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BlazeMSX | [MKWii TAS] Desert Castle Raceway - 2:46.221 (New Shortcut) @MalleoSquirrelX | Uploaded 2 years ago | Updated 3 hours ago
This is a tool-assisted speedrun created to show the theoretical limits of this course, and isn't designed to compete with real-time runs.

Real-time BKT: 2:56.317 by Abhilash

This one wasn't easy to make. If the constant barrage of sub-frame movement wasn't already bad enough, I had to complicate things even further by discovering this bizarre truck bounce shortcut, which I first should explain, since it's probably extremely confusing to anyone who wasn't already aware of this strange property that the Moonview Highway vehicles have. For whatever reason, hitting the very tops of these trucks or cars doesn't stun the character, but instead allows you to bounce off it, reminiscent of a mushroom pad.

On lap 1, a truck is in the practically perfect position to do the shortcut optimally, but things became much more complicated by lap 2, requiring me to test out different shroomspots in order to match the pace of a useable truck cycle. In the end, I found that the fastest method was to save my 2 remaining shrooms for the shortcut, since the closest truck in this cycle was on the next lane over, meaning that 1 shroom couldn't give me enough speed or airtime. One of the more frustrating aspects of this run is the fact that I was slightly pace-locked by the truck position on lap 2, meaning that I had to intentionally lose a bit of time right before the shortcut by hopping over the boost panel, but it also allowed me to take the cut much tighter. Disaster was narrowly averted by being in the right position to just barely miss hitting the blue car upon landing. This shortcut should be RTA viable, especially considering how early in the run it is, but I don't think it'll be easy.

Music: Touhou Youyou Kengeki Musou: The Fairy's Adventurous Tale - Stage 1 Theme
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[MKWii TAS] Desert Castle Raceway - 2:46.221 (New Shortcut) @MalleoSquirrelX

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