@KetraGames
  @KetraGames
Ketra Games | Navigation in a Procedurally Generated World | Unity NavMesh Surface and NavMesh Agent Explained @KetraGames | Uploaded October 2023 | Updated October 2024, 2 hours ago.
In this tutorial we're going to look at how we can use NavMesh pathfinding on a procedurally generated level. Using a randomly generated maze, we’ll have an agent be able to find the quickest route from one end to the other.

The project files are available to our patrons here:
patreon.com/posts/91082561

Want to follow along? This project is a good starting point
patreon.com/posts/85538765

The final script can be found here
dotnetfiddle.net/zIqa97

Help support our work:
► Patreon: patreon.com/ketragames

Follow us:
► Ketra Games: ketra-games.com
► Patreon: patreon.com/ketragames
► Twitter: twitter.com/ketragames
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Introduction - 0:00
Installing the AI Navigation Package - 00:29
Setting up the NavMesh Surface - 01:00
Baking the NavMesh Surface for the Maze - 02:55
Resizing the Maze- 04:42
Setting up the NavMesh Agent - 07:24
Summary - 09:24

#KetraGames #LearnUnity #UnityTutorials #UnityTips
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Navigation in a Procedurally Generated World | Unity NavMesh Surface and NavMesh Agent Explained @KetraGames

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