Glitches0and0stuff | MM: Step Clip into Curiosity Shop @Glitches0and0stuff | Uploaded 9 months ago | Updated 14 minutes ago
If link's y velocity is -7 or below, the lowest step in west clock town is treated like a wall. By doing a jump from higher up so that we have a fast fall speed, we can turn the step into a wall and perform an acute angle clip.
The trajectory we get from the clip isn't good enough to get into the loading zone normally, but if we target a chu we can turn link around in midair and jumpslash into the loading zone.
The position and speed values required for the clip are a bit complicated, to help anyone recreate this here are the relevant memory values for the three frames before the clip:
FRAME 1 (Holding right to decelerate link otherwise bomb wont boost me):
Y velocity = -8.5
Y position = 14.2549
Z position = 21
Linear velocity = 4.75
Movement angle = 1505 (signed, decimal)
FRAME 2:
Y velocity = -9.5
Y position = 0.0048 (must be close to 0 this frame to collide w/ step wall)
Z position = 21
Linear velocity = 3.75
Movement angle = 1505
FRAME 3 (Bomb hits me this frame)
Y velocity = -10.5
Y position = 0
Z position = 23.570
Linear velocity = 15
Movement angle = -10743
If link's y velocity is -7 or below, the lowest step in west clock town is treated like a wall. By doing a jump from higher up so that we have a fast fall speed, we can turn the step into a wall and perform an acute angle clip.
The trajectory we get from the clip isn't good enough to get into the loading zone normally, but if we target a chu we can turn link around in midair and jumpslash into the loading zone.
The position and speed values required for the clip are a bit complicated, to help anyone recreate this here are the relevant memory values for the three frames before the clip:
FRAME 1 (Holding right to decelerate link otherwise bomb wont boost me):
Y velocity = -8.5
Y position = 14.2549
Z position = 21
Linear velocity = 4.75
Movement angle = 1505 (signed, decimal)
FRAME 2:
Y velocity = -9.5
Y position = 0.0048 (must be close to 0 this frame to collide w/ step wall)
Z position = 21
Linear velocity = 3.75
Movement angle = 1505
FRAME 3 (Bomb hits me this frame)
Y velocity = -10.5
Y position = 0
Z position = 23.570
Linear velocity = 15
Movement angle = -10743