Uploaded June 2026 | Updated September 2026, 2 days ago
Try the game here:
brettchalupa.itch.io/neogear-summer-caravan-26
*** this is on the 26.1 ver, new updates will change scoring and enemy patterns ***
Playthrough of a 2 minute caravan shmup, was just gonna test out OBS recording the game in my browser without uploading anything but ended up playing a good amount
Killing enemies increases a multiplier chain up to 5x and reveals yellow point items that grant score based on your current multiplier. Points are granted on your current multiplier, so even if you reveal point items at 1x, as long as you collect them at 5x then you get full points.
Bombing also converts bullets into point items, so I take advantage of this by keeping bullet-spewing enemies alive as much as possible until there are ~5 enemies on the screen, then bomb them and grab the point items. I think these bomb spots are decent enough, but I mess up a bit (4x multiplier from accidentally killing an enemy) and I'm sure there's better. I wonder if it's possible to keep the mid-boss alive to the very end...
Try the game here:
brettchalupa.itch.io/neogear-summer-caravan-26
*** this is on the 26.1 ver, new updates will change scoring and enemy patterns ***
Playthrough of a 2 minute caravan shmup, was just gonna test out OBS recording the game in my browser without uploading anything but ended up playing a good amount
Killing enemies increases a multiplier chain up to 5x and reveals yellow point items that grant score based on your current multiplier. Points are granted on your current multiplier, so even if you reveal point items at 1x, as long as you collect them at 5x then you get full points.
Bombing also converts bullets into point items, so I take advantage of this by keeping bullet-spewing enemies alive as much as possible until there are ~5 enemies on the screen, then bomb them and grab the point items. I think these bomb spots are decent enough, but I mess up a bit (4x multiplier from accidentally killing an enemy) and I'm sure there's better. I wonder if it's possible to keep the mid-boss alive to the very end...










