Uploaded February 2024 | Updated September 2026, 2 weeks ago
Chubby Gristle (MSX)
(C) 1988 Grandslam Entertainments
Developed by Teque Software
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Notes:
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- The game was programmed by Pete J. Hickinson and Bill Caunt. Graphics by Mark Edwards. Music by Ben Daglish. Cover artwork by David John Rowe.
- According to Teque's Peter Harrap, Chubby Gristle was based on a real-life car park attendant who worked opposite Teque's offices. He was always turfing them out of his car park, even if they were only turning the cars around in it. "You can't park here" was his catchphrase.
- Chubby Gristle was also released for the ZX Spectrum, Amstrad CPC, Commodore 64, Atari ST, and Amiga. The Amiga version is the only one with digitized speech ("You can't park here", "I'll have a word with t'commissioner", "Oooh, what a bargain", etc.).
- The objective of the game is to collect most items, do certain tasks, and reaching the exit safely (more on this later). The screen titled "Gives weigh" acts as the checking point, where you need to have collected every flashing item up until this point, in order to progress (otherwise you'll thrown into the "Blubber busters" room).
- Collecting the boots in the "Filling up station" room makes you immune to water.
- Shopping cart from the "Permet 'olders only" room is needed for collecting the flashing items in the "Sainsbellies" and "Sainsbellies checkout" rooms.
- Collecting the Chubby Coins in the "Weighed through", "Last gasp" and "Aloo aloo" rooms will activate some of the game's lifts that are needed for completing the game.
- Picking up the smoking pipe in the room "Weigh stage" resets your score, as well as kills you when you reach the next room (ignoring all your remaining lives).
- Jamming the gears in the "The works" room will stop the boxing glove machine in the "Di Smantels scrappers" room.
- Spanner in the "The main drain" room and the big bottles in the "Spirit level" and "The POSE AND FROWN" rooms are only for score and don't have to be collected to complete the game.
- In addition to collecting most items, you also need to drink from the 2 barrels in the "The KING'S BELLY" room, as well as eat at all 4 tables in the "Greasy Joe's" room.
- Standing on lifts makes you invincible against any hazard and immune to fall damage (you can fall down onto a lift from as far as you want).
- For whatever reason, the bag in the "Di Smantels scrappers" room always respawns when you re-enter the screen (a bug). At least it's only giving you score from the first time you pick it up.
- If you're a professional Chubby Gristle player, your score will always be 13611 (only exception being the Amstrad CPC version, where you can't collect the bag in the "Di Smantels scrappers" room).
Chubby Gristle (MSX)
(C) 1988 Grandslam Entertainments
Developed by Teque Software
-------------------------------------------------------------------------------------
Notes:
======
- The game was programmed by Pete J. Hickinson and Bill Caunt. Graphics by Mark Edwards. Music by Ben Daglish. Cover artwork by David John Rowe.
- According to Teque's Peter Harrap, Chubby Gristle was based on a real-life car park attendant who worked opposite Teque's offices. He was always turfing them out of his car park, even if they were only turning the cars around in it. "You can't park here" was his catchphrase.
- Chubby Gristle was also released for the ZX Spectrum, Amstrad CPC, Commodore 64, Atari ST, and Amiga. The Amiga version is the only one with digitized speech ("You can't park here", "I'll have a word with t'commissioner", "Oooh, what a bargain", etc.).
- The objective of the game is to collect most items, do certain tasks, and reaching the exit safely (more on this later). The screen titled "Gives weigh" acts as the checking point, where you need to have collected every flashing item up until this point, in order to progress (otherwise you'll thrown into the "Blubber busters" room).
- Collecting the boots in the "Filling up station" room makes you immune to water.
- Shopping cart from the "Permet 'olders only" room is needed for collecting the flashing items in the "Sainsbellies" and "Sainsbellies checkout" rooms.
- Collecting the Chubby Coins in the "Weighed through", "Last gasp" and "Aloo aloo" rooms will activate some of the game's lifts that are needed for completing the game.
- Picking up the smoking pipe in the room "Weigh stage" resets your score, as well as kills you when you reach the next room (ignoring all your remaining lives).
- Jamming the gears in the "The works" room will stop the boxing glove machine in the "Di Smantels scrappers" room.
- Spanner in the "The main drain" room and the big bottles in the "Spirit level" and "The POSE AND FROWN" rooms are only for score and don't have to be collected to complete the game.
- In addition to collecting most items, you also need to drink from the 2 barrels in the "The KING'S BELLY" room, as well as eat at all 4 tables in the "Greasy Joe's" room.
- Standing on lifts makes you invincible against any hazard and immune to fall damage (you can fall down onto a lift from as far as you want).
- For whatever reason, the bag in the "Di Smantels scrappers" room always respawns when you re-enter the screen (a bug). At least it's only giving you score from the first time you pick it up.
- If you're a professional Chubby Gristle player, your score will always be 13611 (only exception being the Amstrad CPC version, where you can't collect the bag in the "Di Smantels scrappers" room).
![[DS#31] Jyaboon Fight - Longplay
Jyaboon Fight / ジャブーンファイト (MSX2)
(C) 1991 Compile [DS#31] Jyaboon Fight - Longplay](https://i.ytimg.com/vi/y9RyWHRJoS0/mqdefault.jpg)
![[MSX] Candoo Ninja - Longplay
Candoo Ninja / キャンドゥーニンジャ (MSX)
(C) 1983 Mass Tael Ltd.
You become a ninja and must steal the diamonds hidden underground in a castle. However, this castle is full of traps, such as birds that drop stones, fire-breathing holes, booby traps, bats, enemy ninjas, etc. Can you escape safely with your sword and shuriken in hand?
- -
Notes:
- Mass Tael was a game company based in Hong Kong, making games for the Spectravideo and MSX.
- Theres 3 stages per loop. After every loop, the game becomes harder and you earn an extra life. [MSX] Candoo Ninja - Longplay](https://i.ytimg.com/vi/z2PN63K7EXM/mqdefault.jpg)
![[PinkSox 4] Ippatsu Kun 2: Help Me!! Game - Longplay
Ippatsu Kun 2: Help Me!! Game / 一発くんト2 (MSX2)
(C) 1991 Wendy Magazine
Notes
- This game is part of PinkSox 4 disk magazine, also known as ピンクソックス4. [PinkSox 4] Ippatsu Kun 2: Help Me!! Game - Longplay](https://i.ytimg.com/vi/zzE8ZzIMWBM/mqdefault.jpg)