N64 Programming PRIMER - PART-3  - THE SPECFILE Tutorial   [#19] @BehindTheCode_wGerry
N64 Programming PRIMER - PART-3  - THE SPECFILE Tutorial   [#19]  @BehindTheCode_wGerry
Uploaded October 2023 | Updated September 2026, 1 week ago
NOTE: This Video was re-uploaded due to a re-edit.

PART#3 of my ongoing N64 programming PRIMER series.
In this video tutorial we are covering the "SPECFILE".

In this series I will share N64 development tips as well as my Homebrew code. I will also review various N64 Demo's from the SDK, and will try and explain how the N64 code works line by line, and go through the flow of code from console startup.

In this video PART#3 we review the "SPECFILE" used as part of the many N64 SDK DEMO's and any homebrew code that you will be creating. This is an important file that is required as part of the ROM compile process.


If you need some help installing the N64 SDK and Libraries onto your Windows PC, there is a Video on YouTube you can watch that will guide you through this process....but read this note below first:

NOTE: Use this disk image link posted below instead of the one in the video. Reason to use this one is because it includes all the updated bells and whistles like demos and other assets. So special Thanks to the Folks over at N64Brew Discord channel for putting this image together:
mega.nz/#!AOYDkSxA!MuAqt8iRBk0GGbaqaXVYB9tfZxsquKg5QkbCRL3VOLM

Installing the N64 SDK - VIDEO LINK:
youtu.be/84wk0mZ8gfM

For those of you who wish to go further in depth, I definitely recommend reading through the "N64 exeGCC Compiler User's Guide". Link shown below:
ultra64.ca/files/documentation/nintendo/Nintendo_64_EXEGCC_Compiler_User_Guide_NUS-06-0160-001A.pdf

Also, yet another great resource for further details on the N64 "SPECFILE" is the Fantastic Website "N64Squid" direct link below:
n64squid.com/homebrew/n64-sdk/compiling-roms/spec

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N64 Programming PRIMER - PART-3 - THE SPECFILE Tutorial [#19]

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