganize Fresnel handling in Microfacet closures developer.blender.org/rB73000c7
Cycles: Use local atomics for faster shader sorting (enabled on Metal) developer.blender.org/rB654e1e9

ANIMATION
Animation: Add "Select Linked Vertices" to Weight Paint Mode developer.blender.org/rB04aab7d
Animation: Add Operator for adding FCurve modifiers to more menus developer.blender.org/rB0f51b5b
Animation: Enable Pin Icon in the Dope Sheet developer.blender.org/rB49ad91b

I/O
USD export: add scale and bias for normal maps developer.blender.org/rBc79b55f
Fix T100028: Convert USD camera properties to mm from USD units developer.blender.org/rBf359a39
FBX Export: Speed up shape key weights and normals developer.blender.org/rBA6ff033
IO: Harmonize UI for selection of axes in OBJ and Collada developer.blender.org/rB9565ea0

GREASE PENCIL
Fix T104371: GPencil merge down layer duplicates wrong frame developer.blender.org/rB6d297c3

GEOMETRY NODES
Geometry Nodes: add support for eye dropper for object input in modifier developer.blender.org/rB19fe5ca
Geometry Nodes: parallelize part of Duplicate Elements node developer.blender.org/rB3d6ceb7
Geometry Nodes: Tweak menu location of sample nodes developer.blender.org/rB789e549
Nodes: Add modal keymap for Node link drag developer.blender.org/rBdc79281

POTPOURRI
Sculpt: Don't invert in geodesic mask expand keymap developer.blender.org/rB3750e7e
Sculpt: Un-invert expand normal falloff developer.blender.org/rB0a9520c
Fix: CustomData layers become unsorted in versioning developer.blender.org/rBd92edca
PyAPI: updates to bl_ui.generic_ui_list which didn't follow conventions developer.blender.org/rBc468aee
Fix T104316: Width of headerless panels on regions with overlap developer.blender.org/rBab9c34e
FFMPEG: Change default AV1 encoder for "slowest" developer.blender.org/rBe1ee86b
Viewport Compositor: Platform support message developer.blender.org/rB99520a7
NEW DEV PLATFORM - Blender.Today LIVE #216From Computational Design to Digital Fabrication using the Tissue add-onBCON23 - Day 1 RecapGitea onboarding for developersBlender Online Infrastructure OverviewMaking Games with Simulation NodesBlender 2023! - Blender.Today LIVE #213Aftermath Making-of10 days! - Blender Today LIVE #236Attributes: Making Geometry Smaller and FasterUnleashing Driver Functions & Shader NodesWe SURVIVED! - Blender Today LIVE #242

NEW DEV PLATFORM - Blender.Today LIVE #216 @BlenderOfficial

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