Native Gaussian splats, virtual production, AI, and the Nuke 3D system | Creative pipelines unlocked @FoundryTeam
Native Gaussian splats, virtual production, AI, and the Nuke 3D system | Creative pipelines unlocked  @FoundryTeam
Uploaded June 2026 | Updated September 2026, 3 days ago
In this complete showcase from Foundry Live 2026 — Creative pipelines unlocked, we explore the next generation of visual effects workflows and how the industry is adapting to new technologies.

Chris Wetherly breaks down the completely revamped Nuke 17 3D system, which utilizes USD architecture, native MaterialX, and the Hydra viewport to scale pipeline performance. He also reveals how the new Field system enables you to isolate, mask, and render native Gaussian Splats directly inside of Nuke, followed by an insightful look at how Framestore is already utilizing these volumetric plates in production.

Next, Dan Caffrey and Courtney Pryce demonstrate how Nuke Stage is revolutionizing virtual production. By bridging the gap between compositing and on-set LED volumes, Nuke Stage enables real-time grading, depth-based defocusing, and seamless round-tripping of camera and geometry data via the Metadata Vault.

Finally, Amaru Zeas dives into the cutting-edge GenAI workflows powered by Griptape. From utilizing SAM 3 for complex video segmentation to running local Minimax models for video inpainting, Amaru showcases how artists can build custom widgets to generate precise visual prompts. The presentation concludes with the premiere of Steamed & Dangerous, a short film combining traditional DCC workflows with generative AI.

00:00 - Welcome to Foundry Live 2026
02:46 - Hardware partnerships with AMD and Lenovo
07:07 - Introducing the Nuke 17 3D system
10:48 - Combining Nuke workflows with USD architecture
13:04 - Masks, sticky projections, and geometric constraints
15:31 - Native MaterialX and Hydra viewport rendering
16:53 - Scanline Render 2 ray tracing and deep data
17:59 - Native Gaussian splats and the Field system
21:26 - Framestore's journey with volumetric plates
27:07 - Introduction to Nuke Stage
29:46 - Live compositing and LED volume workflows
32:08 - The Nuke Stage sequencer and Metadata Vault
34:01 - Scaling hardware for virtual production
37:59 - Generative AI workflows with Griptape
40:07 - Pixel streaming Unreal Engine 5 into Griptape
41:33 - Complex segmentation using SAM 2 and SAM 3
44:08 - Video in-painting with the Minimax model
46:12 - Custom widgets, LLMs, and visual prompting
49:52 - Steamed & Dangerous short film premiere
55:09 - Closing remarks

🔗 Helpful links

Nuke

Download the 30-day Nuke trial: foundry.com/products/nuke-family/try-nuke
Explore what's new in Nuke 17.0: campaigns.foundry.com/products/nuke-family/whats-new
Read the Nuke 17.0 release notes: learn.foundry.com/nuke/17.0v1/content/release_notes/nuke_17.0.html

Nuke Stage

Learn more about Nuke Stage and register your interest: foundry.com/products/nuke-stage
Read the latest Nuke Stage release notes: learn.foundry.com/nuke-stage/1.1/Content/release_notes.html

Griptape

▶️ Installing Griptape nodes: youtube.com/watch?v=riPqmSokTGo
▶️ How to install additional node libraries: youtube.com/watch?v=29gJpg4LFN8
Discover the power of Griptape: foundry.com/products/griptape
💬 Join the Griptape Discord community: discord.com/invite/griptape

Follow Foundry

instagram.com/foundryteam
linkedin.com/company/foundryteam

Foundry Insights — go behind the scenes with the artists, studios, and tech shaping the future of VFX and animation: foundry.com/insights

About us
Foundry creates award-winning creative software so global studios can turn incredible ideas into reality. Subscribe to our channel and get the latest news, tutorials, webinars, and updates from the Foundry team.
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Native Gaussian splats, virtual production, AI, and the Nuke 3D system | Creative pipelines unlocked

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