Uploaded January 2025 | Updated September 2026, 2 weeks ago
Back to the Future / バック・トゥ・ザ・フューチャー (MSX)
(C) 1985 Pony Canyon
Developed by Makoto Ichinoseki
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Notes:
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- The game is running in the intended 60Hz speed, in case anyone is wondering (since it's a Japanese developed game). Most videos of this game online are running on a Western MSX, hence the slower/wrong 50Hz speed.
- I've made a detailed guide about all of the game's mechanics over here: msx.org/forum/msx-talk/software/guide-to-back-to-the-future-msx (Includes a map showing all the hidden grape and apple locations)
- Makoto Ichinoseki also developed this game for the PC-88. It is undumped and almost no one knows that it exists. Here's what the game looks like, as seen on the advert from LOGiN magazine (1986-4): https://i.imgur.com/TIbRuPn.png
- Pony Canyon published another Back to the Future game in 1986 for MSX2, PC-88, FM-7, and Sharp MZ. It's called Back to the Future Adventure and it was developed by Data West. It's a visual novel and uses digitized pictures from the movie.
Back to the Future / バック・トゥ・ザ・フューチャー (MSX)
(C) 1985 Pony Canyon
Developed by Makoto Ichinoseki
-------------------------------------------------------------------------------------
Notes:
======
- The game is running in the intended 60Hz speed, in case anyone is wondering (since it's a Japanese developed game). Most videos of this game online are running on a Western MSX, hence the slower/wrong 50Hz speed.
- I've made a detailed guide about all of the game's mechanics over here: msx.org/forum/msx-talk/software/guide-to-back-to-the-future-msx (Includes a map showing all the hidden grape and apple locations)
- Makoto Ichinoseki also developed this game for the PC-88. It is undumped and almost no one knows that it exists. Here's what the game looks like, as seen on the advert from LOGiN magazine (1986-4): https://i.imgur.com/TIbRuPn.png
- Pony Canyon published another Back to the Future game in 1986 for MSX2, PC-88, FM-7, and Sharp MZ. It's called Back to the Future Adventure and it was developed by Data West. It's a visual novel and uses digitized pictures from the movie.
![[MSX2] Arma Mortal - Longplay
Arma Mortal (MSX2)
(C) 1994 Majara Soft
Shout out to the Twitch streamer Macaw45 for letting me know about this game:
https://www.twitch.tv/macaw45 [MSX2] Arma Mortal - Longplay](https://i.ytimg.com/vi/xXhzW2Madxc/mqdefault.jpg)
![[Peach Up 8] Outer Limits Bangai-hen II: R-Police Saiyo Shiken - Longplay
Outer Limits Another II: R-Police Entrance Exam /
アウターリミッツ番外編「R・ポリス採用試験」 (MSX2)
(C) 1991 Momonoki House
Notes
- This game is part of Peach Up 8 disk magazine, also known as ピーチアップ8. [Peach Up 8] Outer Limits Bangai-hen II: R-Police Saiyo Shiken - Longplay](https://i.ytimg.com/vi/y-H6f8caLOA/mqdefault.jpg)
![[MSX] Pippols - Longplay
Pippols / ピポルス (MSX)
(C) 1985 Konami
Notes:
- Red Shoes: Increases your speed. They appear when you collect 4 yellow coins in a row.
- Blue Shoes: Allows you to freely move left and right. They appear when you collect 4 blue and 4 white coins in a row. [MSX] Pippols - Longplay](https://i.ytimg.com/vi/y2se7byPKjA/mqdefault.jpg)
![[MSX] Chubby Gristle - Longplay
Chubby Gristle (MSX)
(C) 1988 Grandslam Entertainments
Developed by Teque Software
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Notes:
- The game was programmed by Pete J. Hickinson and Bill Caunt. Graphics by Mark Edwards. Music by Ben Daglish. Cover artwork by David John Rowe.
- According to Teques Peter Harrap, Chubby Gristle was based on a real-life car park attendant who worked opposite Teques offices. He was always turfing them out of his car park, even if they were only turning the cars around in it. You cant park here was his catchphrase.
- Chubby Gristle was also released for the ZX Spectrum, Amstrad CPC, Commodore 64, Atari ST, and Amiga. The Amiga version is the only one with digitized speech (You cant park here, Ill have a word with tcommissioner, Oooh, what a bargain, etc.).
- The objective of the game is to collect most items, do certain tasks, and reaching the exit safely (more on this later). The screen titled Gives weigh acts as the checking point, where you need to have collected every flashing item up until this point, in order to progress (otherwise youll thrown into the Blubber busters room).
- Collecting the boots in the Filling up station room makes you immune to water.
- Shopping cart from the Permet olders only room is needed for collecting the flashing items in the Sainsbellies and Sainsbellies checkout rooms.
- Collecting the Chubby Coins in the Weighed through, Last gasp and Aloo aloo rooms will activate some of the games lifts that are needed for completing the game.
- Picking up the smoking pipe in the room Weigh stage resets your score, as well as kills you when you reach the next room (ignoring all your remaining lives).
- Jamming the gears in the The works room will stop the boxing glove machine in the Di Smantels scrappers room.
- Spanner in the The main drain room and the big bottles in the Spirit level and The POSE AND FROWN rooms are only for score and dont have to be collected to complete the game.
- In addition to collecting most items, you also need to drink from the 2 barrels in the The KINGS BELLY room, as well as eat at all 4 tables in the Greasy Joes room.
- Standing on lifts makes you invincible against any hazard and immune to fall damage (you can fall down onto a lift from as far as you want).
- For whatever reason, the bag in the Di Smantels scrappers room always respawns when you re-enter the screen (a bug). At least its only giving you score from the first time you pick it up.
- If youre a professional Chubby Gristle player, your score will always be 13611 (only exception being the Amstrad CPC version, where you cant collect the bag in the Di Smantels scrappers room). [MSX] Chubby Gristle - Longplay](https://i.ytimg.com/vi/y71SX6gRCcs/mqdefault.jpg)
![[DS#31] Jyaboon Fight - Longplay
Jyaboon Fight / ジャブーンファイト (MSX2)
(C) 1991 Compile [DS#31] Jyaboon Fight - Longplay](https://i.ytimg.com/vi/y9RyWHRJoS0/mqdefault.jpg)
![[MSX] Candoo Ninja - Longplay
Candoo Ninja / キャンドゥーニンジャ (MSX)
(C) 1983 Mass Tael Ltd.
You become a ninja and must steal the diamonds hidden underground in a castle. However, this castle is full of traps, such as birds that drop stones, fire-breathing holes, booby traps, bats, enemy ninjas, etc. Can you escape safely with your sword and shuriken in hand?
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Notes:
- Mass Tael was a game company based in Hong Kong, making games for the Spectravideo and MSX.
- Theres 3 stages per loop. After every loop, the game becomes harder and you earn an extra life. [MSX] Candoo Ninja - Longplay](https://i.ytimg.com/vi/z2PN63K7EXM/mqdefault.jpg)
![[PinkSox 4] Ippatsu Kun 2: Help Me!! Game - Longplay
Ippatsu Kun 2: Help Me!! Game / 一発くんト2 (MSX2)
(C) 1991 Wendy Magazine
Notes
- This game is part of PinkSox 4 disk magazine, also known as ピンクソックス4. [PinkSox 4] Ippatsu Kun 2: Help Me!! Game - Longplay](https://i.ytimg.com/vi/zzE8ZzIMWBM/mqdefault.jpg)