Uploaded May 2026 | Updated September 2026, 3 weeks ago
The intended Equipment/Skills/Gameplay are used solely for "Time Attack" hunts.
Monster Hunter Wilds PC
Monster : Arkveld / アルシュベルド (Arushuberudo)
Weapon : Gunlance Normal Shells / ガンランス Ganransu ( 通常型 )
Quest : Freedom From Solitude (Event)
Rules : TA Wiki Rules - mhw.wiki-db.com/howtosolota_en
Greetings, finally got my hands on Wilds late last year. It's an okay experience and a lot to be desired and here's my attempt against the endgame so called content. "MONSTER HUNTER CASINO GAMBLER". Gambling RNG at it's FINEST and the worst GATED experience ever. DULL, SOULLESS REPETITION and most of all... a CHORE and CRAPPY endgame.
Gunlance Normal Shelling playstyle is quite a disappointment for me overall because It has very limited moves compared to World/Iceborne .One of the moves that they removed was Fullburst Slam to Wyvernstake which is great for a short full combo. Instead now we had to do more lengthy combo and I don't see any reason it will interfere with the current moveset if Capcom decided to add it. Wyvernstake's aiming is also broken and inconsistent... That's just one of the few I want to point out.
Monster Hunter is all about monster's origin and lore but mostly it's own IDENTITY as a whole. As all the entries had progressed up to this point (WILDS) I'd expect Capcom will improve further on making more of the monsters much more believable but instead we basically just hacking away at a bag of pixels until it died 40 minutes later isn’t exactly the most rewarding experience at all. One of my MAIN GRIPE here is breaking PARTS doesn't contribute much here in WILDS (Only on some monsters which is less than previous entries.) It's just unsatisfying nor rewarding.
As for the hunt...this kind of difficulty doesn't interest me that much. I think the issue is that Capcom gave us all too many tools to the point that they felt the only way to balance it was to jacked up the artificial bloat in terms of unrealistic behaviour, speed, hp, damage etc in an absurd/spammy way as possible just so to compensate it. Everything about it is just super annoying, irritating and egregiously retarded as a whole. I'd rather they add more MOVESETS for the monsters instead of keep jacking up the Health/Damage up to the oblivion. AGAIN...There's no satisfaction/rewarding feeling since it's just DULL and BORING.
Also......AOE spams just need to go entirely...it's so LAME and a FUCKING CLUSTER MESS.
Thank You & Farewell!
Software used :
- Nvidia Shadowplay
- Adobe Premiere / After Effects
Timecodes :
0:00 - Intro
0:25 - The Hunt
11:00 - Equipment & Skill Sets
All copyrighted/trademarked media is owned by their respective companies.
The intended Equipment/Skills/Gameplay are used solely for "Time Attack" hunts.
Monster Hunter Wilds PC
Monster : Arkveld / アルシュベルド (Arushuberudo)
Weapon : Gunlance Normal Shells / ガンランス Ganransu ( 通常型 )
Quest : Freedom From Solitude (Event)
Rules : TA Wiki Rules - mhw.wiki-db.com/howtosolota_en
Greetings, finally got my hands on Wilds late last year. It's an okay experience and a lot to be desired and here's my attempt against the endgame so called content. "MONSTER HUNTER CASINO GAMBLER". Gambling RNG at it's FINEST and the worst GATED experience ever. DULL, SOULLESS REPETITION and most of all... a CHORE and CRAPPY endgame.
Gunlance Normal Shelling playstyle is quite a disappointment for me overall because It has very limited moves compared to World/Iceborne .One of the moves that they removed was Fullburst Slam to Wyvernstake which is great for a short full combo. Instead now we had to do more lengthy combo and I don't see any reason it will interfere with the current moveset if Capcom decided to add it. Wyvernstake's aiming is also broken and inconsistent... That's just one of the few I want to point out.
Monster Hunter is all about monster's origin and lore but mostly it's own IDENTITY as a whole. As all the entries had progressed up to this point (WILDS) I'd expect Capcom will improve further on making more of the monsters much more believable but instead we basically just hacking away at a bag of pixels until it died 40 minutes later isn’t exactly the most rewarding experience at all. One of my MAIN GRIPE here is breaking PARTS doesn't contribute much here in WILDS (Only on some monsters which is less than previous entries.) It's just unsatisfying nor rewarding.
As for the hunt...this kind of difficulty doesn't interest me that much. I think the issue is that Capcom gave us all too many tools to the point that they felt the only way to balance it was to jacked up the artificial bloat in terms of unrealistic behaviour, speed, hp, damage etc in an absurd/spammy way as possible just so to compensate it. Everything about it is just super annoying, irritating and egregiously retarded as a whole. I'd rather they add more MOVESETS for the monsters instead of keep jacking up the Health/Damage up to the oblivion. AGAIN...There's no satisfaction/rewarding feeling since it's just DULL and BORING.
Also......AOE spams just need to go entirely...it's so LAME and a FUCKING CLUSTER MESS.
Thank You & Farewell!
Software used :
- Nvidia Shadowplay
- Adobe Premiere / After Effects
Timecodes :
0:00 - Intro
0:25 - The Hunt
11:00 - Equipment & Skill Sets
All copyrighted/trademarked media is owned by their respective companies.


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Batman Arkham City (PC)
Game : Batman Arkham City
Game Mode : Riddlers Revenge
Mode Challenge : Combat Challenges
Game Map : SURVIVAL OF THE FITTEST
The fighting system in this game really makes you feel like the Bat himself. Im a fan of Batsss and Im loving it! The Dark Knight Returns costume from Frank Millers comic is one of my favourite.
Thank you for watching.
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