Uploaded December 2020 | Updated September 2026, 6 minutes ago
Need for Speed III: Hot Pursuit is a racing video game released in 1998. It is the third major installment in the Need for Speed series, incorporating police pursuits as a major part of gameplay. Hot Pursuit remains focused in racing using exotic sports cars, but features races that primarily take place in locations within North America, including varied settings and climates. In addition, police AI is improved over its predecessor, utilizing several tactics to stop both the player and opponent. The game was released for PlayStation in March 1998 and later received an enhanced port for Microsoft Windows in September 1998. A sequel, Need for Speed: Hot Pursuit 2, was released in 2002 and a reboot, Need for Speed: Hot Pursuit, was released in 2010.
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Version: 1.9.0
System: PC (GTX 1080, Ryzen 7 1800x, 32GB 2800Mhz)
Core: Beetle PSX
Settings
Internal GPU Resolution: 2x
Dithering Pattern: Internal Resolution
PGXP Operation Mode: Memory Only
PGXP 2D Geometry Tolerance: 2px
PGXP Primitive Culling: ON
CPU Frequency Scalling (Overclock): 140%
Need for Speed III: Hot Pursuit is a racing video game released in 1998. It is the third major installment in the Need for Speed series, incorporating police pursuits as a major part of gameplay. Hot Pursuit remains focused in racing using exotic sports cars, but features races that primarily take place in locations within North America, including varied settings and climates. In addition, police AI is improved over its predecessor, utilizing several tactics to stop both the player and opponent. The game was released for PlayStation in March 1998 and later received an enhanced port for Microsoft Windows in September 1998. A sequel, Need for Speed: Hot Pursuit 2, was released in 2002 and a reboot, Need for Speed: Hot Pursuit, was released in 2010.
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This is the official second but simplest page of @LibRetro for #RetroArch. Our goal is to share the game videos we got while using our cores. The performance of the content is to differ from content to content and from core to core.
Don't forget to follow our pages below.
libretro.com
retroarch.com
youtube.com/Libretro
--
Version: 1.9.0
System: PC (GTX 1080, Ryzen 7 1800x, 32GB 2800Mhz)
Core: Beetle PSX
Settings
Internal GPU Resolution: 2x
Dithering Pattern: Internal Resolution
PGXP Operation Mode: Memory Only
PGXP 2D Geometry Tolerance: 2px
PGXP Primitive Culling: ON
CPU Frequency Scalling (Overclock): 140%
![Air Rescue (1992) [MS3] - RetroArch with PicoDrive
Air Rescue is a Sega arcade game released in 1992. A Master System game of the same name was released later in 1992, but had little in common with the arcade version. Air Rescue for the Sega Master System is a 2D version of Air Rescue. It is similar to Choplifter. Players command a military helicopter for rescue operations which is sent around the world to assist rescuing the civilians and suppressing the armed threats.
This is the official second but simplest page of @Libretro for #RetroArch. Our goal is to share the game videos we got while using our cores. The performance of the content is to differ from content to content and from core to core.
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Version: 1.9.0
System: Switch
Core: PicoDrive (1.964cb5170) Air Rescue (1992) [MS3] - RetroArch with PicoDrive](https://i.ytimg.com/vi/Tgxbnm0LNZs/mqdefault.jpg)
![Pac-Man (1983) [C64] - RetroArch with VICE x64sc, accurate
In #1983 the first Pac-Man conversion of the arcade blockbuster #PacMan (from 1980) was realeased for the C64 by Namco under Arialosoft. In the first game the yellow smilie Pac-Man had to collect all dots inside a labyrinth by eating them. At the same time he needs to watch out for the 4 ghosts named Blinky aka Shadow, Pinky aka Speedy, Inky aka Bashful and Clyde aka Pokey that disturb him while eating and which cause him to lose a life when he touches them.
This is the official second but simplest page of @Libretro for #RetroArch. Our goal is to share the game videos we got while using our cores. The performance of the content is to differ from content to content and from core to core.
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Version: 1.9.0
System: PC (GTX 1080, Ryzen 7 1800x, 32GB 2800Mhz)
Core: VICE x64sc, accurate
Shader: Presets/c64-monitor Pac-Man (1983) [C64] - RetroArch with VICE x64sc, accurate](https://i.ytimg.com/vi/TnAMStEP374/mqdefault.jpg)
![Pac-Land (1990) [TG16] - RetroArch with Beetle SuperGrafx
Pac-Land (パックランド) is a side-scrolling action game originally released by Namco in arcades in 1984. It was later ported to the PC-8001 mkII SR, PC Engine and TurboGrafx-16.
This is the official second but simplest page of @Libretro for #RetroArch. Our goal is to share the game videos we got while using our cores. The performance of the content is to differ from content to content and from core to core.
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Version: 1.9.0
System: PC (GTX 1080, Ryzen 7 1800x, 32GB 2800Mhz)
Core: Beetle SuperGrafx Pac-Land (1990) [TG16] - RetroArch with Beetle SuperGrafx](https://i.ytimg.com/vi/U7m41VZM9M8/mqdefault.jpg)
![Mario Power Tennis (2004) [GC] - RetroArch with Dolphin
Mario Power Tennis, is a sports game developed by Camelot Software Planning and published by Nintendo. The game is the sequel to the Nintendo 64 title #Mario Tennis, and is the fourth game in the Mario Tennis series. Power Tennis was released for the #GameCube in Japan and North America in late 2004, and in PAL regions in early 2005. The game was ported for the Wii in 2009 as part of the New Play Control! series, and was also re-released as a Nintendo Selects title in 2012. A companion handheld game, Mario Tennis: Power Tour, was also released on Game Boy Advance around the same time as the original GameCube release, bearing the same title as Power Tennis in Europe.
This is the official second but simplest page of @Libretro for #RetroArch. Our goal is to share the game videos we got while using our cores. The performance of the content is to differ from content to content and from core to core.
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Version: 1.9.11
System: Pop!_OS Linux PC (GTX 1080, Ryzen 7 1800x, 32GB 2800Mhz)
Core: Dolphin Mario Power Tennis (2004) [GC] - RetroArch with Dolphin](https://i.ytimg.com/vi/UXWA2juO3hE/mqdefault.jpg)
![Volleyball! (1980) [MO2] - RetroArch with O2EM
#Volleyball! pits two six-man teams against each other on a single screen. A solid yellow line defines the horizontal court, while a vertical line divides the court in half. The object is to move two rows of three players (who move in unison) so they touch the ball, which will send it moving at a diagonal angle toward the top of the screen. Serving is performed using the joystick, and the ball will start moving at a faster rate of speed as players continue to make contact. After seven consecutive hits, the ball will reach its full velocity. Players can also spike the ball by pressing the action button while making contact, which sharpens the angle of trajectory and increases the balls speed. The first team to ten points wins the game.
This is the official second but simplest page of @libretro for #RetroArch. Our goal is to share the game videos we got while using our cores. The performance of the content is to differ from content to content and from core to core.
Dont forget to follow our pages below.
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Version: 1.9.14
System: PC (GTX 1080, Ryzen 7 1800x, 32GB 2800Mhz)
Core: O2EM Volleyball! (1980) [MO2] - RetroArch with O2EM](https://i.ytimg.com/vi/Us-qFP4IWdo/mqdefault.jpg)
![Castle of Illusion Starring Mickey Mouse (1990) [MD] - RetroArch with Genesis Plus GX Wide
Castle of Illusion Starring Mickey Mouse is a 1990 platform game developed by Sega and released for the Sega Genesis. An 8-bit version of the game was later released for the Master System and Game Gear. The game follows Mickey Mouse on a quest to save Minnie Mouse from the evil witch Mizrabel.
This is the official second but simplest page of @libretro for #RetroArch. Our goal is to share the game videos we got while using our cores. The performance of the content is to differ from content to content and from core to core.
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Version: 1.9.0
System: PC (GTX 1080, Ryzen 7 1800x, 32GB 2800Mhz)
Core: Genesis Plus GX Wide
Settings
Extra columns to draw in H40 for widescreen: 12 Castle of Illusion Starring Mickey Mouse (1990) [MD] - RetroArch with Genesis Plus GX Wide](https://i.ytimg.com/vi/V1rs9WBXYHc/mqdefault.jpg)
![Action Fighter (1986) [MS] - RetroArch with Genesis Plus GX
Action Fighter is an overhead vehicular combat game released by Sega in 1986. It mimics the style of other games such as Spy Hunter and Traverse USA. The player begins the game riding a superbike.
This is the official second but simplest page of @Libretro for #RetroArch. Our goal is to share the game videos we got while using our cores. The performance of the content is to differ from content to content and from core to core.
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Version: 1.8.9
System: PC
Core: Genesis Plus GX Action Fighter (1986) [MS] - RetroArch with Genesis Plus GX](https://i.ytimg.com/vi/WZf-P-8jnIw/mqdefault.jpg)
![Dragon Quest VIII: Journey of the Cursed King (2005) [PS2] - RetroArch with PCSX2
Dragon Quest VIII: Journey of the Cursed King, is a role-playing video game developed by Level-5 and published by Square Enix for the PlayStation 2. It was released in Japan in 2004, in North America in 2005 and PAL regions in 2006, making it the first main series installment released in the PAL region.
This is the official second but simplest page of @Libretro for #RetroArch. Our goal is to share the game videos we got while using our cores. The performance of the content is to differ from content to content and from core to core.
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Version: 1.9.0
System: PC
Core: PCSX2 Dragon Quest VIII: Journey of the Cursed King (2005) [PS2] - RetroArch with PCSX2](https://i.ytimg.com/vi/WuGYWjMBgno/mqdefault.jpg)
![Sensible Soccer (1993) [MCD] - RetroArch with Genesis Plus GX
Sensible Soccer is a Soccer video game published by Sony Imagesoft released on 1993 for the SEGA CD.
It has been played for years and international tournaments have been held all over the world. Also commonly known as Sensi, is a football video game franchise that was hugely popular in the early 1990s and is still a cult.
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Version: 1.9.12
System: Lakka Raspbbery Pi 4
Core: Genesis Plus GX Sensible Soccer (1993) [MCD] - RetroArch with Genesis Plus GX](https://i.ytimg.com/vi/X-Lmc9eyROA/mqdefault.jpg)
![Conkers Bad Fur Day (2001) [N64] - RetroArch with paraLLEl RDP (PC)
Conkers Bad Fur Day is a platform game developed by Rare and released for the Nintendo 64 console in 2001. As part of the Conker series, the game follows the story of Conker the Squirrel, a greedy, heavy-drinking red squirrel who must return home to his girlfriend.
This is the official second but simplest page of @LibRetro for #RetroArch. Our goal is to share the game videos we got while using our cores. The performance of the content is to differ from content to content and from core to core.
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Version: 1.9.0
System: PC
Core: Mupen64Plus-Next (2.1-Vulkan b71c9db)
Settings:
Internal upscale: 8x
ParaLLEl Synchronous RDP: On
All VI settings: On Conkers Bad Fur Day (2001) [N64] - RetroArch with paraLLEl RDP (PC)](https://i.ytimg.com/vi/XCA6hADSlH4/mqdefault.jpg)
![Tiny Toon Adventures: Busters Hidden Treasure (1993) [MD] - RetroArch with Genesis Plus GX Wide
Tiny Toon Adventures: Busters Hidden Treasure is the first Tiny Toon Adventures-based game released on the Sega Genesis. It was released in 1993 and developed and published by Konami. It was not released in Japan, but it was released in South Korea, where it was simply called just Tiny Toons Adventures.
This is the official second but simplest page of @Libretro for #RetroArch. Our goal is to share the game videos we got while using our cores. The performance of the content is to differ from content to content and from core to core.
Dont forget to follow our pages below.
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Version: 1.9.0
System: PC (GTX 1080, Ryzen 7 1800x, 32GB 2800Mhz)
Core: Genesis Plus GX Wide Tiny Toon Adventures: Busters Hidden Treasure (1993) [MD] - RetroArch with Genesis Plus GX Wide](https://i.ytimg.com/vi/XCHj0sgmxgE/mqdefault.jpg)