Code-It-Yourself! 3D Graphics Engine Part#2 - Normals, Culling, Lighting & Object Files @javidx9
Code-It-Yourself! 3D Graphics Engine Part#2 - Normals, Culling, Lighting & Object Files  @javidx9
Uploaded July 2018 | Updated September 2026, 1 week ago
In Part #2 of this series, I setup more fundamentals, including triangle culling if it can't be seen, surface illumination and a quick way to import Object files from 3D modelling software.

Source: github.com/OneLoneCoder/Javidx9/tree/master/ConsoleGameEngine/BiggerProjects/Engine3D

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Code-It-Yourself! 3D Graphics Engine Part#2 - Normals, Culling, Lighting & Object Files

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