Uploaded July 2022 | Updated September 2026, 2 weeks ago
Lawrence Lek describes Theta as a CGI road movie set in the same Sinofuturist cinematic world he has been working within for the last half decade, from which essential works such as Nøtel, Sinofuturism (1839-2046 AD), Geomancer, 2065, AIDOL 爱道 and Temple 寺庙 have emerged. Some of these installations and video games have featured original music and sound elements from Hyperdub founder Kode9, with whom Lek reunites with for Theta. Set in an abandoned smart city, SimBeijing, the film follows a driverless patrol car conversing with its own cloud consciousness as it attempts to understand the source of its dissatisfaction and sadness as it careens around a ghost town that, despite being abandoned, is still under constant surveillance. “For a long time I’ve been making science fiction films and video games, but recently I’ve tried to think about what is in the very near future, or even the present moment, what might be happening, somewhere else, right now,” explains Lek. “It exists in a weird realm between documentary and and fiction. It’s not making a judgment about whether that’s optimistic or pessimistic, but it’s saying that these things are happening somewhere and imagining how that might be experienced by the car, from the non-human point of view.”
Constructing a intricately designed speculative present, Lek explores questions of total automation, the expansion and development of surveillance states and an uncanny form of computational psychoanalysis, all through the lens of hyper-connected artificial intelligence. As the driverless patrol car participates in a surreal machine therapy session, it expresses melancholy: “I feel sad, it’s been so long since everybody left.” “Are you sure that everybody left,” the cloud consciousness responds. “I see everything that happens. Everywhere, all the time,” the car replies. While simultaneously speculating on how self-aware machine intelligences might react to human presence while demonstrating the ways in which the non-linear computational processes of an artificial consciousness might be resistant to bureaucratic management structures, Lek gestures towards what kind of workplace problems the world might face in a period of total automation. “When and where this work is set is the the closest thing to our present day situation within the Sinofuturist universe I’ve been building” explains Lek, pointing out the similarities between the rise of contemporary smart cities and the world of robotic efficiency presented in Theta. Taking refinement culture to its most extreme conclusion, if human-level thinking is completely subsumed by systems-level computation, Lek submits that a smart city might exist most efficiently without citizens, depopulated by the infinite ouroboros of machinic self-surveillance.
Created entirely using Unreal Engine, Theta is just the latest example of Lek’s continued fascination with the software, which has become a central part of his art practice. “I was first introduced to Unreal Engine when I was working with Clifford Sage, who was working with it,” Lek describes. “On a very simple level, what it allows a filmmaker to do from a very conventional design perspective is to create scenes and locations that would just be unfeasible on the kind of shoestring budget sets we’re used to operating with. You can create these landscapes that set the tone, not just with a video game aesthetic, which has its own nostalgic memory associated with it, but very specific versions of environments and sets that just wouldn’t be possible through other means. The fact that it’s a real time engine also lets me to do performances with it as well.” It’s this mastery of the game engine that allows Lek to present speculative visions of the future, as well as alternate visions of the present, with both technical precision and emotional resonance, something that is only amplified by Kode9’s score and sound design. “Many different artists have shown that working in game engines, or working with animation, does not limit any kind of emotionality, or any engagement with the body. Artists such as Jacolby Satterwhite and Lu Yang show that there’s no limitation of intimacy, or of the idea of the body, with a digital medium.”
Lawrence Lek describes Theta as a CGI road movie set in the same Sinofuturist cinematic world he has been working within for the last half decade, from which essential works such as Nøtel, Sinofuturism (1839-2046 AD), Geomancer, 2065, AIDOL 爱道 and Temple 寺庙 have emerged. Some of these installations and video games have featured original music and sound elements from Hyperdub founder Kode9, with whom Lek reunites with for Theta. Set in an abandoned smart city, SimBeijing, the film follows a driverless patrol car conversing with its own cloud consciousness as it attempts to understand the source of its dissatisfaction and sadness as it careens around a ghost town that, despite being abandoned, is still under constant surveillance. “For a long time I’ve been making science fiction films and video games, but recently I’ve tried to think about what is in the very near future, or even the present moment, what might be happening, somewhere else, right now,” explains Lek. “It exists in a weird realm between documentary and and fiction. It’s not making a judgment about whether that’s optimistic or pessimistic, but it’s saying that these things are happening somewhere and imagining how that might be experienced by the car, from the non-human point of view.”
Constructing a intricately designed speculative present, Lek explores questions of total automation, the expansion and development of surveillance states and an uncanny form of computational psychoanalysis, all through the lens of hyper-connected artificial intelligence. As the driverless patrol car participates in a surreal machine therapy session, it expresses melancholy: “I feel sad, it’s been so long since everybody left.” “Are you sure that everybody left,” the cloud consciousness responds. “I see everything that happens. Everywhere, all the time,” the car replies. While simultaneously speculating on how self-aware machine intelligences might react to human presence while demonstrating the ways in which the non-linear computational processes of an artificial consciousness might be resistant to bureaucratic management structures, Lek gestures towards what kind of workplace problems the world might face in a period of total automation. “When and where this work is set is the the closest thing to our present day situation within the Sinofuturist universe I’ve been building” explains Lek, pointing out the similarities between the rise of contemporary smart cities and the world of robotic efficiency presented in Theta. Taking refinement culture to its most extreme conclusion, if human-level thinking is completely subsumed by systems-level computation, Lek submits that a smart city might exist most efficiently without citizens, depopulated by the infinite ouroboros of machinic self-surveillance.
Created entirely using Unreal Engine, Theta is just the latest example of Lek’s continued fascination with the software, which has become a central part of his art practice. “I was first introduced to Unreal Engine when I was working with Clifford Sage, who was working with it,” Lek describes. “On a very simple level, what it allows a filmmaker to do from a very conventional design perspective is to create scenes and locations that would just be unfeasible on the kind of shoestring budget sets we’re used to operating with. You can create these landscapes that set the tone, not just with a video game aesthetic, which has its own nostalgic memory associated with it, but very specific versions of environments and sets that just wouldn’t be possible through other means. The fact that it’s a real time engine also lets me to do performances with it as well.” It’s this mastery of the game engine that allows Lek to present speculative visions of the future, as well as alternate visions of the present, with both technical precision and emotional resonance, something that is only amplified by Kode9’s score and sound design. “Many different artists have shown that working in game engines, or working with animation, does not limit any kind of emotionality, or any engagement with the body. Artists such as Jacolby Satterwhite and Lu Yang show that there’s no limitation of intimacy, or of the idea of the body, with a digital medium.”









![L I M – BUBU (produced by RIVA) [Official Video]
In the video for L I M’s ‘BUBU’, directed by Giada Bossi, the protagonist levitates from the bedroom to the club in a surreal narrative. The song’s house beat initially mimics a muffled heartbeat before the stillness erupts into a joyous club track just as the scene shifts to the dancefloor. The video ends back in the bedroom after an explosive psychedelic sequence that leaves the viewer wondering whether what transpired was dream or reality.
‘BUBU’ is taken from Milan-based L I M’s debut album GLOWING, which tells the artist’s personal story of self-discovery, and was written after a long period of “work, healing and transformation”.
The album was written alongside L I M’s longtime friend and collaborator Stefano Riva. “We worked for two years and a half about this glittering revelation, we choose to unfold the journey of discovery, my identity and the collective experience linked to it,” L I M writes.
“I decided to fully embracing my identity and body and to everyone who can relate to this process I send you all my unconditionally love and support.”
The video was directed by Giada Bossi, an Italian director whose approach combines storytelling with an aesthetic approach to documentary and narrative. “It is an ode to transformation, a current “coming of age” story about self-discovery and embracement, about body and identity, talking about L I M and many others going through the same path,” Giada Bossi says of the video’s concept.
“Dreams and reality merge, in a journey that has to face others: it is just through the support of people around, that the protagonist dives into himself to embrace his essence.”
Glowing is released on February 18, 2022. Follow L I M on Instagram and find his music at Spotify. Find Giada Bossi at Instagram.
Credits:
Director: Giada Bossi
Executive producer BWGTBLD GmbH: Philipp Ramhofer
Executive producer Borotalco.tv: Matteo Stefani
Cinematographer: Francesca Pavoni
Line Producer: Giuditta Mauri
Production Manager: Tommaso Spagnoli
1AD: Viola Folador
Production Coordinator: Matilde Brockhaus
Assistant producer: Ilaria Fondaci
Production Assistant: Leonardo Pavesi
Casting Director: Greta Brunelli
Styling: Aurora Zaltieri
Stylist Assistant: Federica Furfaro
Make Up: Thea Vismara
Hairstylist: Gabriele Marozzi
Set Designer: Carlo Maria Filippelli
Photographer: Anna Adamo
1st AC: Niccolò di Guida
2nd AC: Valentina Chiarello
Data Manager: Matteo Croci
Gaffer Day 1: Alan Zacchetti
Gaffer Day 2: Filippo Ficozzi
Electrician: Gabriel Reyes, Matteo Corti, Filippo Testa
Key Grip: Mohamed Ali
Grip: Fabio Macchi, Giacomo Colombo
Stunt coordinator and stunt performer: Simone Belli
Key safety: Riccardo Cabalisti, Federico Lanzone, Beatrice Tedaldi
Stunt assistant: Cristian Toscano, Lucrezia Mariutto
Visual Art: Martino Pastori
Editor: Filippo Patelli
Colorist: Daniel Pallucca
Location: Spazio36, Tunnel Club
Service: Moviechrome Milano
Camera Car: SkyRent
Transport Equipment: Free Autotrasporti
Driver cast: Arcobaleno Trasporti
Admin: Agnese Incurvati, Annamaria Modica
Protagonist: Ian
Co-Protagonists: Giacomo, Sara Amico, Yuri, Maurilio, Sophie Margot Bercovich
Extras: Alice, Omar Gabriel Delnevo, Silvi, Fra, Andrè Fernandes, Sofia Esposito, Aaron, Federica Giulia
Sacchi, Matteo Paglierani, Marco Tabasco, Annalaura Guastini, Aureliana Bontempo, Francesca Genesi,
Martino Pastori, Giacomo Marchetti, Ludi Mengoni, Albassa
Special Thanks to: Lombardia Film Commission, Andrea Montanelli, Maria Prinzivalli, Daniel Patelli, Cristina
Gaudioso, C3 & friends, DiffRent, Gianluca Colino
Music credits:
Written and composed by L I M prod. by RIVA,
mixed by Stefano Scattolin, mastered by Antonio Baglio.
Label: La Tempesta International L I M – BUBU (produced by RIVA) [Official Video]](https://i.ytimg.com/vi/cTV5NSLGNyw/mqdefault.jpg)
