Uploaded August 2024 | Updated September 2026, 3 weeks ago
Quick follow-up to yesterday's video about Oasis creation: Of course you can parent the stamps to a gameobject and move it. Since that would have been so fast, I took the liberty of adding a few higher sand dunes and some massive rocks 😁
00:00 Parent oasis gameobjects
00:10 Move parent
00:20 Add large sand dunes
00:44 Add big rocks and texture them
Assets used:
* [⭐ Summer Sale, 3rd Week ⭐] Ultimate StampIT! Collection
assetstore.unity.com/packages/3d/environments/landscapes/ultimate-stampit-collection-221299?aid=1011lfvh6&pubref=sti&utm_source=aff
* [⭐ Summer Sale, 3rd Week ⭐] MicroVerse - Core Collection
assetstore.unity.com/packages/tools/terrain/microverse-core-collection-232976?aid=1011lfvh6&pubref=mcc&utm_source=aff
* [⭐ New Release Sale ⭐] Massive Blocks
assetstore.unity.com/packages/tools/terrain/massive-blocks-stampit-291209?aid=1011lfvh6&pubref=rimb&utm_source=aff
(note: included in the Ultimate StampIT! Collection)
* [⭐ New Release Sale ⭐] Sand Covered Desert Rocks
assetstore.unity.com/packages/tools/terrain/sand-covered-desert-rocks-stampit-291208?aid=1011lfvh6&pubref=riscdr&utm_source=aff
(note: included in the Ultimate StampIT! Collection)
* Desert and Dunes
assetstore.unity.com/packages/tools/terrain/desert-dunes-stampit-219815?aid=1011lfvh6&pubref=ridad&utm_source=aff
(note: included in the Ultimate StampIT! Collection)
* URP 3D Sample
discussions.unity.com/t/introducing-the-new-urp-3d-sample
(use Unity Hub for installation)
* Genesis for MicroVerse
assetstore.unity.com/packages/tools/terrain/genesis-for-microverse-231427?aid=1011lfvh6&pubref=rigmv&utm_source=aff
* Biomes and Presets 2 for MicroVerse
assetstore.unity.com/packages/slug/251773?aid=1011lfvh6&pubref=bpmv&utm_source=aff
* SceneNav - Smooth & Fast Scene Navigation
assetstore.unity.com/packages/tools/utilities/scenenav-smooth-fast-scene-navigation-220117?aid=1011lfvh6&pubref=sn&utm_source=aff
Quick follow-up to yesterday's video about Oasis creation: Of course you can parent the stamps to a gameobject and move it. Since that would have been so fast, I took the liberty of adding a few higher sand dunes and some massive rocks 😁
00:00 Parent oasis gameobjects
00:10 Move parent
00:20 Add large sand dunes
00:44 Add big rocks and texture them
Assets used:
* [⭐ Summer Sale, 3rd Week ⭐] Ultimate StampIT! Collection
assetstore.unity.com/packages/3d/environments/landscapes/ultimate-stampit-collection-221299?aid=1011lfvh6&pubref=sti&utm_source=aff
* [⭐ Summer Sale, 3rd Week ⭐] MicroVerse - Core Collection
assetstore.unity.com/packages/tools/terrain/microverse-core-collection-232976?aid=1011lfvh6&pubref=mcc&utm_source=aff
* [⭐ New Release Sale ⭐] Massive Blocks
assetstore.unity.com/packages/tools/terrain/massive-blocks-stampit-291209?aid=1011lfvh6&pubref=rimb&utm_source=aff
(note: included in the Ultimate StampIT! Collection)
* [⭐ New Release Sale ⭐] Sand Covered Desert Rocks
assetstore.unity.com/packages/tools/terrain/sand-covered-desert-rocks-stampit-291208?aid=1011lfvh6&pubref=riscdr&utm_source=aff
(note: included in the Ultimate StampIT! Collection)
* Desert and Dunes
assetstore.unity.com/packages/tools/terrain/desert-dunes-stampit-219815?aid=1011lfvh6&pubref=ridad&utm_source=aff
(note: included in the Ultimate StampIT! Collection)
* URP 3D Sample
discussions.unity.com/t/introducing-the-new-urp-3d-sample
(use Unity Hub for installation)
* Genesis for MicroVerse
assetstore.unity.com/packages/tools/terrain/genesis-for-microverse-231427?aid=1011lfvh6&pubref=rigmv&utm_source=aff
* Biomes and Presets 2 for MicroVerse
assetstore.unity.com/packages/slug/251773?aid=1011lfvh6&pubref=bpmv&utm_source=aff
* SceneNav - Smooth & Fast Scene Navigation
assetstore.unity.com/packages/tools/utilities/scenenav-smooth-fast-scene-navigation-220117?aid=1011lfvh6&pubref=sn&utm_source=aff
![Snow Tiger in Winter Landscape
Awesome assets are coming our away. Malbers starts with the release of his Realistic Tiger. Its my new favorite. Just awesome, but see for yourself in this quick showcase.
It motivated me to continue the work on the animated emission effect. Its actually not that hard to do once you figure out how to do it 🙂
Theres more to come of course.
By the way, Ida Faber released the River Spirit Waterbender yesterday, I hope to find the time to make a vid soon. And NatureManufacture is also about to release a new asset. Exciting times ahead 😁
Assets used:
* [⭐ New Release Sale ⭐] Realistic Tiger
https://assetstore.unity.com/packages/3d/characters/animals/realistic-tiger-309402?aid=1011lfvh6&pubref=mart&utm_source=aff
* Weatherade: Snow and Rain System
https://assetstore.unity.com/packages/tools/utilities/weatherade-snow-and-rain-system-275622?aid=1011lfvh6&pubref=nlw&utm_source=aff
* Animal Controller (Malbers Character Controller)
https://assetstore.unity.com/packages/tools/animation/animal-controller-malbers-character-controller-148877?aid=1011lfvh6&pubref=mac&utm_source=aff
* Realistic Moose
https://assetstore.unity.com/packages/3d/characters/animals/realistic-moose-295420?aid=1011lfvh6&pubref=marm&utm_source=aff
* Realistic Bear
https://assetstore.unity.com/packages/3d/characters/animals/realistic-bear-279500?aid=1011lfvh6&pubref=marb&utm_source=aff
* Photo Session
https://assetstore.unity.com/packages/tools/camera/photo-session-227393?aid=1011lfvh6&pubref=rips&utm_source=aff Snow Tiger in Winter Landscape](https://i.ytimg.com/vi/dnMKS3u7lWQ/mqdefault.jpg)
![Fox in Snow with Magic being painted along its Fur
Thank you very much everyone for the excellent feedback of the previous Fox in the Snow video. One thing that was mentioned the most was that I should have added light to the fox when Magic mode is active. Well, so I did. And I went the extra mile and taught myself how to animate the Magic being painted by following the lines.
Its actually fairly trivial once you know what to do. The animated lines are a graident texture. I took the emissive texture of the fox and painted paths over it. The paths got a stroke with a gradient applied. Then in Unity I created a shader that basically overlays the gradient paths on the emissive texture. And that gradients appearance is controlled using a script.
You can do all kinds of stuff with that, e. g. also have something like Godzilla when he powers up for his blast. Its a nice effect and adds a certain extra to the scene 😀
Also, I updated the camera to use CineMachine 3. Its really good. Smooth and easy to set up. And very versatily.
Assets used:
* [⭐ New Release Sale ⭐] Realistic Fox
https://assetstore.unity.com/packages/3d/characters/animals/realistic-fox-278200?aid=1011lfvh6&pubref=marf&utm_source=aff
* Weatherade: Snow and Rain System
https://assetstore.unity.com/packages/tools/utilities/weatherade-snow-and-rain-system-275622?aid=1011lfvh6&pubref=nlw&utm_source=aff
* Animal Controller (Malbers Character Controller)
https://assetstore.unity.com/packages/tools/animation/animal-controller-malbers-character-controller-148877?aid=1011lfvh6&pubref=mac&utm_source=aff Fox in Snow with Magic being painted along its Fur](https://i.ytimg.com/vi/eQNkwPishY4/mqdefault.jpg)
![Grasslands - Stylized Nature - MicroVerse Presets
My Biomes & Presets 2 for MicroVerse will be in the upcoming sale. So I figured Id purchase one of the the assets thats top in the current sale and create presets for it. The choice was Grasslands - Stylized Nature.
In addition while at it I use stamps that I added today to the Ultimate StampIt! Collection as a free upgrade, i. e. Strata Rocks.
The video is a quick showcase. Grasslands is absolutely beautiful and performs really well.
The update is pending review by the Unity Asset Store team. Should be live within a few days.
Assets used:
* [⭐ September Surprise Sale ⭐] Grasslands - Stylized Nature
https://assetstore.unity.com/packages/3d/environments/fantasy/grasslands-stylized-nature-287353
* [⭐ New Release Sale ⭐] Strata Rocks - StampIT!
https://assetstore.unity.com/packages/tools/terrain/strata-rocks-stampit-295045
* Biomes and Presets 2 for MicroVerse
https://assetstore.unity.com/packages/tools/terrain/biomes-and-presets-2-for-microverse-251773?aid=1011lfvh6&pubref=ribp2mv&utm_source=aff
* Ultimate StampIT! Collection
https://assetstore.unity.com/packages/3d/environments/landscapes/ultimate-stampit-collection-221299?aid=1011lfvh6&pubref=usc&utm_source=aff
* MicroVerse - Core Collection
https://assetstore.unity.com/packages/tools/terrain/microverse-core-collection-232976?aid=1011lfvh6&pubref=mcc&utm_source=aff
* Photo Session
https://assetstore.unity.com/packages/tools/camera/photo-session-227393?aid=1011lfvh6&pubref=rips&utm_source=aff
* SceneNav - Smooth & Fast Scene Navigation
https://assetstore.unity.com/packages/tools/utilities/scenenav-smooth-fast-scene-navigation-220117?aid=1011lfvh6&pubref=riscn&utm_source=aff Grasslands - Stylized Nature - MicroVerse Presets](https://i.ytimg.com/vi/fCk8tr6Cnbo/mqdefault.jpg)

![Setting up Water Bender with Magica Cloth in NEW NatureManufacture Environment
NatureManufacture released their latest asset yesterday and its just gorgeous. I had purchased Ida Fabers Water Bender asset when it was released few weeks ago. And these two assets seemed totally fitting. So I created a quick scene with them to see how it all looks. I also updated the collider creator for Magica Cloth 2 and so heres a quick video of all of the assets combined. I like it 😀
By the way, NatureManufactures demo scene in the video is in URP and the way this looks is most impressive. I had no idea URP could look that good 😍
Assets used:
* [⭐ New Release Sale ⭐] Coast & Dunes Environment - Dynamic Nature (Beach Sea Islands Dry Desert)
https://assetstore.unity.com/packages/3d/vegetation/coast-dunes-environment-dynamic-nature-beach-sea-islands-dry-des-309456?aid=1011lfvh6&pubref=nmcde&utm_source=aff
* River Spirit Waterbender
https://assetstore.unity.com/packages/3d/characters/humanoids/humans/river-spirit-waterbender-309111?aid=1011lfvh6&pubref=ifwb&utm_source=aff
* Magica Cloth 2
https://assetstore.unity.com/packages/tools/physics/magica-cloth-2-242307?aid=1011lfvh6&pubref=msmc2&utm_source=aff
* Tools for Magica Cloth 2
https://assetstore.unity.com/packages/tools/physics/tools-for-magica-cloth-2-311633?aid=1011lfvh6&pubref=ritmc2&utm_source=aff
* Fighting Animset Pro
https://assetstore.unity.com/packages/3d/animations/fighting-animset-pro-64666?aid=1011lfvh6&pubref=kfasp&utm_source=aff
* Photo Session
https://assetstore.unity.com/packages/tools/camera/photo-session-227393?aid=1011lfvh6&pubref=rips&utm_source=aff
Music used:
Sky Mubs - You are a Hero
https://www.youtube.com/watch?v=tau7nkAUYe8
Sky Mubs Social Links:
• Youtube : / skymubs
• Facebook : / skymubs
• SoundCloud : / sky-mubs
• Twitter : / skymubs
• Itunes : https://apple.co/2Pb6JWv
• Spotify : https://spoti.fi/2vFc9RJ
• Amazon : https://amzn.to/2Bl3rNU
• Website : https://sky-mubs.com
• Email → skymubs@hotmail.com Setting up Water Bender with Magica Cloth in NEW NatureManufacture Environment](https://i.ytimg.com/vi/fqFdvgHo5mI/mqdefault.jpg)
![Upcoming Browser Wizard in Genesis for MicroVerse
Unitys Refresh Assets Sale is coming to and end and I wanted to create a quick ad. While doing so I needed a fast way to show various iterations of Biome preset combinations. One thing led to the other and now therell soon be a Browser Wizard in Genesis for MicroVerse. Meaning: The MicroVerse Content Browsers data are being used to populate the terrain with Biome shapes. Also, the speed of MicroVerse is most impressive as you can see 😁 So fast!
Ill update the Genesis Asset Store version soon with that new feature.
Assets used:
* [⭐ Fresh Assets Sale ⭐] Biomes and Presets 3 for MicroVerse
https://assetstore.unity.com/packages/tools/terrain/biomes-and-presets-3-for-microverse-295049?aid=1011lfvh6&pubref=ribp3mv&utm_source=aff
* Pure Nature 2 : Meadows
https://assetstore.unity.com/packages/3d/environments/pure-nature-2-meadows-269085?aid=1011lfvh6&pubref=bkme&utm_source=aff
* World Building Bundle for MicroVerse
https://assetstore.unity.com/packages/tools/terrain/world-building-bundle-for-microverse-243593?aid=1011lfvh6&pubref=riwbbmv&utm_source=aff
* MicroVerse - Core Collection
https://assetstore.unity.com/packages/tools/terrain/microverse-core-collection-232976?aid=1011lfvh6&pubref=jbmcc&utm_source=aff Upcoming Browser Wizard in Genesis for MicroVerse](https://i.ytimg.com/vi/g6e7QletwM4/mqdefault.jpg)
![Pure Nature 2: Savanna with MicroVerse in 72 Seconds
BK released their latest asset Pure Nature 2: Savanna today. Of course I had to create Biomes and Presets for MicroVerse for it, their assets are a very nice and exciting collection of different Biomes now. I think the only thing thats missing is Snow, I hope theyll also add that. I should create a dedicated video with their assets combined.
This video is a quick showcase of the presets I created. I already pushed the update and it is pending review by the Unity Asset Store team. Should be live within a few days.
Assets used:
* [⭐ Release Sale ⭐] Pure Nature 2: Savanna
https://assetstore.unity.com/packages/3d/environments/pure-nature-2-savanna-307881?aid=1011lfvh6&pubref=bkpn2s&utm_source=aff
* Biomes and Presets 3 for MicroVerse
https://assetstore.unity.com/packages/tools/terrain/biomes-and-presets-3-for-microverse-295049?aid=1011lfvh6&pubref=ribp3mv&utm_source=aff
* World Building Bundle for MicroVerse
https://assetstore.unity.com/packages/tools/terrain/world-building-bundle-for-microverse-243593?aid=1011lfvh6&pubref=riwbbmv&utm_source=aff
* Ultimate StampIT! Collection
https://assetstore.unity.com/packages/3d/environments/landscapes/ultimate-stampit-collection-221299?aid=1011lfvh6&pubref=riusc&utm_source=aff
(Note: Included in World Building Bundle for MicroVerse)
* MicroVerse - Core Collection
https://assetstore.unity.com/packages/tools/terrain/microverse-core-collection-232976?aid=1011lfvh6&pubref=jbmcc&utm_source=aff
* SceneNav - Smooth & Fast Scene Navigation
https://assetstore.unity.com/packages/tools/utilities/scenenav-smooth-fast-scene-navigation-220117?aid=1011lfvh6&pubref=sn&utm_source=aff
* Photo Session
https://assetstore.unity.com/packages/tools/camera/photo-session-227393?aid=1011lfvh6&pubref=rips&utm_source=aff Pure Nature 2: Savanna with MicroVerse in 72 Seconds](https://i.ytimg.com/vi/gIFuKLo5Hf0/mqdefault.jpg)


![Quick Photo Session with Panda Bear and Fluffy Wolf
I found an old project of mine with a Fluffy-fied Wolf and thought Id update it to work with Unity 6. While at it I figured Id add the new Realistic Bear that Malbers released last week to the scene. The bear has a simple follow target script attached, so it follows the Wolf. Its just some test with the visuals. Unity 6 is awesome. Performs really good.
The scene is Unitys Book of the Dead Environment.
Assets used:
* [⭐ New Release Sale ⭐] Realistic Bear
https://assetstore.unity.com/packages/3d/characters/animals/realistic-bear-279500?aid=1011lfvh6&pubref=marb&utm_source=aff
* [⭐ Best of Summer Sale ⭐] Horse Animset Pro (Riding System)
https://assetstore.unity.com/packages/3d/characters/animals/horse-animset-pro-riding-system-79902?aid=1011lfvh6&pubref=mahap&utm_source=aff
* Realistic Wolf
https://assetstore.unity.com/packages/3d/characters/animals/realistic-wolf-190336?aid=1011lfvh6&pubref=marw&utm_source=aff
* Fluffy Grooming Tool by Daniel Zeller
https://assetstore.unity.com/packages/tools/modeling/fluffy-grooming-tool-193828?aid=1011lfvh6&pubref=dzfgt&utm_source=aff
* Photo Session
https://assetstore.unity.com/packages/tools/camera/photo-session-227393?aid=1011lfvh6&pubref=rips&utm_source=aff
* Book Of The Dead: Environment | HDRP
https://assetstore.unity.com/packages/essentials/tutorial-projects/book-of-the-dead-environment-hdrp-121175?aid=1011lfvh6&pubref=utbotd&utm_source=aff
* Final IK
https://assetstore.unity.com/packages/tools/animation/final-ik-14290?aid=1011lfvh6&pubref=rmfik&utm_source=aff Quick Photo Session with Panda Bear and Fluffy Wolf](https://i.ytimg.com/vi/hHYEW4rxbtY/mqdefault.jpg)
![Tree bending Forest Troll in Mossy Cedrus Forest
Vegetation bending is awsome, it gives so much more love to detail in a scene. Some time ago I had a Panda walking in Mossy Cedrus Forest, bending the terrain details. With the Forest Troll of the previous video I figured Id try if trees would bend as well. They do, which is awesome. I scaled the Troll so that he would be bigger. The trees got converted with the converter of The Visual Engine. I adjusted the interaction intensity, added the interaction prefab to the Troll and hit play 😀
Assets used:
* [⭐ Black Friday Sale ⭐] The Visual Engine
https://assetstore.unity.com/packages/tools/utilities/the-visual-engine-286827?aid=1011lfvh6&pubref=btve&utm_source=aff
* [⭐ Release Sale ⭐] forest troll_1
https://assetstore.unity.com/packages/3d/characters/forest-troll-1-300466?aid=1011lfvh6&pubref=dft&utm_source=aff
* [⭐ Black Friday Sale ⭐] Animal Controller (Malbers Character Controller)
https://assetstore.unity.com/packages/tools/animation/animal-controller-malbers-character-controller-148877?aid=1011lfvh6&pubref=mac&utm_source=aff
* Mossy Cedrus Forest
https://assetstore.unity.com/packages/3d/environments/mossy-cedrus-forest-267081?aid=1011lfvh6&pubref=mcf&utm_source=aff
* The Visual Engine | Terrain Elements Module
https://assetstore.unity.com/packages/vfx/shaders/the-visual-engine-terrain-elements-module-181731?aid=1011lfvh6&pubref=btvetem&utm_source=aff Tree bending Forest Troll in Mossy Cedrus Forest](https://i.ytimg.com/vi/hTV2cZShFIA/mqdefault.jpg)