Uploaded May 2021 | Updated September 2026, 3 weeks ago
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Here's an orchestral arrangement for Mizutsune, A Bewitching Dance from Monster Hunter: Rise.
Featuring the vocal talents of:
Mikasa Scarlet
➤ twitter.com/scarlet_mikasa
➤ tiktok.com/@mikasa_scarlet
Psamathes
➤ youtube.com/psamathes
➤ twitter.com/Psamathes
➤ https://psamathes.bandcamp.com
➤ psamathes.com
Tracy F.
➤ pillowfight.io
➤ youtube.com/channel/UCLtmLrnU8bkjGEYRgNgDYTA
--------------------
➤ Analysis:
Mizutsune, our bubbly monster of soaps, appears for the 2nd time in the franchise following "Monster Hunter: Generations". As such, this is also the 2nd rendition of its theme (here is the original version from Generations: youtu.be/VyXeOpj3RWI ).
The main differences between the two versions are thus: Generations is all-round more punchy and louder, where Rise is more restrained and softer; regarding traditional Eastern instruments (koto, tsuzumi, shakuhachi, shamisen, dizi, etc.), Generations brings these more to the forefront, with Rise instead achieving a balance of both Western and Eastern instruments; the melodic role of the shakuhachi in Generations is replaced with vocalists in Rise; and Generations maintains a steady 4/4 metre, whereas Rise disrupts this with a single measure of 3/4* (1:15).
(*Actually it doesn't. I transcribed from a version that cut a beat out for some reason lmao)
Both versions are absolutely fantastic and heavily rely on pentatonicism (5-note scales) to achieve an Eastern aesthetic.
I should also note that my goal for this arrangement was to create a version of this track that only requires Western instruments, allowing less-equipped ensembles to perform this track. Eastern instruments can be added freely if available (e.g. guitar performed by shamisen / koto), but they are not essential.
Now, on to the analysis:
We open in what initially appears to be E pentatonicism (E-G-A-B-D), but soon an F comes in and suggests, instead, a Phrygian modality (E-F-G-A-B-C-D-E). The alternation of these two tonalities is the main harmonic conflict of the track.
We fully begin at 0:07, starting with a common 5-6-7-6 progression (B-C-D-C), coupled with a familiar 3-3-2 syncopation. This progression repeats again at 0:13, but with significant instrumental expansion: the violins play aggressive swirls in parallel 5ths (someone cover Bach's ears, quick! :O ); this is doubled by the woodwinds as well as additional brass chords.
As the phrase concludes (0:20), we get an interesting F-natural sitting high atop the orchestra in a piccolo. Pitted against an implied pedal of E, we have a fascinating semitonal clash of E-F, even more surprising given the F♯ just two measures before. This clash again supports the suggestion of this track being in an F Phrygian modality.
After our little percussive episode, the progression partially repeats again (B-C-D-E), now with additional pentatonic syncopation in the strings. At 0:32, we break our tonic pedal (E) by falling to the 6th (C) for a luscious major 7th chord, before dropping to the dominant minor (B-D-F♯) to prepare for a perfect cadence back to E.
Now at 0:35, the progression returns (B-C-D-E), now with flute melodic interest. This continues more or less the same through to 0:56.
Here, our vocals return in wonderful nasal tone as the harmonies start to develop; F♯m over E (1:03), D over E (1:07), and even a tertiary shift up to G (1:10). We are clearly building towards a climax. And indeed we are, for we get a sneaky measure of 3/4 (1:15) to thrust us into an exhilarating passage in G / B minor.
The 3-3-2 rhythmic pattern is augmented into 3-3-3-3-2-2, the strings and winds deliver a brilliant syncopated pentatonic phrase, all while the vocals ring out in pure 4ths.
The final interesting observation is an instance of major-minor dissonance (1:41); the vocals stay true to the harmony of F♯ (F-A♯-C♯), yet the strings and percussion instead have a cheeky A-natural, creating a semitonal clash with the A♯.
--------------------
★Game: Monster Hunter: Rise
★Developer: Capcom
★Publisher: Capcom
★Composer(s): Reo Uratani, Satoshi Hori
★Software: Sibelius 7.5, Cubase Elements 7, Cubase 10, Adobe Premiere Elements 15, EastWest Sample Libraries, Vienna Symphonic Library
★Tags: Monster Hunter Rise, Mizutsune Theme, A Bewitching Dance, Orchestra, Remix, Cover
#MonsterHunter
#MHRise
#Mizutsune
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Here's an orchestral arrangement for Mizutsune, A Bewitching Dance from Monster Hunter: Rise.
Featuring the vocal talents of:
Mikasa Scarlet
➤ twitter.com/scarlet_mikasa
➤ tiktok.com/@mikasa_scarlet
Psamathes
➤ youtube.com/psamathes
➤ twitter.com/Psamathes
➤ https://psamathes.bandcamp.com
➤ psamathes.com
Tracy F.
➤ pillowfight.io
➤ youtube.com/channel/UCLtmLrnU8bkjGEYRgNgDYTA
--------------------
➤ Analysis:
Mizutsune, our bubbly monster of soaps, appears for the 2nd time in the franchise following "Monster Hunter: Generations". As such, this is also the 2nd rendition of its theme (here is the original version from Generations: youtu.be/VyXeOpj3RWI ).
The main differences between the two versions are thus: Generations is all-round more punchy and louder, where Rise is more restrained and softer; regarding traditional Eastern instruments (koto, tsuzumi, shakuhachi, shamisen, dizi, etc.), Generations brings these more to the forefront, with Rise instead achieving a balance of both Western and Eastern instruments; the melodic role of the shakuhachi in Generations is replaced with vocalists in Rise; and Generations maintains a steady 4/4 metre, whereas Rise disrupts this with a single measure of 3/4* (1:15).
(*Actually it doesn't. I transcribed from a version that cut a beat out for some reason lmao)
Both versions are absolutely fantastic and heavily rely on pentatonicism (5-note scales) to achieve an Eastern aesthetic.
I should also note that my goal for this arrangement was to create a version of this track that only requires Western instruments, allowing less-equipped ensembles to perform this track. Eastern instruments can be added freely if available (e.g. guitar performed by shamisen / koto), but they are not essential.
Now, on to the analysis:
We open in what initially appears to be E pentatonicism (E-G-A-B-D), but soon an F comes in and suggests, instead, a Phrygian modality (E-F-G-A-B-C-D-E). The alternation of these two tonalities is the main harmonic conflict of the track.
We fully begin at 0:07, starting with a common 5-6-7-6 progression (B-C-D-C), coupled with a familiar 3-3-2 syncopation. This progression repeats again at 0:13, but with significant instrumental expansion: the violins play aggressive swirls in parallel 5ths (someone cover Bach's ears, quick! :O ); this is doubled by the woodwinds as well as additional brass chords.
As the phrase concludes (0:20), we get an interesting F-natural sitting high atop the orchestra in a piccolo. Pitted against an implied pedal of E, we have a fascinating semitonal clash of E-F, even more surprising given the F♯ just two measures before. This clash again supports the suggestion of this track being in an F Phrygian modality.
After our little percussive episode, the progression partially repeats again (B-C-D-E), now with additional pentatonic syncopation in the strings. At 0:32, we break our tonic pedal (E) by falling to the 6th (C) for a luscious major 7th chord, before dropping to the dominant minor (B-D-F♯) to prepare for a perfect cadence back to E.
Now at 0:35, the progression returns (B-C-D-E), now with flute melodic interest. This continues more or less the same through to 0:56.
Here, our vocals return in wonderful nasal tone as the harmonies start to develop; F♯m over E (1:03), D over E (1:07), and even a tertiary shift up to G (1:10). We are clearly building towards a climax. And indeed we are, for we get a sneaky measure of 3/4 (1:15) to thrust us into an exhilarating passage in G / B minor.
The 3-3-2 rhythmic pattern is augmented into 3-3-3-3-2-2, the strings and winds deliver a brilliant syncopated pentatonic phrase, all while the vocals ring out in pure 4ths.
The final interesting observation is an instance of major-minor dissonance (1:41); the vocals stay true to the harmony of F♯ (F-A♯-C♯), yet the strings and percussion instead have a cheeky A-natural, creating a semitonal clash with the A♯.
--------------------
★Game: Monster Hunter: Rise
★Developer: Capcom
★Publisher: Capcom
★Composer(s): Reo Uratani, Satoshi Hori
★Software: Sibelius 7.5, Cubase Elements 7, Cubase 10, Adobe Premiere Elements 15, EastWest Sample Libraries, Vienna Symphonic Library
★Tags: Monster Hunter Rise, Mizutsune Theme, A Bewitching Dance, Orchestra, Remix, Cover
#MonsterHunter
#MHRise
#Mizutsune
![Lemurian Ship | Orchestral Cover
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An orchestral arrangement of the overworld sailing music aboard the Lemurian Ship from Golden Sun: The Lost Age.
➤ Analysis:
What makes a good sailing theme? Perhaps some shimmering imagery of water, the flowing and swaying of waves, some seagulls ... alright, perhaps not the last point. But nevertheless, Sakuraba does a fine job at conveying a sailing atmosphere in this track.
Foremost, we open with a quick, flickering string ostinato ( enhanced here with flutes). This bright quivering occurs throughout a good portion of Sakurabas original (and continues for the entire track in this arrangement), and is essentially a musical embodiment of ocean waves rising and falling, even perhaps shimmering in the glint of the warm sun due to their high register.
Beneath this, we have a steady march-like bass ostinato (similar to the previous Traversing Weyard) - as expected for an overworld theme to drive the player forward - complemented by a persistent snare drum rhythm.
In between this ostinati sits a melody - a simple, delicate little line spelling out a C major triad (C-E-G). Sakuraba originally placed this in the strings (most likely violas), and I have enhanced the texture by pairing this melody with some horns for some added depth and firm drive.
Harmonically, it is very simple. We start in C major and conclude the first 4-bar phrase with an imperfect cadence in G major (G-B-D; 0:09). But in the next phrase, Sakuraba interestingly pushes the tonality up a tone to D minor (D-F-A; 0:13), and from there, up further to Eb major (Eb-G-Bb; 0:15) - a staggeringly distant key from our recent home of C major.
This form of tertiary modulation (they are everywhere, I swear!) progressing from C - Eb invokes the emotion of triumph due to its common use in film music as a signifier of heroic-ness (e.g. the fellowship in Fellowship of the Ring). As such, its use here similarly creates this sense of heroism - a sense of triumphing over darkness.
In addition, this sudden and abrupt departure from the home tonic of C major into the distant Eb major may well symbolize travelling to distant lands, which is exactly what the player is doing as this theme plays.
The opening 8-bar phrase is then repeated near verbatim (0:18), but here I took the liberty of shifting the flutes up an octave for some extra shimmering, and added a trumpet doubling on the main melody for added grandeur. The timpani also comes out in full force to enhance the rhythmic undertow, and towards the end of the 8-bar phrase (0:31), a trilling piccolo is added above to complete the glistening aesthetic.
At 0:34, we progress into the 2nd section with a marvelous string melody playing in the Db Lydian mode (Db-Eb-F-G-Ab-Bb-C-Db) - Lydian being an oft used scale in film music due to that special sharpened 4th degree (here, the G). Of course, Db as a scale itself is once again incredibly distant from the home key of C major (harmonically, of course - intervallically it is but a mere semitone away!) - see how far we are travelling!
To further enhance the sailing aesthetic, I decided on adding a flickering soprano recorder to double the melody (0:39). This was to invoke a sense of a sea shanty through the use of a small, common wind instrument that may well have been readily available for sailors.
At 0:50, a wonderful interrupted cadence takes us from G major downward into F major - or F Lydian, to be more precise (F-G-A-B-C-D-E-F) - as we get an awesome clash of that sharpened 4th (here, a B) both in the string/flute ostinato and brass melodies. To enhance the shimmer further, I added syncopated glockenspiel, crotales, triangle, harp and tubular bells.
Finally, we progress to the dominant (G major; G-B-D; 0:58) as we prepare to return to the tonic of C via a perfect cadence. Here, I brought out a quiet melody in Sakurabas original (the violins).
★Game: Golden Sun
★Developer: Camelot Software Planning
★Publisher: Nintendo
★Composer(s): Motoi Sakuraba
★Software: Sibelius 7.5, Cubase Elements 7, Cubase 10, Adobe Premiere Elements 15, EastWest Sample Libraries, Vienna Symphonic Library
★Tags: Golden, Sun, Golden Sun, The Lost Age, Golden Sun: The Lost Age, Orchestra, Orchestral, Orchestration, Arrangement, Remix, Cover, Lemurian Ship, Sailing, Set Sail
#GoldenSun
#Orchestra
#LemurianShip Lemurian Ship | Orchestral Cover](https://i.ytimg.com/vi/C9uLemXEwOY/mqdefault.jpg)
![Saturos Battle Theme | Orchestral Cover
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Its been a while! Heres an orchestral arrangement Ive created of Sakurabas brilliant Saturos Battle Theme from Golden Sun.
➤ Analysis:
Although Sakuraba did himself create an updated version for Dark Dawn, I wanted to have my own attempt at updating his classic theme as it is one of my favourites (and was good fun to create!)
A highlight of the original is the use of pitch-bending on the synthesizers, which I placed in the trombones here (0:25) as they are able to easily recreate a true, smooth glissando.
In the original, the gorgeous passage of 0:35 has a delay effect on the harp, causing each note to be echoed quickly after playing. So here, I orchestrated a literal echo effect using two harps, a glockenspiel, celesta and piano, all playing closely together with some a quaver (8th note) late. This passage also uses the Dorian mode, heard by the characteristic raised 6th at 0:40 (here, B major in the key of F# minor).
As is quite common in Sakurabas battle themes, he switches to a 5/8 meter at 0:46 (which can alternatively be scored in 5/4) with more pitch-bending. He follows this with a cheeky 12/16 + 4/16 passage at 1:05 (reminiscent of the introductory upbeat/anacrusis) in order to get back into the original 12/8 meter.
The score was created in Sibelius 7.5, and the audio was created in Cubase using the brilliant EastWest sample libraries.
★Game: Golden Sun
★Developer: Camelot Software Planning
★Publisher: Nintendo
★Composer(s): Motoi Sakuraba
★Software: Sibelius 7.5, Cubase Elements 7, Adobe Premiere Elements 15, EastWest Sample Libraries
★Tags: Golden Sun, Golden, Sun, The Lost Age, Golden Sun The Lost Age, TLA, GS, Golden Sun Orchestra, Golden Sun Cover, Golden Sun Remix, Golden Sun Arrangement, Saturos, Menardi, Saturos Battle Theme, Saturos Battle Theme
#GoldenSun
#Orchestra
#TheLostAge Saturos Battle Theme | Orchestral Cover](https://i.ytimg.com/vi/C_SKeCanwfo/mqdefault.jpg)
![Traversing Weyard | Orchestral Cover
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You guys voted, so here it is! - An orchestral arrangement of the first overworld theme from Golden Sun: The Lost Age, colloquially known as Traversing Weyard.
➤ Analysis:
Similarly to The Angarian Journey - the overworld to the first game, Golden Sun - Sakuraba employs certain techniques to evoke a triumphant, determined, march-like overworld theme.
To start, there is a heavy tread of I-V-I-V (heard here in the tubas and cellos at 0:02), creating the characteristic om-pa om-pa march rhythm. This is combined with a snare drum (which I have restored here as they were unintentionally lost in Sakurabas original - see: https://youtu.be/5XryhVMWCdI ), and brass fanfares. All of these create a familiar sounding march aesthetic.
Outside of instrumentation, Sakuraba also employs tertiary modulations (e.g. C - Ab (0:05), and Ab - F (0:39)) which are a common film music progression used for evoking triumph. The use of suspended 4ths resolving traditionally down to the 3rd also enforces this, such as Gsus4 (G-C-D to G-B-D; 0:09) and Csus4 (C-F-G to C-E-G; 0:17).
To enhance this aesthetic further, I have added in some periodic woodwind scalic runs, brass rips and glissandi for added excitement, as well as additional bass drum, timpani and cymbals to contribute to the march-like feel.
When the first section repeats (0:19), instead of a direct repeat, I added an additional string layer (violin I), increased the wind material and added a bright glockenspiel to top off the melody.
By 0:34 we move to a new section via a tertiary modulation (C - Ab) that opens with a gorgeous major 7th chord (Ab - C - Eb - G). To mark this shift, I decided to retain the bass guitar from Sakurabas original (for added nostalgia!) but also added in some Sakuraba-esque arpeggios in the harp and celesta. Here, we also get two tertiary modulations back-to-back, with Ab - F - Ab (0:39) - exciting stuff!
As we start to climb at 0:43, Sakuraba breaks the 4-bar regular phrasing and ends this phrase after only 2 bars. Combined with the ascending tertiary harmony (Ab - Bb - C), this interruption of the phrasing only serves to enhance the tracks excitement as we return to the tonic key of C major with a mighty brass fanfare (0:46).
Although not as audible in Sakurabas original, here (0:47) he employs a C-pedal over which is placed a dominant chord (so G-B-D over a pedal of C). This creates a semitonal clash (B-C) that resolves outwards in contrary motion alongside another tertiary modulation (G-B-D move upwards to Ab-C-Eb, while the C shifts down to Ab). This combo earns Sakuraba at least 100 Brownie points and further exemplifies the triumphant aesthetic. To enhance this progression, I added in several glissandi instruments to highlight this contrary motion.
This phrase repeats once more (0:55), now with an additional melody soaring high above in the violins and winds as we get one final tertiary modulation (Ab - C) combined with Sakurabas classic arpeggios (1:00).
The score was created in Sibelius 7.5, and the audio was created in Cubase using sample libraries from EastWest, Vienna Symphonic and AmpleSound Bass.
★Game: Golden Sun: The Lost Age
★Developer: Camelot Software Planning
★Publisher: Nintendo
★Composer(s): Motoi Sakuraba
★Software: Sibelius 7.5, Cubase Elements 7, Cubase 10, Adobe Premiere Elements 15, EastWest Sample Libraries, Vienna Symphonic Library, AmpleSound Bass
★Tags: Golden, Sun, Golden Sun, The Lost Age, Golden Sun: The Lost Age, Orchestra, Orchestral, Orchestration, Arrangement, Remix, Cover, Traversing Weyard, Overworld Theme
#GoldenSun
#Orchestra
#TraversingWeyard Traversing Weyard | Orchestral Cover](https://i.ytimg.com/vi/D2OQ1BlPBEY/mqdefault.jpg)
![Gaur Plain | Orchestral Cover
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This one took a while... but here it is - a full sheet music transcription and recreation of the great Gaur Plain (often misspelled as Gaur Plains) from Xenoblade Chronicles.
With some live guitar playing from my good friends and fellow composers, Dan Starling and Kym Jasmin. Check out their awesome work!
➤ Dan Starling:
https://www.danstarlingmusic.com/
https://www.instagram.com/dan_starling_music/
Many thanks to KibaLight for their 4K Xenoblade footage:
https://youtu.be/SKON7Rc46Zw
➤ Analysis:
One of the earliest environment tracks in Xenoblade, Gaur Plain opens with a massive G minor passage offset by some exciting rhythmic syncopation in the drums and acoustic guitar. This immediately invokes a sense of grandeur and scale suitable for the most expansive environment yet.
To create further excitement, several tertiary modulations are used (a common progression found often in heroic film scores, e.g. the Fellowship Theme from Lord of the Rings), such as Gm to Bb (G-Bb-D to Bb-D-F) in the first two measures. By the 3rd measure, we slip seamlessly through a Dorian progression into C major (0:07; C-E-G) as we jump to another tertiary progression (C-E-G to Eb-G-Bb), and fall down to the dominant chord (in its minor variation) to complete the phrase with a partial perfect cadence (0:10; Dm to Gm).
This small use of modality (the Dorian mode; a human creation) reminds us that we are still in the land of the Bionis - the home of the Homs (or Humans).
After a repeat of the opening phrase, we progress via an interrupted cadence (chord V to VI; Dm to Eb) into the subdominant key (chord IV; Eb) of the relative major (Bb; 0:19). Here, the first main melodic material appears in the flutes and violins outlining an Eb Lydian modality (Eb-F-G-A-Bb-C-D-Eb) - again, more modal usage - as we fall via a plagal cadence into the relative major - Bb (Bb-D-F; 0:24). Note some little call and response exchanges between the violins and harp (0:24).
This progression repeats but with the plagal cadence replaced by an upward tertiary shift into the relative minor (the opening Gm tonality; G-Bb-D; 0:32). Afterwards, the initial plagal progression is repeated, but at 0:45 we take a detour through E diminished 7th (E-G-Bb-C#) in order to reach the dominant chord (chord V; D) of the initial key (Gm).
To mark this abrupt shift back to the relative minor, the 4-bar regular phrasing is reduced to 3 bars (m.21-23) and we get the iconic booming drums of 0:49.
Now, we are back into G minor (0:51). Here, we follow an interesting progression from Gm to Ab to D. This Ab could function as a partial Neapolitan 6th progression (I - bii - V : Gm - Ab - D) - a very traditional Baroque progression. Otherwise, the phrase is quite typical and is repeated again at 1:08.
More tertiary progressions occur at 1:25 and 1:34, also with an interesting major-minor clash (with an F in the harp but an F# in the strings at 1:33) - yet it works seamlessly! When we reach 1:42, the opening section (0:21 - 1:25) repeats nearly in full, with the melodic line now in 3rds and some slight changes to other material.
At 2:47, a new, darker section emerges with some twisted tertiary shifts into the submediant (chord VI; Eb; Eb-G-Bb) in its minor version (Eb-Gb-Bb) and by 3:20, we briefly relax in the relative major (Bb). But not for long, as once again the regular 4-bar phrasing is interrupted with an additional 2 measures (3:46) as we outline a massive major 9th chord (Eb-G-Bb-D-F) and progress into F major (3:50) with reference to the opening string material (3:58), readying for the loop point.
Trivia: A lot of these features return in Xenoblade Chronicles 2 for its sister track - Gormott - also written by ACE+.
The score was created in Sibelius 7.5, and the audio was created in Cubase using sample libraries from EastWest, Vienna Symphonic and my dehumidifier.
★Game: Xenoblade Chronicles
★Developer: Monolith Soft
★Publisher: Nintendo
★Composer(s): ACE+ (Tomori Kudo, Hiroyo Yamanaka, Kenji Hiramatsu)
★Software: Sibelius 7.5, Cubase Elements 7, Cubase 10, Adobe Premiere Elements 15, EastWest Sample Libraries, Vienna Symphonic Library
★Tags: Xenoblade, Chronicles, Xenoblade Chronicles, Transcription, Sheet Music, Score, Cover, Remix, Gaur Plain, Gaur Plains, Gaur, Plain, Plains, Definitive Edition
#XenobladeChronicles
#SheetMusic
#GaurPlain Gaur Plain | Orchestral Cover](https://i.ytimg.com/vi/DiLgVUSMfPI/mqdefault.jpg)
![Crossbone Isle | Orchestral Cover
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Weve finally made it to the secret dungeon of Crossbone Isle... except I forgot to pickup the Cloak Ball D:
➤ Analysis:
We begin with 3 voices; melody (panpipes), harmony (flute & clarinet), and bass (bass guitar), all supported by a drum rhythm. They outline a very simple F♯ minor tonality (F♯-A-C♯) which quickly shifts into A minor via a tertiary modulation (F♯ to A - a 3rd away - 0:06). From here, we descend to E minor (E-G-B) via a plagal cadence (chord IV to I; here A minor to E minor). This then shifts up another tertiary modulation into G minor (E to G; 0:12), followed quickly by another plagal cadence into D minor (G to D; 0:15)... and you get the picture!
Such a pattern of modulations creates a wonderfully mysterious tonality that is ever-changing and unpredictable, much like the nature of this dungeon with its 9 floors of differing puzzles to solve. For further development, I added a subtle string harmony that creeps in and out (0:15), alongside additional marimba and celesta doubling the melody (0:26).
As we progress into the next section (0:28), we land firmly into A minor (A-C-E). Here, a new countermelody of running semiquavers (16ths) is added, which I placed in the violins, but also doubled in dove-tailing woodwind instruments (to enhance the colour). A chord of open 5ths (A-E) is delivered by the low strings, followed by the brass. This creates a strong tonal anchor for the melodies above while giving it a slightly darker, heavier sound from their relatively low-pitched placement.
By 0:40, we return to the opening material, now with a new countermelody placed in the extreme registers of the marimba (a very rare range of the instrument!). But it is this very deep range that creates such a unique undulating colour to the otherwise unchanged opening ostinato. Pizzicato strings further enhance this, followed by tremolandi strings for a more shivering tone.
At 1:06, we get something very interesting: a 1-bar transition. This is remarkably rare in the OST outside of combat themes, but is used to great effect here to provide us with an unexpected shift into a new section. And since the material in this 1-bar phrase is heard earlier (0:28), Sakuraba is essentially pranking us with a false repetition, further adding to the surprise of the following section (1:07).
Here, an oboe takes on the melodic role, playing material similar to that of the 1-bar transition we just had, now modulated into F♯ minor via (you guessed it) a tertiary modulation. To complement this oboe melody, I wrote small countermelodies in the flute & violins (1:13), as well as a small definitive conclusion to the track (2:37).
The score was created in Sibelius 7.5, and the audio was created in Cubase using sample libraries from EastWest, Sampleism and Vienna Symphonic.
★Game: Golden Sun
★Developer: Camelot Software Planning
★Publisher: Nintendo
★Composer(s): Motoi Sakuraba
★Software: Sibelius 7.5, Cubase Elements 7, Cubase 10, Adobe Premiere Elements 15, EastWest Sample Libraries, Sampleism, Vienna Symphonic Library
★Tags: Golden, Sun, Golden Sun, The Lost Age, Golden Sun: The Lost Age, Orchestra, Orchestral, Orchestration, Arrangement, Remix, Cover, Crossbone Isle
#GoldenSun
#Orchestra
#CrossboneIsle Crossbone Isle | Orchestral Cover](https://i.ytimg.com/vi/EDkxeS0dtLc/mqdefault.jpg)

![Apojii Islands | Orchestral Cover
🎵 Sheet Music & Parts ➤ [Removed by Nintendo JP]
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A few of you managed to guess it - it is indeed, the Apojii Islands from Golden Sun for this weeks arrangement!
Many thanks to Martin and Natalie for sending in some hand clapping which was mixed in with the other instruments!
➤ Analysis:
The Sakuraba original makes strong use of steel drums, which are of Trinidadian origins. Therefore, I decided to treat this arrangement as a Trinidadian festive work.
As such, I have utilized several traditional instruments from Trinidad, not solely through steel drums, but also with Tamboo Bamboo and the local drum, the Tassa. Of course, there is the option to substitute these for more traditional Western instruments instead.
As for the track itself, it is very simple, oscillating strictly between only 3 chords: C major, F major, and G major. For further interest, I added a sneaky little shift to A minor at 0:31, as well as some chordal inversions in the bass steel drum, which is an entirely original part in this arrangement.
Further, Ive added a substantial amount of percussive material (outside of the originals single percussive strike on each off-beat) to create a more communal and festive aesthetic (similar to Drums of Daila), as if an entire village are playing along to this jolly little theme.
As some side trivia, due to the fact this track revolves around mostly 3 chords, it reminded me of The Procession of Celestial Beings from the Studio Ghibli film, The Tales of Princess Kaguya, which had a similarly festive aesthetic, albeit for a tragic context.
The score was created in Sibelius 7.5, and the audio was created in Cubase using the brilliant EastWest sample libraries.
★Game: Golden Sun: The Lost Age
★Developer: Camelot Software Planning
★Publisher: Nintendo
★Composer(s): Motoi Sakuraba
★Software: Sibelius 7.5, Cubase Elements 7, Adobe Premiere Elements 15, EastWest Sample Libraries, Human Hands
★Tags: Golden Sun, Golden, Sun, The Lost Age, Golden Sun The Lost Age, TLA, GS, Golden Sun Orchestra, Golden Sun Cover, Golden Sun Remix, Golden Sun Arrangement, Apoji, Apojii, Island, Islands, Apojii Islands, Ethnic, Steel Pans
#GoldenSun
#Orchestra
#TheLostAge Apojii Islands | Orchestral Cover](https://i.ytimg.com/vi/EYCoWZ5OFvA/mqdefault.jpg)


![Magma Rock | Orchestral Cover
🎵 Sheet Music & Parts ➤ [Removed by Nintendo JP]
💗 MIDI / XML / Sibelius ➤ https://bit.ly/TandABundle
🎹 Commissions ➤ https://www.jshaw.co.uk/commissions
🎮 More Arrangements ➤ https://www.jshaw.co.uk/TandA
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Heres an orchestral arrangement Ive created of Sakurabas heated Magma Rock from Golden Sun.
➤ Analysis:
A very aggressive theme, Sakuraba uses a lot of dissonance here with semitonal clashes (D-sharp against D-natural at 0:04, and A-sharp against A-natural at 0:14).
Interestingly, he also uses elements of Arabic Maqam with the presence of the Hijaz Tetrachord (E - F - G# - A), commonly used in film music to denote the exotic oriental other (e.g. deserts). As such, I think the association of this chord with hot desert environments is quite suitable to a flaming volcano!
With regards to the arrangement, Ive added quite a fair amount of new material to the latter half of the track (0:28 onward) as it previously lacked melodic material at this point (simply oscillating between bare 5th chords, which Ive expanded on here by adding an additional 5th). To address this, Ive added a melody that follows a similar contour to Sakurabas original melody that opened the track (0:02).
Since volcanoes are usually very thick and dense with gases and magma, Ive used several muddy instruments to thicken the texture, such as tam-tams, bassoons, and a lot of brass.
The score was created in Sibelius 7.5, and the audio was created in Cubase using the brilliant EastWest sample libraries.
★Game: Golden Sun: The Lost Age
★Developer: Camelot Software Planning
★Publisher: Nintendo
★Composer(s): Motoi Sakuraba
★Software: Sibelius 7.5, Cubase Elements 7, Adobe Premiere Elements 15, EastWest Sample Libraries
★Tags: Golden Sun, Golden, Sun, The Lost Age, Golden Sun The Lost Age, TLA, GS, Golden Sun Orchestra, Golden Sun Cover, Golden Sun Remix, Golden Sun Arrangement, Magma Rock, Golden Sun Magma Rock
#GoldenSun
#Orchestra
#TheLostAge Magma Rock | Orchestral Cover](https://i.ytimg.com/vi/FE4Rj4ixx78/mqdefault.jpg)
![Trouble is Brewing (Extended) | Golden Sun Orchestral Cover
🎵 Sheet Music & Parts ➤ [Removed by Nintendo JP]
💗 MIDI / XML / Sibelius ➤ https://bit.ly/TandABundle
🎹 Commissions ➤ https://www.jshaw.co.uk/commissions
🎮 More Arrangements ➤ https://www.jshaw.co.uk/TandA
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Enjoy this extended version of TandAs orchestral cover of Trouble is Brewing from Golden Sun.
The score was created in Sibelius 7.5, and the audio was created in Cubase using sample libraries from EastWest and Vienna Symphonic.
★Game: Golden Sun
★Developer: Camelot Software Planning
★Publisher: Nintendo
★Composer(s): Motoi Sakuraba
★Software: Sibelius 7.5, Cubase Elements 7, Cubase 10, Adobe Premiere Elements 15, EastWest Sample Libraries, Vienna Symphonic Library, AmpleSound
★Tags: Golden, Sun, Golden Sun, The Lost Age, Golden Sun: The Lost Age, Orchestra, Orchestral, Orchestration, Arrangement, Remix, Cover, Trouble is Brewing
#GoldenSun
#Orchestra
#2023InANutshell Trouble is Brewing (Extended) | Golden Sun Orchestral Cover](https://i.ytimg.com/vi/FJPMM1acR2Y/mqdefault.jpg)