@kriller3771
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Kriller37 | MWE -3 Wall Clip Set Up (3 frame window, safe and fast set up) @kriller3771 | Uploaded 3 years ago | Updated 3 hours ago
Notes about this set up:
- It is 5 frames slower than the B press set up, which is the fastest possible way to get set up without fast accel
- It has a 3 frame window

The Set Up:
- At the start of the level, hold R+B and buffer a full jump
- Run on the ground until just before the first pit, and then full jump on one of the last 3 frames you are on the ground before you would run into the first pit in the level
- Hold D+R in mid air, and keep holding it as you land on the edge of the brick block after the full jump, and release D+R after you run off of that block you land on, before landing on the ground, and then your set up

More information:
The 3 frames you can jump on are shown in this video, which also points out visual queues (which are also talked about below):
youtu.be/2vPEO8Z_GFo
In the 3 frame window you can full jump on:
- First frame gives A2
- Second frame gives E6
- Third frame gives 08
First frame which gives A2 means there is little positioning to spare and the left press and first jump have to be timed well (left press has 1-2 frame window)
Second frame which gives E6 is 1 subpixel from perfect positioning (and that 1 subpixel rarely makes a difference in this case). This is the best of the 3 frames you can jump on for this set up.
Third frame which gives 08 is 1 subpixel too far to the right to wall clip. Often times you will press left earlier than the frame you enter the wall, which will slow you down that 1 subpixel so you will still be able to wall clip exactly the same as if you were set up normally. So you can either just go for the wall clip normally (and make focus on slightly early left press as well), or you can do any method of slowing down by 1-6 subpixels (such as small right release on the ground, a really short left press / left-right wiggle, using D+R, etc.)

Visual Queues:
After landing on the ground at the start of the level just before the 3 frame window full jump, Mario's sprite is in the same running animation for 4 frames, and only changes on the last frame he is on the floor. This makes it very easy to tell if you got the third frame jump (which gives 08), as you will see Mario's running animation change just before he jumps, which only happens on this third frame. It is harder to tell the difference between the first and second frame jumps, but I personally found it pretty easy to tell the difference between these 2 frames after just a little bit of practice.

Additional fun fact I recently found out:
If you R+B the whole time in -3, you are 1 subpixel short of being set up to wall clip. So normally the only way to get set up (without fast accel) would to be to slow down by a little less than a frame to get set up. However, the B press set up actually is faster than just R+B at the start of the level, and it actually moves Mario 4 subpixels further right than normal R+B by accelerating faster. With this B press set up, as Mario runs off the top step, he is 8 subpixels / half a pixel behind if you would have done R+B, but if you R+B you have very low subspeed as you land on the lower step to gain running speed, and this B press set up has very high subspeed, so you end up being 4 subpixels / a quarter of a pixel further right, which sets you up for the wall clip. I had never heard of any way to accelerate faster than normal in any scenario without L+R or backwards acceleration until I found this out.
MWE -3 Wall Clip Set Up (3 frame window, safe and fast set up)7-3 / -2 Cheep Cheep Clip + Full FPG Set UpSMB2J 5-2 IL 366MWE 2:34.396Saving 2 Frames in Last Room of 8-42:31.434 MWE TAS Demonstration With New -2 CCC Set Up7 Balls - 28 Catches PBWeird Everdrive GlitchFirst 456 pace run to 4-2 does 1-1 mavpol*PB* 8-4 IL in 44.344 (8-7)TAS Competition Task 2 Results (Edited By Miniland333)*PB* SMB2J Warpless in 30:26

MWE -3 Wall Clip Set Up (3 frame window, safe and fast set up) @kriller3771

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