Uploaded July 2015 | Updated September 2026, 2 weeks ago
Keith talks about where game developers get their inspiration and the homogeneity of it. With a small detour into how nobody actually reads anything they click on.
Keith Stuart is the video game editor of the Guardian and has been writing about games for twenty years. Ask him about being awake for two decades in a row on twitter @keefstuart
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VideoBrains is a free monthly conference where video games developers, journalists and players give talks and answer questions. We’ve had fantastic talks on everything from indie marketing to the Slender Man to a behind-the-scenes look at Deus Ex.
Twitter! twitter.com/Videobrains
Facebook! facebook.com/VideoBrains
Patreon! patreon.com/VideoBrains
For everything else VideoBrains, including tickets for our upcoming events, check the website: videobrains.co.uk
Keith talks about where game developers get their inspiration and the homogeneity of it. With a small detour into how nobody actually reads anything they click on.
Keith Stuart is the video game editor of the Guardian and has been writing about games for twenty years. Ask him about being awake for two decades in a row on twitter @keefstuart
------
VideoBrains is a free monthly conference where video games developers, journalists and players give talks and answer questions. We’ve had fantastic talks on everything from indie marketing to the Slender Man to a behind-the-scenes look at Deus Ex.
Twitter! twitter.com/Videobrains
Facebook! facebook.com/VideoBrains
Patreon! patreon.com/VideoBrains
For everything else VideoBrains, including tickets for our upcoming events, check the website: videobrains.co.uk










