Uploaded March 2026 | Updated September 2026, 1 week ago
The lab is a complete disaster! and I wasn't sure I was going to be able to make a video for you all this week. However, I decided that I may as well bring you all along on this endeavor I decided to tackle today.
I decided to relocate my main computer workstation up to the main floor in my home. Doing this would provide me with more room in the workshop/Lab to work on hardware and projects. It will be a huge improvement and I'm sure it will help with my overall day to day progress!!
Other Links mentioned in this Video:
----------------------------------------------------------
Robots from 1996 used Quadrature Encoders? [#67]
youtu.be/1fNEkP3bPI8
Visit Gerry's MERCH page:
behindthecode.ca/merch-collection
Want to help support my work?
Visit the Link below:
behindthecode.ca/become-a-supporter
Follow me here:
https://linktr.ee/BehindTheCode_wGerry
******************************************************************************
Thanks for visiting Behind The Code with Gerry!
******************************************************************************
#electronics #engineering #programming #maker #microcontrollers #FPGA #CPLD #altera #embeddedsystems #retrogaming #gamedev #videogames
The lab is a complete disaster! and I wasn't sure I was going to be able to make a video for you all this week. However, I decided that I may as well bring you all along on this endeavor I decided to tackle today.
I decided to relocate my main computer workstation up to the main floor in my home. Doing this would provide me with more room in the workshop/Lab to work on hardware and projects. It will be a huge improvement and I'm sure it will help with my overall day to day progress!!
Other Links mentioned in this Video:
----------------------------------------------------------
Robots from 1996 used Quadrature Encoders? [#67]
youtu.be/1fNEkP3bPI8
Visit Gerry's MERCH page:
behindthecode.ca/merch-collection
Want to help support my work?
Visit the Link below:
behindthecode.ca/become-a-supporter
Follow me here:
https://linktr.ee/BehindTheCode_wGerry
******************************************************************************
Thanks for visiting Behind The Code with Gerry!
******************************************************************************
#electronics #engineering #programming #maker #microcontrollers #FPGA #CPLD #altera #embeddedsystems #retrogaming #gamedev #videogames
![N64 Programming PRIMER - PART-5 - THREADS (SDK Lights DEMO) Tutorial [#21]
NOTE: This Video was re-uploaded due to a re-edit.
********************** ATTENTION **************************
This is PART#5 of my overall N64 Programming Primer Series...however it is
Part-2 of us covering the LIGHTS Demo. I will make this clearer in future Demos.
Apologies for the confusion.
*************************************************************
(Lights DEMO Part #2)
In this video tutorial we are going over one of the LibUltra SDK Demos...that being the LIGHTS demo. In this part two, we talk about n64s use of what they call THREADS and how they help prioritize function execution in your game. This is make sure all data being processed for your game, like graphics and audio etc.. is ready for when the N64 processors require it.
For further reading on the topic of THREADS check out the online N64 manual at the link below:
https://ultra64.ca/files/documentation/online-manuals/man/kantan/step2/index1.html
If you need some help installing the N64 SDK and Libraries onto your Windows PC, there is a Video on YouTube you can watch that will guide you through this process....but read this note below first:
NOTE: Use this disk image link posted below instead of the one in the video. Reason to use this one is because it includes all the updated bells and whistles like demos and other assets. So special Thanks to the Folks over at N64Brew Discord channel for putting this image together:
https://mega.nz/#!AOYDkSxA!MuAqt8iRBk0GGbaqaXVYB9tfZxsquKg5QkbCRL3VOLM
Installing the N64 SDK - VIDEO LINK:
https://youtu.be/84wk0mZ8gfM
*************************************************************************************
Please JOIN the N64 Development Chat Group N64Brew on Discord at the Link below:https://discord.gg/nHjbc9d
*************************************************************************************
Want to help support the work I am doing?
Say Thanks: https://paypal.me/ThanksGerry
or
Become one of my dedicated SUPPORTERS
https://www.behindthecode.ca/become-a-supporter/
Want to help support the work I am doing?
Become one of my dedicated SUPPORTERS
https://www.behindthecode.ca/become-a-supporter/
******************************************************************************
Thanks for visiting Behind The Code with Gerry!
******************************************************************************
#N64 #gamedevelopment #gamedev #retrogaming #megadrive #genesis #electronics #computerscience #fpga #nintendo #computer #computers #PARTNERN64 #N64Dev N64 Programming PRIMER - PART-5 - THREADS (SDK Lights DEMO) Tutorial [#21]](https://i.ytimg.com/vi/top_rmHZ0UY/mqdefault.jpg)
![Want a Grand Tour of my New Electronics LAB? [#43]
In this video I give you a Tour of my New Electronics Lab.
I start off with a brief update on my reverse Engineering work for the Acclaim ArtSend development cartridge used with N64 game development. (Primarily the TUROK series of Games.) This was a proprietary dev cart that used a SCSI interface port, and was designed to be interfaced with the DrV64 backup units released by BUNG Enterprises.
I then move on and show some of the different filming equipment I use, as well as show off the many Work benches in the Lab.
We also get to see a programming Demo of my CRS Plus A250 Robotic arm unit. Following this, we get a look at some of the Game Dev hardware on my bench. I finally close off the video with a look at my Soldering/Test station.
An SGI ONYX Super computer also makes a brief appearance at the tail end of the video. :P
END
Want to help support the work I am doing?
Say Thanks: https://paypal.me/ThanksGerry
or
Become one of my dedicated SUPPORTERS
https://www.behindthecode.ca/become-a-supporter/
******************************************************************************
Thanks for visiting Behind The Code with Gerry!
******************************************************************************
#SGI #retrogaming #gamedev #SEGA #flashcart #nintendo #gamedevelopment #videogames #electronics #engineering #software #SGI Want a Grand Tour of my New Electronics LAB? [#43]](https://i.ytimg.com/vi/u80AXA3nvjo/mqdefault.jpg)



![Sending Custom Messages over an UNDOCUMENTED Serial Port on the PlayStation 2 Emotion Engine [#73]
In this video I go over the process of setting up a PlayStation 2 development environment using the open source PS2DEV SDK. I then proceed to go over some Homebrew source code that we compile and run on the PS2 console. The compiled Homebrew .elf file sends and receives debug printf messages over the PS2 Emotion Engines UART. An undocumented serial interface that was used for debugging purposes in the early 2000s by the homebrew community. Initially discovered by Engineer Joe Grand back in 2004.
See last weeks video for details:
https://youtu.be/C3Sgu2TDwx4?si=ev-BSBPXRFGTdTW-
Resource Files and Links discussed in this video:
Virtual Box image - PS2SDK 2020 Edition Pre-Compiled by VTSTech
https://www.psx-place.com/threads/ps2sdk-2020-edition-pre-compiled-by-vtstech.27754/
Download link to Gerrys Revised PS2 Homebrew Sample using sio.h :
https://www.behindthecode.ca/-%3DFILES%3D-/-%3DYT_DESC_LINKS%3D-/BTC_0073/PS2_EESIO_TEST.zip
Want to help support my work?
Visit the page below:
https://www.behindthecode.ca/become-a-supporter/
Follow me here:
https://linktr.ee/BehindTheCode_wGerry
******************************************************************************
Thanks for visiting Behind The Code with Gerry!
******************************************************************************#sony #playstation2 #electronics #retrogaming #gamedev #flashcart #nintendo #gamedevelopment #videogames #engineering #programming Sending Custom Messages over an UNDOCUMENTED Serial Port on the PlayStation 2 Emotion Engine [#73]](https://i.ytimg.com/vi/vM7RORR6suA/mqdefault.jpg)
![Gerry Builds a Custom Adapter to Help Decipher a 90s Era Altera MAX CPLD Erase Sequence [#64]
In this video I build a DIY adapter for my Data I/O Labsite Universal programmer.
This Custom adapter is outfitted with IDC headers for interfacing a Logic Analyzer to the inserted device for running logical scans on the chips pins while it is in circuit during an Erase sequence.
Building this adapter is to assist in the DIY community with their attempts of building a very simple Eraser module to help Students and Hobby electronics members Erase 90s era Altera MAX 7000S devices that are in a state of JTAG Lockout. Building this adapter is the first step to gathering the logic data needed to decipher the Erase sequence for these CPLD devices.
Data I/O EPROM Group on Groups.io :
https://groups.io/g/DataioEPROM
Want to help support my work?
Become one of my dedicated Supporters:
https://www.behindthecode.ca/become-a-supporter/
Follow me here:
https://linktr.ee/BehindTheCode_wGerry
******************************************************************************
Thanks for visiting Behind The Code with Gerry!
******************************************************************************
#electronics #engineering #maker #embeddedsystems #fpga #soldering Gerry Builds a Custom Adapter to Help Decipher a 90s Era Altera MAX CPLD Erase Sequence [#64]](https://i.ytimg.com/vi/v_RzlSAmYlM/mqdefault.jpg)
![N64 Programming PRIMER - PART-6 - Main GAME LOOP - (SDK Lights DEMO) Tutorial [#22]
NOTE: This Video was re-uploaded due to a re-edit.
********************** ATTENTION **************************
This is PART#6 of my overall N64 Programming Primer Series...however it is
Part-3 of us covering the LIGHTS Demo. I will make this clearer in future Demos.
Apologies for the confusion.
*************************************************************
(Lights DEMO Part #3)
In this video tutorial we go over one of the LibUltra SDK demos....that being the LIGHTS demo. In this part 3 of covering the lights demo, we talk about the main C source code files Game Loop...(WHILE LOOP), microcode, and as well... the concept of the Frame buffer.
As we move forward in this series, I will continue to share N64 development tips and some of my own Homebrew code. I will also review various N64 Demos from the SDK, and will try and explain how the N64 code works line by line, and go through the flow of code from console startup.
For further reading on N64 Programming, definitely check out the online manuals:
https://ultra64.ca/files/documentation/online-manuals/man/kantan/step2/index.html
If you need some help installing the N64 SDK and Libraries onto your Windows PC, there is a Video on YouTube you can watch that will guide you through this process....but read this note below first:
NOTE: Use this disk image link posted below instead of the one in the video. Reason to use this one is because it includes all the updated bells and whistles like demos and other assets. So special Thanks to the Folks over at N64Brew Discord channel for putting this image together:
https://mega.nz/#!AOYDkSxA!MuAqt8iRBk0GGbaqaXVYB9tfZxsquKg5QkbCRL3VOLM
Installing the N64 SDK - VIDEO LINK:
https://youtu.be/84wk0mZ8gfM
*************************************************************************************
Please JOIN the N64 Development Chat Group N64Brew on Discord at the Link below:https://discord.gg/nHjbc9d
*************************************************************************************
Want to help support the work I am doing?
Say Thanks: https://paypal.me/ThanksGerry
or
Become one of my dedicated SUPPORTERS
https://www.behindthecode.ca/become-a-supporter/
Want to help support the work I am doing?
Become one of my dedicated SUPPORTERS
https://www.behindthecode.ca/become-a-supporter/
******************************************************************************
Thanks for visiting Behind The Code with Gerry!
******************************************************************************
#N64 #gamedev #retrogaming #megadrive #genesis #electronics #computerscience #fpga #nintendo #computer #computers #PARTNER-N64 #N64Dev N64 Programming PRIMER - PART-6 - Main GAME LOOP - (SDK Lights DEMO) Tutorial [#22]](https://i.ytimg.com/vi/vtuurYRstec/mqdefault.jpg)
![Learn how to write code for Nintendo 64! N64 Programming Tutorial PRIMER PART-1 [#17]
NOTE: This Video was re-uploaded due to a re-edit.
This will be the first video tutorial of an ongoing N64 programming PRIMER series, where I will share N64 development tips as well as my Homebrew code. I will also review various N64 Demos from the SDK, and will try and explain how the N64 code works line by line, and go through the flow of code from console startup.
Below are the TIP Links from this Video:
Tip #1
Definitely get some experience programming using the C programming language....as that is the majority of what you will be using to program on the N64. You can use Assembly as well....however C is the software of choice for most. So Brush up on your C Programming Fundamentals. If you need some help learning C, then I recommend the Video Tutorial Series by TheNewBoston YouTube channel.
Link below:
https://youtube.com/playlist?list=PL6gx4Cwl9DGAKIXv8Yr6nhGJ9Vlcjyymq
Additional Video:
Here is a FANTASTIC!! lecture that explains Pointers in C programming...so well done in fact, that I find I will go back and re-watch this every now and then. A really great lecture by Professor Richard Buckland from UNSW (University of Sydney Australia).
https://youtu.be/Rxvv9krECNw
Tip #2
Start out learning a little bit of OpenGL programming....Legacy versions if possible. The N64 hardware was designed by the company SGI who essentially created OpenGL. Here is a really good set of OpenGL Tutorials for Game Graphics:
https://youtube.com/playlist?list=PLRwVmtr-pp06qT6ckboaOhnm9FxmzHpbY
Also here are some excellent Legacy OpenGL tutorials:
https://nehe.gamedev.net/tutorial/lessons_01 05/22004/
Tip #3
Learn how Matrices are used.
Learn all ab out them for use in Graphics.
The 4x4 matrix. Here is an absolutely FANTASTIC!! series of tutorials explaining how Triangles and their points are stored in a 4x4 Matrix:
https://youtube.com/playlist?list=PLzH6n4zXuckrPkEUK5iMQrQyvj9Z6WCrm
Tip #4
Get very familiar with the N64 Graphics Pipeline and OpenGL...Matrix Transformations. Primarily how Model-View-Projection
Here is an excellent video explaining this for OpenGL:
https://youtu.be/-tonZsbHty8
N64 Flash Cartridges:
The 64Drive flash cartridge from Retroactive.... is a fantastic development tool for N64 Homebrew enthusiasts and N64 developers. Unfortunately you cant order them from the website right now as they are having issues with manufacturing....so check back in the future or try eBay: http://64drive.retroactive.be/
The best solution for an N64 Flashcart right now is the Everdrive64 X7 model wich has USB support for debugging and quick loading or your ROMs for test: https://krikzz.com/store/home/55-everdrive-64-x7.html
TIP #7
JOIN the N64 Development Chat Group N64Brew on Discord at the Link below:
https://discord.gg/nHjbc9d
TIP #6
Bookmark https://ultra64.ca
Want to help support the work I am doing?
Say Thanks: https://paypal.me/ThanksGerry
or
Become one of my dedicated Supporters!
https://www.behindthecode.ca/become-a-supporter/
******************************************************************************************
Welcome to Behind The Code with Gerry!
******************************************************************************************
#N64 #gamedev #retrogaming #megadrive #genesis #electronics #computerscience #fpga #nintendo #computer #computers #PARTNER-N64 #N64Dev Learn how to write code for Nintendo 64! N64 Programming Tutorial PRIMER PART-1 [#17]](https://i.ytimg.com/vi/wLHQDkL7tGE/mqdefault.jpg)
![SNES Backup Device - How to Load ROMs over Parallel Port using Game Doctor SF7 [#54]
In this video I perform a Hardware and software demo of a Game Backup unit for the Super Nintendo called the Game Doctor SF7. (Released by Bung Enterprises) I focus primarily on demonstrating the loading of homebrew ROMs over the Parallel port from a Dev PC. This process is rarely demonstrated here on YouTube. Enjoy!
Some Helpful Links are shown below:
Ucon64 SNES file Transfer Program:
https://ucon64.sourceforge.io/
Homebrew SNES Roms for Testing:
https://snescentral.com/homebrew.php
Bung Doctor SF7 User Manual:
https://www.delta-island.com/downloads/bung-game-doctor/user-manual/user-manual-game-doctor-sf7.pdf
Original SF7 File Transfer program for Windows 95/98 (MS-DOS):
http://n64.icequake.net/mirror/www.bung.com.hk/support/zip_file/tsf3.zip
BUNG Doctor V64 In-Depth Video Demo I posted a couple years back:
https://youtu.be/BgYMihpfnjo?si=GDkwZKdw87SDCq2h
Want to help support my work?
Say Thanks: https://paypal.me/ThanksGerry
or
Become one of my dedicated Supporters:
https://www.behindthecode.ca/become-a...
Follow me here:
https://linktr.ee/BehindTheCode_wGerry
*****************************************************************************
Thanks for visiting Behind The Code with Gerry!
*****************************************************************************
#Nintendo #SNES #retrogaming #gamedev #flashcart #sega #gamedevelopment #videogames #electronics #engineering SNES Backup Device - How to Load ROMs over Parallel Port using Game Doctor SF7 [#54]](https://i.ytimg.com/vi/wkIX1UtaUyw/mqdefault.jpg)
