MtoA 518 | aiToon | Introduction @arvidurs
MtoA 518 | aiToon | Introduction  @arvidurs
Uploaded May 2018 | Updated September 2026, 3 weeks ago
In this video I'll be showing you an introduction on the new arnold toon shader found in MtoA 3 ( arnold 5). I will go over the contour filter which enables edge detection and base and specular tonemapping using lights.

Support me by becoming a Patron: patreon.com/arvidschneider

If you like this video please leave a comment below and give this video a thumbs up.

arvidschneider.com
twitter.com/arvidurs
udemy.com/u/arvidschneider
facebook.com/schneiar
instagram.com/arvidschneider
MtoA 518 | aiToon | IntroductionPixars Renderman in Houdini - An Introduction | XPU - Lama - RfHUsing The Layer Node CORRECT in Arnold!​3D Asset Challenge #09 - with PRIZES and JUDGESMesmerizing Islands in Houdini | Labs BiomesOptimizing Your 3D Scenes for Faster RenderingProceduralism in Houdini | StacksHow To Make Fancy Scooter Textures in Substance Painter - Part 3Introduction to Gaffer and Arnold | Open Source VFX / CGI BasicsMastering Light Instancing in Houdini SolarisPTRN 103 - Teaser - Advanced Procedural DisplacementHtoA - research and development
Arvid Schneider |

MtoA 518 | aiToon | Introduction

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER