[MUGEN] [KOFM Lv2] AKUMA-HY RELEASE  (please read description) @hyzenberg1
[MUGEN] [KOFM Lv2] AKUMA-HY RELEASE  (please read description)  @hyzenberg1
Uploaded November 2025 | Updated September 2026, 2 days ago
IK DESC IS LONG BUT PLEASE READ THRU THE ENTIRE THING
discord link: discord.gg/Yy4xANJn3t
do tag me when you use akuma, id love to see him in action
its important to note that this character is suited to the buyers demands so please do not edit anything in him except the stats and the switch in gouki4.cns - doing so might end up in no future releases. You are free to use the resources since all the sprites are public :)
if you do want to edit anything please contact me beforehand.

Once again @Lugarugan-Kun coming in clutch with the thumbnail(s)

About time, Akuma HY is finally available to everyone, The commissioner did ask to keep his name anonymous but i do want everyone to appreciate it because not only did this help me financially, the project was hella fun to do AND the buyer decided to release it to all of you as well

There are some tidbits id like to mention:
1) Akumas ai is VERY RNG based so he can pull of some really fun combos
2) there is an issue with his B button lv2 on some stages thats a stage issue so cant be fixed on my end, his Y lv2 will also not work if the stage has a very high Y axis follow specially after DBDBx super
3) akuma has some cheap stuff on higher pals
4) akumas higher pals are untested lol
5) he has a switch in his gouki4.cns file, if you put this to 0 he will not do the neomax on p2lowHP (condition is p2 has low hp and he ignores bars for a more dramatic finish)
6) he has lots of cancels and should be fairly fun and easy to play, there still might be bugs but a good chunk of people have tested him and he should be fine for the most part, if any bugs are found please record a clip and either DM me, notify me in my discord server or tag me in a youtube post/video
7) he has some very fun mechanics, his taunt will give him half bar and remove 1 bar from the opponent, he can do neomax at any hp in real play, his projectiles also have different behavior, his light will push back on block while the heavy will keep opponent stuck in guard for extended time. This is all intentional and is a mainstay part of my style now. Holding taunt will drain enemies meter if enemy is in a hurt state and holding it will loop the taunt for ease in playing

Lastly yes my own characters are WIP as well, i havent released my personal projects because im not doing on, im doing like 8 simultaneously so most probably i will have multiple char releases at once and no im not turning into a commission only author, i will be working on my own stuff as well + ai patches but commissions do take prio. You can contact me on discord (hyzen1) if you want to order a commission but please keep in mind that youll be added to a queue since i have 2 projects in progress and one pending which i will start now.

yap over here are the links for my discord and akuma :3

Characters used:
Akuma HY by HYZEN
mediafire.com/file/n8rvdg6hvvrmn9d/AkumaHY.rar/file
Updated Link: mediafire.com/file/ru4f6axohqyrjo2/AkumaHY.rar/file

Vega SM by 碎梦丶菌, AI by DE-XIANA
mediafire.com/file/4wymd28fe85fnt1/Vega-SM.rar/file















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#mugen
#kofm
#ckofm
#thekingoffighters
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[MUGEN] [KOFM Lv2] AKUMA-HY RELEASE (please read description)

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