Uploaded November 2025 | Updated September 2026, 2 weeks ago
In this video, see a PBR material example and why naïve downsampling breaks normal maps. We also introduce an “ideal” reference, a loss function, and set up optimizations to match it.
View course playlist: youtube.com/playlist?list=PL4FII4B-zM0fUVFXDePii9KjJE-uZDn3X
Access NVIDIA resources for game developers: developer.nvidia.com/industries/game-development
Learn about NVIDIA RTX Kit, a suite of neural rendering technologies to ray trace games with AI, render scenes with immense geometry, and create game characters with photo-realistic visuals: developer.nvidia.com/rtx-kit
In this video, see a PBR material example and why naïve downsampling breaks normal maps. We also introduce an “ideal” reference, a loss function, and set up optimizations to match it.
View course playlist: youtube.com/playlist?list=PL4FII4B-zM0fUVFXDePii9KjJE-uZDn3X
Access NVIDIA resources for game developers: developer.nvidia.com/industries/game-development
Learn about NVIDIA RTX Kit, a suite of neural rendering technologies to ray trace games with AI, render scenes with immense geometry, and create game characters with photo-realistic visuals: developer.nvidia.com/rtx-kit










