Uploaded September 2013 | Updated September 2026, 2 weeks ago
GP3 from a war last night.
Table: gyazo.com/deceb421c642995ae1c963f6de1dc7b5.png
We were all skypeless the whole war, they were using a lot of shocks gp1 and 2 so Lew started bagging to try to turn the scores around.
I did terrible gp1 and 2 because I was typing on straightaways and in cannons trying to resolve some issues with our IL match that took place earlier that day, but I think I finished the war nicely and made up for my lack of points the first 2 GPs.
GP3 from a war last night.
Table: gyazo.com/deceb421c642995ae1c963f6de1dc7b5.png
We were all skypeless the whole war, they were using a lot of shocks gp1 and 2 so Lew started bagging to try to turn the scores around.
I did terrible gp1 and 2 because I was typing on straightaways and in cannons trying to resolve some issues with our IL match that took place earlier that day, but I think I finished the war nicely and made up for my lack of points the first 2 GPs.

![[MKWii TAS] Coconut Mall (Ultra) - 22.714
Authors: Malleo, @justin3055 , @Estaloy , @EjayB , @sealpuptakingalittlenap , @Braixen726 , @Kierio04
This is a Tool-Assisted Speedrun (TAS). For more information, please visit https://tasvideos.org
TAS BKT Cut: -0:00.518
Previous BKT (23.232 by Epik95): https://www.youtube.com/watch?v=XNqfq-IYM8U
Current No-Glitch No-Shortcut BKT (1:50.608 by Thomas, Luke): https://www.youtube.com/watch?v=o3-3q9smdhU
Current No Ultra BKT (1:28.918 by Kierio): https://www.youtube.com/watch?v=B1hRGAuxTrY
Current Real-Time WR (26.106 by Braixen): https://www.youtube.com/watch?v=R0_I4V_bCKE
Alternative Encode with Debug Info: https://youtu.be/DWsxw94ElCQ
Music: Sonic Mania - Flying Battery Zone Act 1
On April Fools Day 2023, Epik95 posted a video showing off a new way to get out-of-bounds and reach the parking lot. I remember myself waking up that day and automatically assuming that every video posted was just an April fools video. However, Epik95 proceeded to post the ghost file for this time in the Discord, after which we quickly realized this was a legitimate record: https://i.gyazo.com/83c9166f54e71b18523e8652414bc236.png
This, like the previous OOB entry method, utilizes whats known as the Horizontal Wall Glitch. Most wall collision is placed vertically (duh) but sometimes it is placed horizontally. Under certain circumstances, colliding with these horizontal walls will temporarily allow you to bypass vertical wall collision. We are able to bypass collision for just enough frames to fall past the side railing and into the parking lot section.
This TAS opts for Daisy + Mach Bike as opposed to Baby Daisy + Bullet Bike. With Daisy, we were able to obtain a clip around 5 frames earlier than we were able to with Baby Daisy. In addition, The Mach Bikes relatively faster speed allowed us to save time by charging a MT after the second shroom, whereas the Bullet Bike could not save time with this. We are uncertain about laps 2 and 3 in terms of which vehicle outperforms the other, as it has been shown that Bullet Bike can take tighter turns. Overall, it may be necessary to produce a second TAS which uses Baby Daisy + Bullet Bike in order to determine which character+vehicle combo is superior.
If youre curious about the mechanics behind meeting lap count requirements in the parking lot, please take a look at my 95% video: https://www.youtube.com/watch?v=2y5M_K0ah5Q
Personal Note: This is the first track I ever created a TAS for. The oldest documented TAS I have on this track dates back to January 2011. After more than 12 years, Im glad to have helped cut off 16 seconds.
Fun Fact: The exact finish time of this TAS is 22.7139921. Since the game rounds times up, we managed to get .714 instead of .715 by only 8 millionths of a second!
Twitter: https://twitter.com/tasmalleo
Twitch: https://twitch.tv/tasmalleo
Join the MKWii TAS Discord: https://discord.com/invite/EPD9yCu
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![[MKWii TAS] Rainbow Road (Ultra) - 38.695
Authors: Malleo, @Monster3rum , @mkwLuke , @justin3055 , @Kierio04 , @EjayB , @cesar_mk, @p9e-x4u
This is a Tool-Assisted Speedrun (TAS). For more information, please visit https://tasvideos.org
TAS BKT Cut: -1:06.382
Previous BKT (1:45.077 by RS, Luke, Malleo): https://www.youtube.com/watch?v=Xt1aj_sIjRI
Current No-Glitch BKT (2:14.984 by RS, Luke, Marth, Ejay): https://www.youtube.com/watch?v=Y_ysFbXZamE
Current Real-Time WR (1:56.824 by Justin): https://www.youtube.com/watch?v=GWny_T84-7o
Alternative Encode with Debug Info: https://youtu.be/AGp1twuKXUA
Music: Super Smash Bros. Brawl - Tetris A Theme
Over 2 years since I proved that Rainbow Road ultra could be done 3 times in a time trial, we have finally put together a 3lap Rainbow Road TAS. Attempts were made to start a TAS using the Quacker, but due to the sheer difficulty of the 1 mushroom ultra, we ultimately abandoned the project.
Fast forward to a month ago and Justin has discovered the RR ultra can be done with 1 mushroom using the Shooting Star. Not only is this strategy RTA viable, its objectively faster than the Quacker method. Since this method is faster, easier, and more fun to work on, motivations were high to tackle this track once and for all.
For the start of each lap, our goal is to start charging a standstill mini-turbo as early as possible, while still landing in an optimal position to set up for the wallclip. We can bonk the wall pretty early and use our airtime and momentum to keep moving away from the finish line while charging the SSMT. The clip itself just involves drifting, shrooming, and wheeling in just the right way such that we get a few frames of airtime before bonking the wall. The drift helps us rotate Funky to the right, so that hell take a more direct path towards the last ramp. Upon landing, we can exploit outward-drifting bike mechanics; we start a right drift but then hold left. This actually shoots us considerably far to the left, allowing us to avoid bonking the ramp wall and carry a considerable amount of momentum off the trick ramp.
At the end of each lap, we perform a superhop. This outward-drifting bike exploit allows us to build what we call External Velocity, ultimately allowing us to reach the speed cap. While this primarily saves time when entering a new lap, this is set up fast enough such that we actually save time before crossing into a new lap versus not doing the superhop. On the last lap, we perform the superhop in the opposite direction. This ultimately allows us to take a much more direct line towards the finish line.
On a personal note: it really warms my heart to see so many authors coming together to help make this possible. 15 years after the games release and the TAS scene is still going strong. Im excited for whats to come!
Want to make your own Mario Kart Wii TASes or chat with other TAS enthusiasts? Join our Discord over at https://discordapp.com/invite/EPD9yCu
Check out the history of all Mario Kart Wii TASes at https://mkwtas.com/
Twitter: https://twitter.com/tasmalleo
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