@BlenderOfficial
  @BlenderOfficial
Blender | Attributes: Making Geometry Smaller and Faster @BlenderOfficial | Uploaded 11 months ago | Updated 20 hours ago
The last major change of Blender's mesh system was the BMesh project over 10 years ago. Recently a project has been underway to change the mesh system significantly again, using principles from data-oriented design. Two years and more than 15 thousand lines of code later, that process is nearly finished. The idea is that data should be stored separately and generically, with the same simple data types that any Blender user or developer can use, as part of the attribute system.

Was it worth it? How much smaller can files be, and how much less memory do we use? Is Blender faster? How many bugs did the changes cause? This talk will answer those questions, and get into the history and some of the principles of the attribute system.

"Attributes: Making Geometry Smaller and Faster" by Hans Goudey --

Learn more about Blender Conference 2023 at conference.blender.org/2023

#BCON23 #b3d
Attributes: Making Geometry Smaller and FasterUnleashing Driver Functions & Shader NodesWe SURVIVED! - Blender Today LIVE #242Copy global transform for Blender 4.2 #b3d #softwaredevelopment #animationI love it when a great plant comes together ! (realistic plant re-creation)BLENDERHEADS - Ep. 06How to use Node Tools in Blender 4.0Blender Conference 2022 - Closing eventVSE RETIMING TOOL - Blender.Today LIVE #219Realtime 3D art limitations (interactive movie on the web)What are you looking forward to the most from Grease Pencil 3? #b3dRigging With Geometry Nodes on Wing It!

Attributes: Making Geometry Smaller and Faster @BlenderOfficial

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER