Uploaded May 2025 | Updated September 2026, 1 week ago
All finishers (2 fatalities per fighter, friendships, and this game's version of babalities) are complete and all load asynchronously with no pause in music or gameplay.
This required a complete rewrite of the memory allocation system, updates to the music thread, and thousands and thousands of new animation frames, audio samples, and general optimizations.
This vid showcases a sample of some of the finishing moves, captured on hardware.
I want to gather a few weeks of tester feedback before dropping another ISO to the public.
The game isn't totally "finished" yet, as it will still require tweaks and bug fixes... never mind the CPU AI... but it should be feature complete at this point.
Shaun
--
Motivate me to keep coding ;)
ko-fi.com/3dohd
#3do #mortalkombat2 #homebrew
All finishers (2 fatalities per fighter, friendships, and this game's version of babalities) are complete and all load asynchronously with no pause in music or gameplay.
This required a complete rewrite of the memory allocation system, updates to the music thread, and thousands and thousands of new animation frames, audio samples, and general optimizations.
This vid showcases a sample of some of the finishing moves, captured on hardware.
I want to gather a few weeks of tester feedback before dropping another ISO to the public.
The game isn't totally "finished" yet, as it will still require tweaks and bug fixes... never mind the CPU AI... but it should be feature complete at this point.
Shaun
--
Motivate me to keep coding ;)
ko-fi.com/3dohd
#3do #mortalkombat2 #homebrew










