Ketra Games | Navigation in a Procedurally Generated World | Unity NavMesh Surface and NavMesh Agent Explained @KetraGames | Uploaded October 2023 | Updated October 2024, 2 hours ago.
In this tutorial we're going to look at how we can use NavMesh pathfinding on a procedurally generated level. Using a randomly generated maze, we’ll have an agent be able to find the quickest route from one end to the other.
The project files are available to our patrons here:
► patreon.com/posts/91082561
Want to follow along? This project is a good starting point
► patreon.com/posts/85538765
The final script can be found here
► dotnetfiddle.net/zIqa97
Help support our work:
► Patreon: patreon.com/ketragames
Follow us:
► Ketra Games: ketra-games.com
► Patreon: patreon.com/ketragames
► Twitter: twitter.com/ketragames
► Facebook: facebook.com/ketragames
Introduction - 0:00
Installing the AI Navigation Package - 00:29
Setting up the NavMesh Surface - 01:00
Baking the NavMesh Surface for the Maze - 02:55
Resizing the Maze- 04:42
Setting up the NavMesh Agent - 07:24
Summary - 09:24
#KetraGames #LearnUnity #UnityTutorials #UnityTips
In this tutorial we're going to look at how we can use NavMesh pathfinding on a procedurally generated level. Using a randomly generated maze, we’ll have an agent be able to find the quickest route from one end to the other.
The project files are available to our patrons here:
► patreon.com/posts/91082561
Want to follow along? This project is a good starting point
► patreon.com/posts/85538765
The final script can be found here
► dotnetfiddle.net/zIqa97
Help support our work:
► Patreon: patreon.com/ketragames
Follow us:
► Ketra Games: ketra-games.com
► Patreon: patreon.com/ketragames
► Twitter: twitter.com/ketragames
► Facebook: facebook.com/ketragames
Introduction - 0:00
Installing the AI Navigation Package - 00:29
Setting up the NavMesh Surface - 01:00
Baking the NavMesh Surface for the Maze - 02:55
Resizing the Maze- 04:42
Setting up the NavMesh Agent - 07:24
Summary - 09:24
#KetraGames #LearnUnity #UnityTutorials #UnityTips