Uploaded August 2026 | Updated September 2026, 1 day ago
Achievement: No, You Still Can't Win - Take the Tar Golem to his minimum health.
Stay close to where Tar Golem breaks out of the wall, as it can be easy to walk off the ledge. But you can totally use this ledge trick to try again without restarting. If you die from falling off, you respawn and can try again!
Save your Shell ability until the second phase. Its much more useful there. Wait for moves you can punish like the jump attack or the dashing swipe attack and try to parry some of the easier combos like the 4 hit smashes (slow in phase 1, fast in phase two, but each hit has the same cadence, just phase 2 is faster). Don't harden it in the middle of a red attack as it'll just autoface you and finish the combo.
Good luck, Harbinger!
Achievement: No, You Still Can't Win - Take the Tar Golem to his minimum health.
Stay close to where Tar Golem breaks out of the wall, as it can be easy to walk off the ledge. But you can totally use this ledge trick to try again without restarting. If you die from falling off, you respawn and can try again!
Save your Shell ability until the second phase. Its much more useful there. Wait for moves you can punish like the jump attack or the dashing swipe attack and try to parry some of the easier combos like the 4 hit smashes (slow in phase 1, fast in phase two, but each hit has the same cadence, just phase 2 is faster). Don't harden it in the middle of a red attack as it'll just autoface you and finish the combo.
Good luck, Harbinger!










