Uploaded March 2019 | Updated September 2026, 2 weeks ago
Thexder / テクザー (MSX)
(C) 1986 Game Arts
Original game by Hibiki Godai and Satoshi Uesaka
MSX version by Compile
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Notes:
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- Thexder was originally released in Japan for PC-8801 in 1985, then later on for PC-8001, PC-9801, FM-7, Sharp X1, Famicom, Sharp MZ, Amiga, Apple II, Apple IIGS, IBM PC, Apple Macintosh, TRS-80 Color Computer 3.
- Thexder was one of the Game Arts games, along with "Fire Hawk: Thexder the Second Contact", "Silpheed", and "Zeliard", that was licensed to Sierra On-Line for release in the United States. It became the company's best-selling title of 1987. Synergistic Software ported the game for multiple systems.
- By 1990, the game had sold over one million copies worldwide.
- In 1985, Square released the game for the Famicom. It was developed by Bits.
- In 1995, a remake of Thexder titled "Thexder for Windows 95" (also known as Thexder 95) was released by Sierra On-Line. It was developed by Synergistic Software.
- In 2009 (PSP) and 2010 (PS3), a remake of Thexder titled "Thexder Neo" was released by Square-Enix. It was developed by Zereo Inc.
Thexder / テクザー (MSX)
(C) 1986 Game Arts
Original game by Hibiki Godai and Satoshi Uesaka
MSX version by Compile
---------------------------------------------------------------------------------------
Notes:
======
- Thexder was originally released in Japan for PC-8801 in 1985, then later on for PC-8001, PC-9801, FM-7, Sharp X1, Famicom, Sharp MZ, Amiga, Apple II, Apple IIGS, IBM PC, Apple Macintosh, TRS-80 Color Computer 3.
- Thexder was one of the Game Arts games, along with "Fire Hawk: Thexder the Second Contact", "Silpheed", and "Zeliard", that was licensed to Sierra On-Line for release in the United States. It became the company's best-selling title of 1987. Synergistic Software ported the game for multiple systems.
- By 1990, the game had sold over one million copies worldwide.
- In 1985, Square released the game for the Famicom. It was developed by Bits.
- In 1995, a remake of Thexder titled "Thexder for Windows 95" (also known as Thexder 95) was released by Sierra On-Line. It was developed by Synergistic Software.
- In 2009 (PSP) and 2010 (PS3), a remake of Thexder titled "Thexder Neo" was released by Square-Enix. It was developed by Zereo Inc.
![[Peach Up 3] Peach Club: Sekai Isshuu Sugoroku-hen - Longplay
Peach Club: Around the World Sugoroku Edition / ピーチクラブ世界一周 双六編 (MSX2)
(C) 1990 Momonoki House
Notes
- This game is part of Peach Up 3 disk magazine, also known as ピーチアップ3.
- The same female characters also appear in Peach Club: Sekai Isshuu Quiz-hen (https://www.youtube.com/watch?v=VXg2UtntJQk). [Peach Up 3] Peach Club: Sekai Isshuu Sugoroku-hen - Longplay](https://i.ytimg.com/vi/E0PEc2JPVI8/mqdefault.jpg)
![[Peach Up Special 1] Super Peach Slot - Longplay
Super Peach Slot / スーパーピーチスロット (MSX2)
(C) 1991 Momonoki House
Notes
- This game is part of Peach Up Special disk magazine, also known as ピーチアップ総集編. [Peach Up Special 1] Super Peach Slot - Longplay](https://i.ytimg.com/vi/EOWsXv9DXo4/mqdefault.jpg)
![[♫] Knightmare II: The Maze of Galious - World Theme
Composed by: Kazuhiko Uehara (上原 和彦 / うえはら かずひこ)
Game: Knightmare II: The Maze of Galious (ガリウスの迷宮)
Developer: Konami (コナミ)
Year: 1987
System: MSX
Sound: PSG [♫] Knightmare II: The Maze of Galious - World Theme](https://i.ytimg.com/vi/EYikHfkGeYk/mqdefault.jpg)
![[MSX] Traffic - Longplay
Traffic / 渋滞パニックトラフィック (MSX)
(C) 1986 Andromeda Software / Sony Corporation
Re-upload. Thanks to The Rest of MSX website for letting me know about the ending:
http://www.sky.hi-ho.ne.jp/msx1/english/traffic1.html [MSX] Traffic - Longplay](https://i.ytimg.com/vi/EhVtRn6UqV8/mqdefault.jpg)
![[MSX] Tatica - Longplay
Tatica / タティカ (MSX)
(C) 1984 Mass Tael Ltd.
Tatica the penguin and her children are having a rough day. Their ice house caught on fire, the children are hungry and theyve been lifted into the sky by balloons. Throw ice to put out the fire, catch fish and feed the children. Polar bears and octopuses have also appeared. Its chaos in Antarctica.
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Notes:
- Mass Tael was a game company based in Hong Kong, making games for the Spectravideo and MSX.
- You start the game with 4 lives and get an extra life after completing each stage. The max amount of lives is 31.
- Every 3rd stage, the game gives you 5000 points from each remaining life (up to 31 lives AKA 155000 points).
- The game loops forever. After completing stage 77, the game takes you back to stage 40.
- The max score is 999990 points (score resets, but the high score stays).
- Stage 1 introduces octopuses and fires.
- Stage 2 introduces polar bears.
- Stage 3 introduces fishes and penguin children.
- Stage 5 introduces balloon penguin children.
- Stage 7 introduces birds carrying fish.
- Stage 24 introduces icicles.
- Stage 42 introduces birds dropping eggs. [MSX] Tatica - Longplay](https://i.ytimg.com/vi/F59QAHbuInA/mqdefault.jpg)
![[♫] Xak: The Art of Visual Stage - Victory
Composed by: Tadahiro Nitta (新田 忠弘 / にった ただひろ)
Japanese track name: 勝利
Game: Xak: The Art of Visual Stage (サーク ジ・アート・オブ・ビジュアル・ステージ)
Developer: Microcabin (マイクロキャビン)
Year: 1989
System: MSX2 / MSX2+ / MSX turbo R
Sound: MSX-Music [♫] Xak: The Art of Visual Stage - Victory](https://i.ytimg.com/vi/Fba83lBB0ec/mqdefault.jpg)
![[Peach Up 5] Joshi Ryo Meguri: Seesaw de Peroncho - Longplay
Female Dormitory Tour: Peroncho on the Seesaw /
女子寮めぐり シーソーでペロンチョ (MSX2)
(C) 1990 Momonoki House
Notes
- This game is part of Peach Up 5 disk magazine, also known as ピーチアップ5. [Peach Up 5] Joshi Ryo Meguri: Seesaw de Peroncho - Longplay](https://i.ytimg.com/vi/FtFn7VIzzVM/mqdefault.jpg)
![[DS#13] BGV #11 - Rain
BGV #11: Rain / 雨
(recorded from Disc Station #13)
(C) 1990 Compile [DS#13] BGV #11 - Rain](https://i.ytimg.com/vi/G6GfC0VhXco/mqdefault.jpg)
![[♫] F-1 Spirit - Hot Summer Riding (Stock Car BGM)
Composed by: Kazuhiko Uehara (上原 和彦 / うえはら かずひこ), Yoshinori Sasaki (佐々木 嘉則 / ささき よしのり), Motoaki Furukawa (古川 もとあき / もとあき もとあき)
Game: F-1 Spirit: The Way to Formula-1 (F-1スピリット)
Developer: Konami (コナミ)
Year: 1987
System: MSX
Sound: SCC [♫] F-1 Spirit - Hot Summer Riding (Stock Car BGM)](https://i.ytimg.com/vi/GFZOXQALEGs/mqdefault.jpg)
![[DS#15] Madoushi Lulba Trailer (fan-translated to English)
This is the preview of Madoushi Lulba/Sorcerer Lulba from Disc Station #15 (MSX2). I fan-translated it to English using a video editor.
Big thanks to Wyrdwad for proof-reading.
Madoushi Lulba is a visual novel made by Compile in 1990. It was released exclusively on Disc Station Deluxe #2 (MSX2). Its a compilation/remake of previous Lulba chapters from Disc Station #1, #2 and #4, with upgraded visuals and sounds, as well as an extra chapter. [DS#15] Madoushi Lulba Trailer (fan-translated to English)](https://i.ytimg.com/vi/HBHitBlrq30/mqdefault.jpg)
![[MSX2] Xak: The Art of Visual Stage (English) - Longplay
Xak: The Art of Visual Stage (MSX2)
(C) 1989 Microcabin
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Scene selection:
00:00:39 = Opening - Part 1 (A man breaks the seal and frees Badu)
00:02:11 = Opening - Part 2 (Xak logo, monsters terrorizes Wavis)
00:03:27 = Opening - Part 3 (King of Wavis sends Pixie to Fearless Village)
00:05:05 = Fearless Town (1st visit)
00:05:54 = Talking with Bobby
00:08:07 = Talking with Pixie (1st time)
00:12:53 - 00:15:01 = Leveling up from level 01 to 02 (legit)
00:15:50 = Fearless Town (2nd visit)
00:18:19 - 00:25:56 = Leveling up from level 02 to 16 (exploit)
00:26:45 = Normana Village (1st visit)
00:32:51 - 00:36:12 = Leveling up from level 16 to 25 (exploit)
00:38:00 = Meeting with Fray
00:38:41 = Talking with Domic (1st time)
00:40:57 = Fearless Town (3rd visit)
00:44:10 = Talking with Domic (2nd time)
00:45:17 = Boss 1 (Tree Spirit)
00:46:21 = Talking with Domic (3rd time)
00:49:23 = Molms Fortress
00:54:17 = Finding Nills Box with letter
01:07:27 = Boss 2 (Water Dragon)
01:08:28 = Talking with Sir Duel (1st time Blue Xak Deaple get!)
01:12:43 = Talking with Bell Well
01:16:50 = Talking with Bobby (2nd time?)
01:18:17 = Fearless Town (4th visit)
01:18:27 = Checking on Fray at Fearless Hospital
01:19:49 = Normana Village (2nd visit)
01:21:12 = Talking with Pixie (2nd time)
01:22:42 = Normana Cavern (1st visit)
01:24:45 = Normana Village (3rd visit)
01:26:04 = Talking with Pixie (3rd time)
01:28:45 = Normana Cavern (2nd visit)
01:39:33 = Boss 3 (Fire and Water Elemental, Combined Elemental)
01:43:18 = Intermission / End of chapter one!!
01:46:00 = Nemunu Town (1st visit)
01:50:43 = Zeglard Tower (1st visit)
01:55:22 = Nemunu Town (2nd visit)
01:55:42 = Talking with Pixie (4th time)
01:57:45 = Talking with Rune Greed (1st time)
02:00:24 = Zeglard Tower (2nd visit)
02:08:02 = Nemunu Town (3rd visit)
02:09:58 = Zeglard Tower (3rd visit)
02:12:40 = Boss 4 (Necromancer)
02:16:11 = Magma Cave (1st visit)
02:19:45 = Fortress of Flames (1st visit)
02:29:36 = Magma Cave (2nd visit)
02:33:43 = Fortress of Flames (2nd visit)
02:38:33 = Red Xak Deaple get!
02:39:59 = Crossing Magma Sea / Shoot-em-up section
02:42:02 = Boss 5 (Salamander)
02:44:03 = Sacred Precincts
02:44:26 = Talking with Rune Greed (2nd time Green Xak Deaple get!)
02:46:50 = Solving the Warp Trap (G twice, then A, C, E, G, F, B, D, SYMBOL)
02:48:17 = Talking with Sir Duel (2nd time)
02:50:26 = Final Boss (Badu)
02:56:45 = Ending - Part 1 (Latok talks with Pixie)
02:59:06 = Ending - Part 2 (Credits)
03:03:15 = Ending - Part 3 (Necromancer talks with a mysterious character)
03:10:16 = Xak: The Unused Graphics Collection (Bonus Gallery)
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Notes:
- This is the WOOMB English release of Xak I, translated by Rieks Warendorp Torringa and implemented by Tobias Keizer (used with permission). Unfortunately, its not available for sale anymore. Please, dont ask me where you can get it yourself.
- The WOOMB release supports the R800 processor of MSX turbo R machines, which makes the gameplay much, much more smoother and enjoyable. This playthrough makes use of that.
- This playthrough uses an exploit (which I figured out myself some years back) to gain experience points and money faster, which makes for a shorter video. This exploit is done in the base game without any additional tools, and has been tested to work on real MSX systems (thanks SkyeWelse!). Basically, what you do is to keep LEFT, RIGHT, and SPACE keys pressed down simultaneously, while an enemy is on your left side, stuck between you and a solid object. Make sure that youre not trying to do this with too strong enemies or else the trick wont work.
- Feares Town, as its called in this translation, should actually be called Fearless Town (Microcabins official romanization)
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Links:
SkyeWelses Xak fansite: http://retro-type.com/xyz/xak.htm [MSX2] Xak: The Art of Visual Stage (English) - Longplay](https://i.ytimg.com/vi/HlgCSZ1mkUc/mqdefault.jpg)