MtoA 521 | Crystal Series | Ep03 @arvidurs
MtoA 521 | Crystal Series | Ep03  @arvidurs
Uploaded August 2018 | Updated September 2026, 3 weeks ago
Arvid is using advanced procedural techniques and volume shading to create a crystal shader.
Learn how to setup realistic shaders on his channel: goo.gl/ciqR85

This is Part 3 of the crystal shading series, and more directed towards advanced artists, or people or are eager to face the challenge. Arvid is using two geometries of the same asset blended together using two shaders one for the glass appearance and the other one for the volume, internal shading. Its not a common way of doing it, but a way which gives great results in a very flexible way.

COMPLETE PLAYLIST:
goo.gl/956nk8

SOURCE FILES:
goo.gl/ZBgXgY

PATREON:
goo.gl/eqqYbk

arvidschneider.com
twitter.com/arvidurs
udemy.com/u/arvidschneider
facebook.com/schneiar
instagram.com/arvidschneider
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Arvid Schneider |

MtoA 521 | Crystal Series | Ep03

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