Uploaded February 2025 | Updated September 2026, 2 weeks ago
The last of a 5-part series of taking on Darius in the final canyon duel in every car in the game, both in their stock & fully tuned states. All 33 standard cars on the PS3 version are done. Which now just leaves the 2 Collector’s Edition exclusive cars from the PS2 version to finish it all off and complete the entire 35 car roster. I needed to have these in a separate video because my editing software is only capable of using one type of aspect ratio across a whole project. So I can't use 4:3 in some clips and 16:9 in others. And 16:9 works best for my PS3 captures while 4:3 works better for my PS2 captures. This way I can minimize how much of the screen is just black bars. Because 16:9 makes it significantly worse with PS2 captures. Check out my speed test compilation video I recently posted where I made all the cars as slow as possible and you'll see exactly what I mean. In case you missed part 1 for some reason, I'll be sharing the setups I used for each fully tuned car throughout this series in case anyone finds it useful. Just remember if you do decide to copy any of these on your car, when setting up the suspension for oversteer or understeer, they both function the exact opposite as you'd expect for some reason. Also quick setup update for the 240SX, leave the middle slider for suspension in the center, to make it more stable while still maintaining its excellent handling. Now for the timestamps of each car in order.
0:00 - Nissan 240SX (Stock)
4:04 - Nissan 240SX (Fully Tuned)
7:48 - Jaguar XK (Stock)
11:54 - Jaguar XK (Fully Tuned)
The last of a 5-part series of taking on Darius in the final canyon duel in every car in the game, both in their stock & fully tuned states. All 33 standard cars on the PS3 version are done. Which now just leaves the 2 Collector’s Edition exclusive cars from the PS2 version to finish it all off and complete the entire 35 car roster. I needed to have these in a separate video because my editing software is only capable of using one type of aspect ratio across a whole project. So I can't use 4:3 in some clips and 16:9 in others. And 16:9 works best for my PS3 captures while 4:3 works better for my PS2 captures. This way I can minimize how much of the screen is just black bars. Because 16:9 makes it significantly worse with PS2 captures. Check out my speed test compilation video I recently posted where I made all the cars as slow as possible and you'll see exactly what I mean. In case you missed part 1 for some reason, I'll be sharing the setups I used for each fully tuned car throughout this series in case anyone finds it useful. Just remember if you do decide to copy any of these on your car, when setting up the suspension for oversteer or understeer, they both function the exact opposite as you'd expect for some reason. Also quick setup update for the 240SX, leave the middle slider for suspension in the center, to make it more stable while still maintaining its excellent handling. Now for the timestamps of each car in order.
0:00 - Nissan 240SX (Stock)
4:04 - Nissan 240SX (Fully Tuned)
7:48 - Jaguar XK (Stock)
11:54 - Jaguar XK (Fully Tuned)










