My Philosophy of Rhythm Game Design @XTrumpet63X
My Philosophy of Rhythm Game Design  @XTrumpet63X
Uploaded December 2021 | Updated September 2026, 4 days ago
I talk about what I think rhythm games are about while examining 3 specific examples: A Dance of Ice and Fire, Guitar Hero III, and Friday Night Funkin. I talk about some common topics like upscroll versus downscroll, scroll speed, combo scoring, and visual presentation.
My Philosophy of Rhythm Game DesignKongRANDOM: RelaxiconAsgore - Part 22 - Undertale (Pacifist)Fixing the logistic function to do nonlinear interpolationGame Server/Client Development (15)The Approach - Part 19 - Undertale (Pacifist)Moving accuracy color data aroundAdding physics to my animation without making my computer cry(6) Lets Play Everhood (Final)Basic Examples With IRRRhythm Game Day 4 Part 1Lets Play Aground (v1.0.8) - Gameplay Walkthrough Part 5 (Final)
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My Philosophy of Rhythm Game Design

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