Modeling a Game-Ready Katana in Wings3D, Part 2: Modeling the Scabbard  @sionfel
Modeling a Game-Ready Katana in Wings3D, Part 2: Modeling the Scabbard  @sionfel
Sionfel | Modeling a Game-Ready Katana in Wings3D, Part 2: Modeling the Scabbard @sionfel | Uploaded February 2013 | Updated October 2024, 2 hours ago.
High-Speed Drama! Listen to what I feel is me talking much too fast! High-Flying Action! Watch as I still stumble over stuff even though this is actually take three or four! Deep-Seeded Intrigue!! Why does the real tutorial only last half the video? What else could I be talking about? Watch and find out in, "Modeling a Game-Ready Katana in Wings3D, Part 2: Revelations"!

An eleven minute tutorial on how to model a low poly (the model created is 78 tris) yet accurate katana scabbard for Mount&Blade using Wings3D 1.4.1

Get Wings3D Here: wings3d.com/?page_id=84

Part 1 Here: youtu.be/fngeyTYNuyg
Modeling a Game-Ready Katana in Wings3D, Part 2: Modeling the ScabbardWarband Shader Experiment: Flattening the Map via Camera HeightBerserk: Rebirth - Radial Active Skill MenuFate/ Mod, Phoebus Catastrophe TestYou should play: KILLMAGEBerserk: Rebirth - 1.030 Artificial Arm Cannon Gameplay PreviewBerserk: Rebirth 1.030 Preview, Assassin!Hand Seals (and one weird bug)Mount&Blade: Warband (PSX, 2001)Fate/ Throne of Heroes, Unlimited Blade Works TestFate/ Warband Mod Update 6/8Berserk: Rebirth 1.030, Active Perk Assignment and Usage

Modeling a Game-Ready Katana in Wings3D, Part 2: Modeling the Scabbard @sionfel

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