Uploaded July 2017 | Updated September 2026, 2 weeks ago
Using the static camera calibration created in a previous video, we now record the user inside and interacting with a virtual environment. Calibration ensures that real objects recorded with the 3D camera line up well with virtual objects.
This video was entirely created and recorded in-engine, without green screens or any post-processing.
More information:
doc-ok.org/?p=1623
http://idav.ucdavis.edu/~okreylos/ResDev/Kinect
http://idav.ucdavis.edu/~okreylos/ResDev/Vrui
Using the static camera calibration created in a previous video, we now record the user inside and interacting with a virtual environment. Calibration ensures that real objects recorded with the 3D camera line up well with virtual objects.
This video was entirely created and recorded in-engine, without green screens or any post-processing.
More information:
doc-ok.org/?p=1623
http://idav.ucdavis.edu/~okreylos/ResDev/Kinect
http://idav.ucdavis.edu/~okreylos/ResDev/Vrui

