Uploaded July 2013 | Updated September 2026, 2 weeks ago
Hi. Here is my new custom track. It's my first track using the 3D program Blender, so this is like a test custom track. I think If I learn more of that program, I can make much better tracks than I made in the past. This is also my first desert track, I think. It is short, but it has some short cuts. There is a thwomp hiding a special item box, that gives out shrooms.
Special Thanks to:
- Björn: For showing me how to use Blender and helping me with many things.
- FloMaster: For the boost animation.
Download: sendspace.com/file/bkh3vo
Wiki Page: wiki.tockdom.com/wiki/Dryland_Hills
More of my custom tracks: wiki.tockdom.com/wiki/User:Buschkling
Hi. Here is my new custom track. It's my first track using the 3D program Blender, so this is like a test custom track. I think If I learn more of that program, I can make much better tracks than I made in the past. This is also my first desert track, I think. It is short, but it has some short cuts. There is a thwomp hiding a special item box, that gives out shrooms.
Special Thanks to:
- Björn: For showing me how to use Blender and helping me with many things.
- FloMaster: For the boost animation.
Download: sendspace.com/file/bkh3vo
Wiki Page: wiki.tockdom.com/wiki/Dryland_Hills
More of my custom tracks: wiki.tockdom.com/wiki/User:Buschkling
![[MKWii] Inside the Dreamcatcher (Online Test)
Hi. This video is showing the new (unfinished) custom track of Wingcapman. We tested it online. It is a very early alpha version right now. The track ends at the tunnel in this version. I like it a lot, it is very creative. [MKWii] Inside the Dreamcatcher (Online Test)](https://i.ytimg.com/vi/LzF2R1vw7nE/mqdefault.jpg)
![[MKWii] Dragonites Island (by Sucht93a + riidefi, Online Test)
Hi. Here is a custom track showcase of a new track by Sucht93a and riidefi. We have a Pokémon themed track here, its based on Gen 1 and its Pokémon. As a Pokémon fan, I like the track, its the first track based entirely on the franchise. But its also giving great races. Now for this video I did some poor peformance, because I was going in this track blind, and also, the ending section is extremely bumpy and there was no sticky road, but its added in an update. The creator has done a good job here, and lets hope this will find its way into CTGP soon. Download: http://wiki.tockdom.com/wiki/Dragonites_Island [MKWii] Dragonites Island (by Sucht93a + riidefi, Online Test)](https://i.ytimg.com/vi/MDDbVxCnEHI/mqdefault.jpg)
![[MKWii Custom Track] Winter Paradise v1.3 (Update)
Hi. I updated Winter Paradise. I removed the bouncy mushrooms in this update, as it was much requested by the custom track players. Now I put an underwater section instead, with some penguins and bumps to trick off. I also fixed other various KCL problems. Ok. Now this version can go into CTGP.
Download: https://mega.co.nz/#!QMRRnKJA!LonOWx9Uhf0Fkz7pywdTNUkdIBL4CK_kn7zaxwCTd0o
Wiki Page: http://wiki.tockdom.com/wiki/Winter_Paradise
More of my custom tracks: http://wiki.tockdom.com/wiki/SpyKid [MKWii Custom Track] Winter Paradise v1.3 (Update)](https://i.ytimg.com/vi/MfA0bBeTG1I/mqdefault.jpg)
![[MKWii Custom Track] Luna City v1.2 (Update)
Hi. I created an update of Luna City. Nothing much has changed here. I created a new custom object for the portal (the old one was bad and caused slowdown) with help from Wingcapman and Multimariokartds.
List of changes:
•New portal custom object
•Slowdown/Lag fixed
Download: http://puu.sh/6ha3x
Wiki Page: http://wiki.tockdom.com/wiki/Luna_City
More of my hacks: http://wiki.tockdom.com/wiki/SpyKid [MKWii Custom Track] Luna City v1.2 (Update)](https://i.ytimg.com/vi/N6HYVGn6GnI/mqdefault.jpg)
![[MKWii Custom Track] Sandcastle Park v1.0 (Update)
Hi. I finally updated this custom track. Now this custom track actually has sandcastles in it. Thanks to Yoshidude4, who helped me with creating the brres.
List of changes:
•Texture mapping
•Fixed the water
•Added crab enemies
•Bigger skybox
•Some KCL fixes, lowered walls in the bridge area
I already updated it to v1.1 after I did this video. For v1.1 the ramp inside the sandcastle shortcut was removed, because it took the players too far and the wall collisions are lowered.
Download: http://puu.sh/7piOa
Wiki Page: http://wiki.tockdom.com/wiki/Sandcastle_Park
More of my hacks: http://wiki.tockdom.com/wiki/SpyKid [MKWii Custom Track] Sandcastle Park v1.0 (Update)](https://i.ytimg.com/vi/NH7fT1_ue5M/mqdefault.jpg)
![[MKWii] Strobenz Desert v2 (Online Test) Preview
Hi. This custom track is made by Strobenz and today we tested it in an online room. Strobenz Desert is now more difficult and it looks much better. I like how the track is upside down (when you fall, you fall into the sky and you can see the lava is up). This track became more challenging, and maybe even more confusing. Since Strobenz is still working at the track, it is not released yet. [MKWii] Strobenz Desert v2 (Online Test) Preview](https://i.ytimg.com/vi/NI_rHpl8USU/mqdefault.jpg)
![[MK8] Online Races #13
Hi. (I wanted to have this video released months ago...) Here is a video of my first DLC races online with some friends. The races happened the same day the DLC came out, short time after it became available. What I like about it are the new courses (except SNES Rainbow Road), but I dont like Link. Theres too much Link users in every worldwide and he seems to have a speed bonus? Everytime I get overtaken on straights by Link users. Also, I found out how to record in 1080p by now, my next MK8 video will have better quality.
Players in this video:
1. Psyco
2. Flavien
3. Kevin (Friend)
4. Joshua
5. Wahid
6. Elijah
7. Kluzik :3
8. MilchGhost
9. Julien
10. Hiper-tofu
11. Dominic (Friend)
12. andi
13. Käffie
14. PK★Noah64
15. ☆BιαcκPαω☆ (me)
Recording Date: 13 November 2014 [MK8] Online Races #13](https://i.ytimg.com/vi/NLuc8yvl_iM/mqdefault.jpg)

![[MKWii] Abyssal Ruins v2.0 (Preview, Online Races)
Hi. This video is of the online test of Abyssal Ruins v2.0 by ChaosShadow23. Im exploring the track a bit, there is a hidden Arceus, that was cool. I also have a custom menu music and texture now, but the music is somehow corrupted, I must change it to something less annoying.
Download: Not yet, the track is still in progress
Wiki Page: http://wiki.tockdom.com/wiki/Abyssal_Ruins
Creators Page: http://wiki.tockdom.com/wiki/ChaosShadow23 [MKWii] Abyssal Ruins v2.0 (Preview, Online Races)](https://i.ytimg.com/vi/O7lfCtDgZXw/mqdefault.jpg)
![[MKWii Custom Track] Gothic Castle (v1.0 Release)
Hi, its SpyKid, back again with a new custom track collab.
This track was created by ü-mii (who came up with the idea and design) and Scye (who modelled the track) and me who brought it to live. Sniki has fixed some bugs for me, mostly about the animations and object settings. The name Gothic Castle refers to the medieval art in architecture (such as a cathedral), and not the gothic subculture. The lap takes about 2 minutes, which is why this track is limited to two laps. It should be put over Bowsers Castle track slot, because of some slot-related sound effects.
Wiki Page: http://wiki.tockdom.com/wiki/Gothic_Castle
Download: https://mega.nz/#!lJoQDSiQ!58sZu084IDTqme5AXiA9KoZKwUNlPpUBHxFN2nbX-iQ
More of my custom tracks: http://wiki.tockdom.com/wiki/SpyKid [MKWii Custom Track] Gothic Castle (v1.0 Release)](https://i.ytimg.com/vi/OA3yRiltDec/mqdefault.jpg)
![[MKWii Custom Track] Love Beach v3.0 (Update)
Hi. Heres another custom track update finished. I wanted to remake Love Beach to match my newer standards now. So, instead of the 2D mii picture I put 3D miis now. The track has more slopes than intended, but I only noticed that after I finished the track. The cucco object is by jopojelly. The track was made for BlueSky.
Download: https://mega.nz/#!tMg0nQrS!ALRetuBxzOwaGueCP76emDRp7MCDVslWbwkADt10CQM
Wiki Page: http://wiki.tockdom.com/wiki/Love_Beach
More of my custom tracks: http://wiki.tockdom.com/wiki/SpyKid [MKWii Custom Track] Love Beach v3.0 (Update)](https://i.ytimg.com/vi/OAc6oOJchX8/mqdefault.jpg)