@javidx9
  @javidx9
javidx9 | Networking in C++ Part #2: MMO Client/Server, ASIO, Sockets & Connections @javidx9 | Uploaded 3 years ago | Updated 11 hours ago
In this video we get down to the business of transferring data between a server and multiple clients. The framework abstracts away the need to worry about how ASIO actually does its thing, and leaves us with a simple to customise client and server interface. It's enough to start tinkering with, and the code is provided below - but in this state, it is not recommended for releasable projects.

Source: https://github.com/OneLoneCoder/Javidx9/tree/master/PixelGameEngine/BiggerProjects/Networking

Patreon: https://www.patreon.com/javidx9

YouTube: https://www.youtube.com/javidx9
https://www.youtube.com/javidx9extra
Discord: https://discord.gg/WhwHUMV
Twitter: https://www.twitter.com/javidx9
Twitch: https://www.twitch.tv/javidx9
GitHub: https://www.github.com/onelonecoder
Homepage: https://www.onelonecoder.com
Networking in C++ Part #2: MMO Client/Server, ASIO, Sockets & ConnectionsCode-It-Yourself! Role Playing Game Part #3Introducing RayCastWorldShowcase 2018 Call For SubmissionsNo Longer LoneCode-It-Yourself Synthesizer Sneak Peak (Moonlight Sonata 3rd)Community Showcase 2019You Simply Wont Believe This!Code-It-Yourself! 3D Graphics Engine Part#2 - Normals, Culling, Lighting & Object FilesProgramming MazesBack To Basics! Fixed Point Numbers in C++Programming Panning & Zooming

Networking in C++ Part #2: MMO Client/Server, ASIO, Sockets & Connections @javidx9