How To Make Fancy Scooter Textures in Substance Painter - Part 3 @arvidurs
How To Make Fancy Scooter Textures in Substance Painter - Part 3  @arvidurs
Uploaded June 2021 | Updated September 2026, 3 weeks ago
Learn how to use advanced texturing techniques and create fancy scooter textures in Substance Painter using Anchor points and instances. Did you spot the EASTER EGG in this video?
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...::: PART1 and PART2:::...
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...::: GETTING STARTED :::...
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0:00 What we will be doing
0:26 Adding Extra Details
6:07 Front Wheel Details
7:51 Export Settings (Important!)
9:14 Importing Textures
12:11 Render Scene Setup
13:20 Shader assignments
14:25 Fine-tuning shaders
18:37 Light Rigs
19:19 Compositing (Important!)










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MUSIC
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How To Make Fancy Scooter Textures in Substance Painter - Part 3Introduction to Gaffer and Arnold | Open Source VFX / CGI BasicsMastering Light Instancing in Houdini SolarisPTRN 103 - Teaser - Advanced Procedural DisplacementHtoA - research and developmentCreative Shading Techniques | Copper Material Study with ArnoldACES Color - Interior Lighting with Arnold 6 GPU | ep#601Procedural Shading Challenges - Tackling the madnessCreating a Digital Art Gallery with Houdini and ArnoldHow to Create Realistic Fur in Maya / ArnoldMtoA 521 | Crystal Series | Ep03Favela Dystopia | Infinite Tower Creation Part 3
Arvid Schneider |

How To Make Fancy Scooter Textures in Substance Painter - Part 3

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