Checking out FPS and Draw Distance of Foliage Renderer for Unity @GameDev1
Checking out FPS and Draw Distance of Foliage Renderer for Unity  @GameDev1
Uploaded December 2023 | Updated September 2026, 3 weeks ago
I've been toying around with Jason Booth's upcoming asset Foliage Renderer. The fps gain is quite impressive, especially if you consider the draw distance of the vegetation 😀

The GUI for runtime was created by myself, I wanted to dive into Unity's UI Toolkit and that was a good use case.

Assets used:

* Foliage Renderer
assetstore.unity.com/packages/tools/terrain/foliage-renderer-267618?aid=1011lfvh6&pubref=fr&utm_source=aff

* Meadow Environment - Dynamic Nature
assetstore.unity.com/packages/3d/vegetation/meadow-environment-dynamic-nature-132195?aid=1011lfvh6&pubref=me&utm_source=aff
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Roland C |

Checking out FPS and Draw Distance of Foliage Renderer for Unity

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