Uploaded April 2024 | Updated September 2026, 2 weeks ago
Decided to keep moving forward with this level; I've generally been trying to work out the various issues that the previous version had, which has led to most of the excessively long empty roads being shrunk down a good bit, along with adding some extra pathways and opportunities for player input. On top of that the extremely-janky 2.5D road and loop have been fixed up a good bit so the player actually rotates with the path properly now. Generally the layout and object placement is complete now, so I'll probably start working on implementing the actual visuals in the near future.
Decided to keep moving forward with this level; I've generally been trying to work out the various issues that the previous version had, which has led to most of the excessively long empty roads being shrunk down a good bit, along with adding some extra pathways and opportunities for player input. On top of that the extremely-janky 2.5D road and loop have been fixed up a good bit so the player actually rotates with the path properly now. Generally the layout and object placement is complete now, so I'll probably start working on implementing the actual visuals in the near future.










