Uploaded January 2020 | Updated September 2026, 3 weeks ago
So since we released the Eclipse Forest demo i've been taking a bit of a break from Overclocked, and thanks to that I've been able to make some significant progress on Re-imagined for the first time in like... almost a year. Today I've got a couple new things to show off, the first of which being more new terrain for Luminous Forest. Since I first showed it off I've managed to finish replacing the floating platforms in the 2D section with actual terrain, along with adding some new terrain in the halfpipe sections to replace the various blockades and the tunnel shortcut. I've also continued to make other slight tweaks to the layout as well.
I've also gotten around to revamping one the uh...weaker stages in the mod, Egg Gate. There's no longer any obnoxious and unfair obstacles and the object layout has been a bit more heavily remixed in comparison to the original version. The editing space in Egg Gate is...fairly limited (especially due to the fact the cameras and splines love to break randomly if you place objects in certain spots), but despite that I actually ended up being able to change more than I was expecting to.
At the moment I'm also working on multiple level revamps along with a couple of new stages so there should hopefully be more frequent uploads in the coming weeks...as long as nothing randomly comes up and slows down development again.
So since we released the Eclipse Forest demo i've been taking a bit of a break from Overclocked, and thanks to that I've been able to make some significant progress on Re-imagined for the first time in like... almost a year. Today I've got a couple new things to show off, the first of which being more new terrain for Luminous Forest. Since I first showed it off I've managed to finish replacing the floating platforms in the 2D section with actual terrain, along with adding some new terrain in the halfpipe sections to replace the various blockades and the tunnel shortcut. I've also continued to make other slight tweaks to the layout as well.
I've also gotten around to revamping one the uh...weaker stages in the mod, Egg Gate. There's no longer any obnoxious and unfair obstacles and the object layout has been a bit more heavily remixed in comparison to the original version. The editing space in Egg Gate is...fairly limited (especially due to the fact the cameras and splines love to break randomly if you place objects in certain spots), but despite that I actually ended up being able to change more than I was expecting to.
At the moment I'm also working on multiple level revamps along with a couple of new stages so there should hopefully be more frequent uploads in the coming weeks...as long as nothing randomly comes up and slows down development again.










