Mystery of Gensokyo Any% in 7:06 (V1.01e Easy) @Ryason55
Mystery of Gensokyo Any% in 7:06 (V1.01e Easy)  @Ryason55
Uploaded August 2016 | Updated September 2026, 1 week ago
And then SUDDENLY this game became the shortest Moriya Tour game you've ever seen.

So yeah, found a new glitch. Turns out, if you manage to screen transition at an edge of the screen that you're not supposed to, the game will set your current stage to Stage 0. This will normally just reload the room you're already in, but if you back out to the menu and load the save... The game kinda freaks out. It loads the last stage loaded in memory, and dumps a *bunch* of entities from other stages into it. This includes 8 Ability Spheres, 4 Health Spheres, Suwako, Gap Yukari, and at least 4 Hinas. Also, for some reason, the left edge in this glitched room leads directly to Suwako's boss room, so that's convenient. There's some other shenanigans you can do with this room, but they have no place in this run. Note that I start up a completely new save file so that the room it loads is the first room, because otherwise you can't collect the spheres AND access the left side of the screen. The difficulty of the extra save doesn't matter, since all I need it for is the map.

The way you achieve this, though, is by abusing stairs. If you get on the stairs in a certain way, you'll actually become offset from them, and you won't actually exit the "on stairs" state when you pass by the other end of the stairs. You can then use this to touch the edge of the screen and put yourself in Stage 0. I make it look easy in this video by getting it first try, but it's actually slightly inconsistent to pull off. As Reimu, you have to be falling to the left when you get on the staircase. Once you're on the stairs, you need to switch to Marisa, and walk to the bottom (I usually do it after the screen transition, but I'm not sure if it matters). If you get off the stairs normally, just climb back up and try again.

This glitch can be done in any version of the game. There are no places in this route where you can super jump to save time, meaning that no version is explicitly superior. Current Version (V1.01e) is recommended, since boss bullets are cleared after you beat them.

For the boss fights, I will mention that I botched the Suwako fight pretty hard. ZeldaFan had actually sent me a pretty good strat for dealing with her, but I messed up in multiple places. If it wasn't for that first-try stairs, you wouldn't be seeing this. Beyond that, everything else is pretty easy once you have Suwako. Suwako's charge attack is really powerful if you can keep the boss in contact with it. While you only get 3 shots of it per life, you actually get a *ton* of lives through score in Yukari's area, so you can afford to burn lives to recover RP. Really, I had so many lives that near the end I just stopped paying attention to how many lives I had left... and I still ended with 6 lives remaining.

Timing is from difficulty selection to the final hit on Kanako. Most of the V1.0 runners time until the fadeout after beating Kanako... But that's probably because Kanako can actually still kill you after the final hit (since boss bullets aren't cleared in V1.0). For this version, though, final hit makes the most sense. For the sake of comparison, the timing from difficulty selection to the white fadeout is 7:18.


Shoutouts to Salzkorn for originally encountering the infinite stairs glitch (with Flandre), Shadax1 for encountering an alternate method to perform the infinite stairs glitch (with Reimu/Marisa), and most importantly, ZeldaFan024 for pointing me towards Shadax's stair encounter, as well as helping to explore the bounds of this glitch.
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Mystery of Gensokyo Any% in 7:06 (V1.01e Easy)

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