Uploaded April 2022 | Updated September 2026, 2 weeks ago
Most Dismal Swamp is both a place and a practice. Emerging out of the curatorial experiments of Dane Sutherland, who’s focus had previously centered around gallery exhibitions, distributive sonic fiction, club nights and other live events, Most Dismal Swamp is described by its creator as “an art project, a curatorial MMORPG, a fiction, a party, and a mixed-reality biome.” Launching the project back in 2019 with Swamp Protocol at arebyte gallery and Whale Fall at Gossamer Fog, two of London’s leading audiovisual art spaces, Most Dismal Swamp gestures towards a new kind of group show, one that exists contiguously between physical space and localised virtual worlds built with the express purpose of exploring the connections between interdependent mixed-media art practices. “Most Dismal Swamp invokes the swamp as a conceptual model for understanding and navigating our present mixed reality paradigm,” explains Sutherland. “Simultaneously solid land and fluid water, yet also neither, swamps embody a topology of muddy indistinction, and the horizonless territory of context collapse. They engender a taxonomic heresy that disallows easy separation and parsing of solid forms. This is significant for understanding a contemporary condition that has supplanted the teleology of modernity and the fragmentation of postmodernity with the entangled simultaneity of multiple, nested logics.” Presenting experimental choreography, digital artwork, physical sculpture and esoteric craft as symbiotic features of the all-consuming swamp, Sutherland has settled on a model that easily allows for the permeation of the borders between discipline and medium, redefining the exhibition as an organism that curates as it is curated, spewing forth fresh significance from its fecund ooze.
MUSH is the latest iteration of this process, an immersive world build adapted from a site-specific installation at the 2021 edition of Mira Festival in Barcelona, that blurs the lines between film essay, cursed ASMR and weird fiction. At once a an extended and addled meditation on ‘gangcrafting,’ community-driven building projects within multiplayer online games, and a statement of intent from Most Dismal Swamp more generally, MUSH, which stands for Multi-User Shared Hallucination, probes at the stress-points of virtual worlds built both for online communities and by online communities. “I wanted to invite people deeper into the dank k-hole of dissociative reality-modeling and world-building of our present platform-mediated sociality, intentionally opaque and with the feeling of traversing an abysmal swamp,” says Sutherland. “I started the project from a position of reflecting on the potential future of post-pandemic social balkanization: the term MUSH is derived from the field of online text-based role-playing games. It refers to the communal investment in and social codification of a shared gamespace: the rules, tacit protocols, ethos, and other invented elements which allow it to be an effectively immersive space distinct from an ‘outside’ world.” The work constantly toys with this distinction, as exquisitely rendered detritus houses crooked sculptures that phase shift between the virtual and the physical, cold wastelands of discarded monitors and slick mud present stylised footage of human performers misshapen with silicon garments, meme sweatshirts, silver jewelry and algorithmically-induced glitch, as hollowed-out avatars, far-future shells of the community shown crafting, and crafted by, the world of MUSH, drift by oblivious.
For more information about Most Dismal Swamp you can follow the project on Instagram and visit the Most Dismal Swamp website.
MUSH Credits:
Curated and Directed – Most Dismal Swamp
Edit and FX – Most Dismal Swamp, Stephen McLaughlin
‘Semelparous’ Installation – Joey Holder
Unreal Engine 5 World and ‘Exudater’ Installation – Samuel Capps
MUSH Collages – Lou Shafer
Blender Animations – Aquabubz
Blender Wall Decal – Tissue Hunter
Additional 2D Graphics and Animated Typography – Post Cyberparamo
3D Animated Figures – Olia Svetlanova
Silicone Garments – vvxxii, Johanna Invrea
DOOBIE WEB 2009 Sweatshirts – Iain Ball
Jewellery – Timothy Gasbarro
Sculptures – Hannah Rose Stewart, Agnieszka Szostek, Yiming Yang, Sian Fan, Laura Costas
‘Spirit’s Gravity’ Illustration – Matt Cangiano
Choreography – Most Dismal Swamp, Laila Majid
Performers – V Shetsova, Luke Magill, Furi, Lora Angelova, Susanna Husebø
Camera – Julia Brown
Words – Most Dismal Swamp
Music – FRKTL
Most Dismal Swamp is both a place and a practice. Emerging out of the curatorial experiments of Dane Sutherland, who’s focus had previously centered around gallery exhibitions, distributive sonic fiction, club nights and other live events, Most Dismal Swamp is described by its creator as “an art project, a curatorial MMORPG, a fiction, a party, and a mixed-reality biome.” Launching the project back in 2019 with Swamp Protocol at arebyte gallery and Whale Fall at Gossamer Fog, two of London’s leading audiovisual art spaces, Most Dismal Swamp gestures towards a new kind of group show, one that exists contiguously between physical space and localised virtual worlds built with the express purpose of exploring the connections between interdependent mixed-media art practices. “Most Dismal Swamp invokes the swamp as a conceptual model for understanding and navigating our present mixed reality paradigm,” explains Sutherland. “Simultaneously solid land and fluid water, yet also neither, swamps embody a topology of muddy indistinction, and the horizonless territory of context collapse. They engender a taxonomic heresy that disallows easy separation and parsing of solid forms. This is significant for understanding a contemporary condition that has supplanted the teleology of modernity and the fragmentation of postmodernity with the entangled simultaneity of multiple, nested logics.” Presenting experimental choreography, digital artwork, physical sculpture and esoteric craft as symbiotic features of the all-consuming swamp, Sutherland has settled on a model that easily allows for the permeation of the borders between discipline and medium, redefining the exhibition as an organism that curates as it is curated, spewing forth fresh significance from its fecund ooze.
MUSH is the latest iteration of this process, an immersive world build adapted from a site-specific installation at the 2021 edition of Mira Festival in Barcelona, that blurs the lines between film essay, cursed ASMR and weird fiction. At once a an extended and addled meditation on ‘gangcrafting,’ community-driven building projects within multiplayer online games, and a statement of intent from Most Dismal Swamp more generally, MUSH, which stands for Multi-User Shared Hallucination, probes at the stress-points of virtual worlds built both for online communities and by online communities. “I wanted to invite people deeper into the dank k-hole of dissociative reality-modeling and world-building of our present platform-mediated sociality, intentionally opaque and with the feeling of traversing an abysmal swamp,” says Sutherland. “I started the project from a position of reflecting on the potential future of post-pandemic social balkanization: the term MUSH is derived from the field of online text-based role-playing games. It refers to the communal investment in and social codification of a shared gamespace: the rules, tacit protocols, ethos, and other invented elements which allow it to be an effectively immersive space distinct from an ‘outside’ world.” The work constantly toys with this distinction, as exquisitely rendered detritus houses crooked sculptures that phase shift between the virtual and the physical, cold wastelands of discarded monitors and slick mud present stylised footage of human performers misshapen with silicon garments, meme sweatshirts, silver jewelry and algorithmically-induced glitch, as hollowed-out avatars, far-future shells of the community shown crafting, and crafted by, the world of MUSH, drift by oblivious.
For more information about Most Dismal Swamp you can follow the project on Instagram and visit the Most Dismal Swamp website.
MUSH Credits:
Curated and Directed – Most Dismal Swamp
Edit and FX – Most Dismal Swamp, Stephen McLaughlin
‘Semelparous’ Installation – Joey Holder
Unreal Engine 5 World and ‘Exudater’ Installation – Samuel Capps
MUSH Collages – Lou Shafer
Blender Animations – Aquabubz
Blender Wall Decal – Tissue Hunter
Additional 2D Graphics and Animated Typography – Post Cyberparamo
3D Animated Figures – Olia Svetlanova
Silicone Garments – vvxxii, Johanna Invrea
DOOBIE WEB 2009 Sweatshirts – Iain Ball
Jewellery – Timothy Gasbarro
Sculptures – Hannah Rose Stewart, Agnieszka Szostek, Yiming Yang, Sian Fan, Laura Costas
‘Spirit’s Gravity’ Illustration – Matt Cangiano
Choreography – Most Dismal Swamp, Laila Majid
Performers – V Shetsova, Luke Magill, Furi, Lora Angelova, Susanna Husebø
Camera – Julia Brown
Words – Most Dismal Swamp
Music – FRKTL










![L I M – BUBU (produced by RIVA) [Official Video]
In the video for L I M’s ‘BUBU’, directed by Giada Bossi, the protagonist levitates from the bedroom to the club in a surreal narrative. The song’s house beat initially mimics a muffled heartbeat before the stillness erupts into a joyous club track just as the scene shifts to the dancefloor. The video ends back in the bedroom after an explosive psychedelic sequence that leaves the viewer wondering whether what transpired was dream or reality.
‘BUBU’ is taken from Milan-based L I M’s debut album GLOWING, which tells the artist’s personal story of self-discovery, and was written after a long period of “work, healing and transformation”.
The album was written alongside L I M’s longtime friend and collaborator Stefano Riva. “We worked for two years and a half about this glittering revelation, we choose to unfold the journey of discovery, my identity and the collective experience linked to it,” L I M writes.
“I decided to fully embracing my identity and body and to everyone who can relate to this process I send you all my unconditionally love and support.”
The video was directed by Giada Bossi, an Italian director whose approach combines storytelling with an aesthetic approach to documentary and narrative. “It is an ode to transformation, a current “coming of age” story about self-discovery and embracement, about body and identity, talking about L I M and many others going through the same path,” Giada Bossi says of the video’s concept.
“Dreams and reality merge, in a journey that has to face others: it is just through the support of people around, that the protagonist dives into himself to embrace his essence.”
Glowing is released on February 18, 2022. Follow L I M on Instagram and find his music at Spotify. Find Giada Bossi at Instagram.
Credits:
Director: Giada Bossi
Executive producer BWGTBLD GmbH: Philipp Ramhofer
Executive producer Borotalco.tv: Matteo Stefani
Cinematographer: Francesca Pavoni
Line Producer: Giuditta Mauri
Production Manager: Tommaso Spagnoli
1AD: Viola Folador
Production Coordinator: Matilde Brockhaus
Assistant producer: Ilaria Fondaci
Production Assistant: Leonardo Pavesi
Casting Director: Greta Brunelli
Styling: Aurora Zaltieri
Stylist Assistant: Federica Furfaro
Make Up: Thea Vismara
Hairstylist: Gabriele Marozzi
Set Designer: Carlo Maria Filippelli
Photographer: Anna Adamo
1st AC: Niccolò di Guida
2nd AC: Valentina Chiarello
Data Manager: Matteo Croci
Gaffer Day 1: Alan Zacchetti
Gaffer Day 2: Filippo Ficozzi
Electrician: Gabriel Reyes, Matteo Corti, Filippo Testa
Key Grip: Mohamed Ali
Grip: Fabio Macchi, Giacomo Colombo
Stunt coordinator and stunt performer: Simone Belli
Key safety: Riccardo Cabalisti, Federico Lanzone, Beatrice Tedaldi
Stunt assistant: Cristian Toscano, Lucrezia Mariutto
Visual Art: Martino Pastori
Editor: Filippo Patelli
Colorist: Daniel Pallucca
Location: Spazio36, Tunnel Club
Service: Moviechrome Milano
Camera Car: SkyRent
Transport Equipment: Free Autotrasporti
Driver cast: Arcobaleno Trasporti
Admin: Agnese Incurvati, Annamaria Modica
Protagonist: Ian
Co-Protagonists: Giacomo, Sara Amico, Yuri, Maurilio, Sophie Margot Bercovich
Extras: Alice, Omar Gabriel Delnevo, Silvi, Fra, Andrè Fernandes, Sofia Esposito, Aaron, Federica Giulia
Sacchi, Matteo Paglierani, Marco Tabasco, Annalaura Guastini, Aureliana Bontempo, Francesca Genesi,
Martino Pastori, Giacomo Marchetti, Ludi Mengoni, Albassa
Special Thanks to: Lombardia Film Commission, Andrea Montanelli, Maria Prinzivalli, Daniel Patelli, Cristina
Gaudioso, C3 & friends, DiffRent, Gianluca Colino
Music credits:
Written and composed by L I M prod. by RIVA,
mixed by Stefano Scattolin, mastered by Antonio Baglio.
Label: La Tempesta International L I M – BUBU (produced by RIVA) [Official Video]](https://i.ytimg.com/vi/cTV5NSLGNyw/mqdefault.jpg)