@gabyelnuevo
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gabyelnuevo | MM3D: Hold Actor SRM w/Night Transition @gabyelnuevo | Uploaded 4 years ago | Updated 4 hours ago
It's been accomplished, we can successfully pick up an unloaded actor using night transition.
It was a rather complex process (in a lot more ways tbh) to think about how this would've even worked in the first place lol. But let's go.
Now from here on, let's see what happens with this glitch now accessible in a lot of places.

If you're new to what this is all about, I highly recommend watching this video: youtube.com/watch?v=SPi_d0zhNFc

It gives you a general overview of SRM, but note that SRM will differ in MM3D compared to OoT, MM, OoT3D as the heap in this game is different in a lot of ways.
Shoutouts to everyone in the MM3D community for actively diving deep recently on all of this to find new info as we progress on this, and also to everyone who works on all these shenanigans in OoT & MM.

More on MM3D: zeldaspeedruns.com/mm3d

Credits to Phlex for Clock Bois Kappa
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MM3D: Hold Actor SRM w/Night Transition @gabyelnuevo

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