Uploaded August 2016 | Updated September 2026, 2 weeks ago
Speaker-in-residence Rob Morgan finishes his series on the weird, intrinsic things that make game narratives work so differently to other literatures. He'll try to put names (and hashtags) to some of the literary effects that we see all the time but can't quite define. Hashtag suggestions welcome.
Episode six: An Awfully Big Adventure
As well as being VideoBrain's resident speaker, Rob Morgan is a game writer/narrative designer and unsure what that even means. Ask him about his lovely beard on Twitter @aboutthislater.
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VideoBrains is a free monthly conference where video games developers, journalists and players give talks and answer questions. We’ve had fantastic talks on everything from indie marketing to the Slender Man to a behind-the-scenes look at Deus Ex.
Twitter! twitter.com/Videobrains
Facebook! facebook.com/VideoBrains
Patreon! patreon.com/VideoBrains
For everything else VideoBrains, including tickets for our upcoming events, check the website: videobrains.co.uk
Speaker-in-residence Rob Morgan finishes his series on the weird, intrinsic things that make game narratives work so differently to other literatures. He'll try to put names (and hashtags) to some of the literary effects that we see all the time but can't quite define. Hashtag suggestions welcome.
Episode six: An Awfully Big Adventure
As well as being VideoBrain's resident speaker, Rob Morgan is a game writer/narrative designer and unsure what that even means. Ask him about his lovely beard on Twitter @aboutthislater.
------
VideoBrains is a free monthly conference where video games developers, journalists and players give talks and answer questions. We’ve had fantastic talks on everything from indie marketing to the Slender Man to a behind-the-scenes look at Deus Ex.
Twitter! twitter.com/Videobrains
Facebook! facebook.com/VideoBrains
Patreon! patreon.com/VideoBrains
For everything else VideoBrains, including tickets for our upcoming events, check the website: videobrains.co.uk










