Networking in C++ Part #2: MMO Client/Server, ASIO, Sockets & Connections @javidx9
Networking in C++ Part #2: MMO Client/Server, ASIO, Sockets & Connections  @javidx9
Uploaded October 2020 | Updated September 2026, 1 week ago
In this video we get down to the business of transferring data between a server and multiple clients. The framework abstracts away the need to worry about how ASIO actually does its thing, and leaves us with a simple to customise client and server interface. It's enough to start tinkering with, and the code is provided below - but in this state, it is not recommended for releasable projects.

Source: github.com/OneLoneCoder/Javidx9/tree/master/PixelGameEngine/BiggerProjects/Networking

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Networking in C++ Part #2: MMO Client/Server, ASIO, Sockets & Connections

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