Uploaded August 2026 | Updated September 2026, 1 week ago
Not sold on it yet, but a roguelike not sending me running for the hills after 30 minutes isn't a bad sign.
Not sold on it yet, but a roguelike not sending me running for the hills after 30 minutes isn't a bad sign.
![Webbed [3] Dungeon
Feeling the need to explore everywhere really bit me. Webbed [3] Dungeon](https://i.ytimg.com/vi/LHcFGwr96i8/mqdefault.jpg)
![Angeline Era [17F] Saw Arkas
I enjoyed Angeline Era. The gameplay was fun and the design clever. It knew just how to keep me on my toes. The plot, I think, largely went over my head. It was going for some things and making some allusions that I clearly was missing. It does have me interested enough to see if someone has information on the various things. Angeline Era [17F] Saw Arkas](https://i.ytimg.com/vi/LPRBwfC2VFE/mqdefault.jpg)
![Caves of Qud [10] Succeeding Golgotha
Caves of Qud [10] Succeeding Golgotha Caves of Qud [10] Succeeding Golgotha](https://i.ytimg.com/vi/LPpZWLDIOcY/mqdefault.jpg)
![Resident Evil Requiem [3] Big Baby
I am playing so sloppily. Im sure Ill be punished for this later. Resident Evil Requiem [3] Big Baby](https://i.ytimg.com/vi/LcbAdLQBeUw/mqdefault.jpg)
![Doom: The Dark Ages [8] Im on the Hunt
They certainly introduce enemies with less fanfare than they did in Eternal. Also without giving you a little tutorial each time, although in this case, I think its primarily because the enemies dont really require strategy other than parry and maybe heat up their shields. Doom: The Dark Ages [8] Im on the Hunt](https://i.ytimg.com/vi/MYkwzV5G0zU/mqdefault.jpg)
![Death Stranding [4] Connecting America
Death Stranding [4] Connecting America Death Stranding [4] Connecting America](https://i.ytimg.com/vi/Mi9KQMCQ6xc/mqdefault.jpg)
![Doom: The Dark Ages [15] Ive Seen It All Before
This type of environment is always bland in games. It blends together after like two minutes. Doom: The Dark Ages [15] Ive Seen It All Before](https://i.ytimg.com/vi/NadlKti_zGE/mqdefault.jpg)
![Flowstone Saga [6] Hanging Pirates
If youre going to make a game that hangs, add an autosave.
Also what are we doing here. Dont put a mechanic in your tetris that punishes clearing more than one line at a time. Flowstone Saga [6] Hanging Pirates](https://i.ytimg.com/vi/Nldp58AXFa8/mqdefault.jpg)
![DISCOPUP [1] Dog Eat Seal World
I didnt know what I was expecting, but it wasnt this. I like it so far, but this is not conducive to playing with a headache, which I was. DISCOPUP [1] Dog Eat Seal World](https://i.ytimg.com/vi/OLYFB-zR25E/mqdefault.jpg)
![For Evelyn [7F] For Evelyn
They said the thing!
Felt like the end could have used a bit more time to breathe, and maybe some more character-building for the two companions.
Not sure what Eragons plan was there, but oh well.
I liked For Evelyn. The story, while nothing incredibly novel, was interesting, and the gameplay felt just unconventional enough that I had a good time with it. I unabashedly played it because the sequel (currently in early access) seemed interesting to me, but I did have a good time with it. Really nice to see a short RPG, even if it did end up on a cliffhanger. For Evelyn [7F] For Evelyn](https://i.ytimg.com/vi/O_848F4Nj-o/mqdefault.jpg)
![Ace Combat 7: Skies Unknown [5] Missile. Missile.
Ace Combat 7: Skies Unknown [5] Missile. Missile. Ace Combat 7: Skies Unknown [5] Missile. Missile.](https://i.ytimg.com/vi/OdBXwtvq8M8/mqdefault.jpg)