Uploaded February 2026 | Updated September 2026, 2 weeks ago
In this live Blender session, we model a detailed hiking shoe from reference images, starting with the sole and building up the upper, lace loops, laces, stitching, materials, and surface detail.
This stream covers a lot of practical hard-surface and soft-surface workflow thinking, including:
• Setting up multiple reference angles
• Blocking out the sole from top and side views
• Using curves to control shoe profile
• Building the upper from separated sections
• Creating lace holders and laces
• Exploring stitching workflows
• Testing sole detail approaches
• Building procedural material ideas for fabric and rubber
Chapter Timestamps
00:00 Intro and SuperHive winter sale mention
00:35 Introducing the shoe modeling challenge
01:20 Importing shoe reference images
04:10 Organizing references and collections
06:00 Blocking out the sole shape
10:10 Using a curve to shape the sole profile
13:20 Extruding the sole walls and shell
17:20 Building the inner side panels
22:10 Adding contour and side structure
26:30 Starting the upper shoe body
34:30 Refining the front and top shoe shape
41:10 Building the back and heel sections
46:30 Quick SuperHive promo break
47:20 Checking proportions from front view
49:10 Continuing the upper structure
58:10 Starting lace holders / eyelets
1:07:20 Creating and placing shoelaces
1:15:10 SuperHive promo break
1:16:00 Exploring sole tread approaches
1:21:30 Testing geometry nodes for sole detail
1:28:40 Beginning stitching workflow with curves
1:38:40 Adding and testing materials
1:49:30 Procedural texture experiments for fabric
1:58:40 Final look, reflections, and wrap-up
This is a great example of real-world product modeling in Blender, where the challenge is less about one perfect technique and more about solving lots of small shape and material problems along the way.
If you want to go deeper into Blender’s physics tools and build stronger core skills, check out the full Blender Physics course here:
b3d.cgcookie.com/blender-physics
CG Cookie provides structured Blender training designed to help artists build real, production-ready skills.
Subscribe for more Blender tutorials, live modeling sessions, and Blender Bites.
#Blender #BlenderModeling #ProductModeling #BlenderTutorial
In this live Blender session, we model a detailed hiking shoe from reference images, starting with the sole and building up the upper, lace loops, laces, stitching, materials, and surface detail.
This stream covers a lot of practical hard-surface and soft-surface workflow thinking, including:
• Setting up multiple reference angles
• Blocking out the sole from top and side views
• Using curves to control shoe profile
• Building the upper from separated sections
• Creating lace holders and laces
• Exploring stitching workflows
• Testing sole detail approaches
• Building procedural material ideas for fabric and rubber
Chapter Timestamps
00:00 Intro and SuperHive winter sale mention
00:35 Introducing the shoe modeling challenge
01:20 Importing shoe reference images
04:10 Organizing references and collections
06:00 Blocking out the sole shape
10:10 Using a curve to shape the sole profile
13:20 Extruding the sole walls and shell
17:20 Building the inner side panels
22:10 Adding contour and side structure
26:30 Starting the upper shoe body
34:30 Refining the front and top shoe shape
41:10 Building the back and heel sections
46:30 Quick SuperHive promo break
47:20 Checking proportions from front view
49:10 Continuing the upper structure
58:10 Starting lace holders / eyelets
1:07:20 Creating and placing shoelaces
1:15:10 SuperHive promo break
1:16:00 Exploring sole tread approaches
1:21:30 Testing geometry nodes for sole detail
1:28:40 Beginning stitching workflow with curves
1:38:40 Adding and testing materials
1:49:30 Procedural texture experiments for fabric
1:58:40 Final look, reflections, and wrap-up
This is a great example of real-world product modeling in Blender, where the challenge is less about one perfect technique and more about solving lots of small shape and material problems along the way.
If you want to go deeper into Blender’s physics tools and build stronger core skills, check out the full Blender Physics course here:
b3d.cgcookie.com/blender-physics
CG Cookie provides structured Blender training designed to help artists build real, production-ready skills.
Subscribe for more Blender tutorials, live modeling sessions, and Blender Bites.
#Blender #BlenderModeling #ProductModeling #BlenderTutorial

![Blender LIVE: You Type It. I build it.
Jump into a full Blender livestream where I take real-time viewer requests and build whatever comes up, no prep, no script. From stylized fire shaders in Eevee to modeling needle nose pliers and experimenting with geometry nodes for effects like rain droplets, this session covers a wide range of practical workflows.
If youre learning Blender, this is a raw look at how to think through problems, not just follow steps. Start learning Blender with CG Cookie, join the site here[$]: https://b3d.cgcookie.com/b3d-yt
What you’ll learn:
How to create a stylized fire shader (Eevee + Cycles approaches)
Real-time product modeling workflow (pliers example)
Geometry nodes basics (point distribution, proximity effects)
Fake metaballs and smooth merging tricks
Material tips: bump vs normal maps, procedural textures
Practical problem-solving mindset inside Blender
This is less about perfection and more about how to approach unknown problems in Blender.
⏱️ Chapters
00:00 Livestream kickoff + intro
02:10 Stylized fire shader in Eevee
12:45 Volume-based fire (Cycles approach)
20:30 Product visualization discussion
28:10 Modeling needle nose pliers (start)
52:40 Boolean + shaping techniques
1:10:25 Geometry nodes: rain droplets concept
1:25:00 Proximity effects + animation ideas
1:40:15 Fake metaballs in geometry nodes
1:52:30 Bump maps vs normal maps
2:05:00 Procedural materials (rock, plaster, styrofoam)
2:20:10 Modeling shovel grooves (topology approach)
2:35:00 Final Q&A + career advice
Blender is at its best when you stop waiting for the perfect setup and start testing ideas. This stream is exactly that: practical problem-solving, iteration, and a lot of useful side paths along the way.
#blender #b3d #geometrynodes #3dmodeling #cgcookie Blender LIVE: You Type It. I build it.](https://i.ytimg.com/vi/g6PMbTcKyog/mqdefault.jpg)








